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View Full Version : Riggin' question. quadroped to biped


RobW720
12-29-2004, 08:38 PM
Hey, hows it goin?

well, im in early pre production phases of a short animation that i am going to be doing. hoorah. anyway my question is this. I have a character in it that is a bear. it moves and acts like a bear but when the humans dissapear it gets up on its hind legs all biped-ish and talks like a human. how would one go about rigging that up? would you have two seperate rigs? I am probibaly going to be using final rig for this project because of a short time line i have to do this animation in, and i was wondering if anyone had any tips.

thanks in advance.

Rob

PEN
12-30-2004, 03:57 PM
Hey, hows it goin?

well, im in early pre production phases of a short animation that i am going to be doing. hoorah. anyway my question is this. I have a character in it that is a bear. it moves and acts like a bear but when the humans dissapear it gets up on its hind legs all biped-ish and talks like a human. how would one go about rigging that up? would you have two seperate rigs? I am probibaly going to be using final rig for this project because of a short time line i have to do this animation in, and i was wondering if anyone had any tips.

thanks in advance.

Rob
I'm going to sugest two rigs if you can and just use some creative cuts to go from one to the other. You could do a blending system much like an IK/FK blend but from one complete rig to another. I have done this sort of thing for blend on and off Character Studio to a custom rig. it takes alot of time to set up so if you can get around it I would.

As for the face just go with targets if this is just a project of your own. Once again to set up a facial rig that will work well without targets will take alot of time. You can supliment the targets with some well placed controls that are skinned in to the face. This will allow for animating on top of the targets and will not take alot of time.

eek
01-04-2005, 10:10 AM
Im with Paul on this one,

I recently worked out a rig like this for a friend who had a similiar problem, basically he had a baby character who was crawling around, then had to get up on two feet, talk etc etc.

I used a pretty complex setup, of floating an fk rig ontop of an ik, this allows things like the knees from popping through the ground. If i remember in shrek 2, puss in boots they had a blend rig, that could blend between a quad and biped rig. I dont know if it just locked certain joints when it became bipedal. I remember the foot changed from a paw to a reverse foot setup.

eek

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