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MickLockwood
09-04-2002, 06:36 AM
Hi

Can anybody advise?

I have skinned a human figure using CS and Physique. I’m trying to apply standard BIP files to this figure in order to animate it. The BIP files are the standard ones that ship with CS. Every time I apply the BIP file to the rigged figure the shoulders are pulled down into the body. The BIPED I am using has been scaled the match the proportions of the figure, can any one advise me as to how I can get around this problem, or is it a case of a scaled BIPED needs to be keyed by hand?

Thanks

Mick Lockwood

yair
09-05-2002, 01:51 AM
head to http://support.discreet.com/webboard/wbpx.dll/%7Ecs

ErickG
09-06-2002, 12:21 PM
Yes. Remake the biped to fit the scale of the model. Make sure that your model is also not scaled. Reset the transforms in the mesh to be sure.

You will also have to adjust the envelops in the shoulder area.

Give that a try and let me know.

-Erick

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