PDA

View Full Version : PA Challenge - Vehicle - Calle


Calle
02-08-2002, 03:16 PM
This is my little contribution to this contest. :) it's only the beginning of the bottom so it's a heavy lack of detail bla bla bla. hope you like it. :)

This "little" warfare unit uses the Minovsky particles found in Gundam. Minovsky particles absorb waves in the longer spectrum, thus absorbing radio and radar waves, but not lasers or visible light. A device was made allowing ships to create a cloud of these particles around them, thus making them invisible to radar. Long range warfare became obsolete almost overnight.


http://sonicated.net/cgtalk/x.jpg
http://sonicated.net/cgtalk/xxx.jpg
http://sonicated.net/cgtalk/xx.jpg

Naz
02-08-2002, 06:37 PM
from the looks it is going to be quite a heavy vehicle. very nice details!
(add some ridges and grooves to the tires, gives it a lot =)

Henrik Hörlin
02-09-2002, 02:29 PM
Jävligt snyggt får jag säga. Gött att se lite Göteborgare med i leken!
Det märks att du är tekniskt lagd (som jag). Själv tänkte jag göra mig en hemsnickrad "A-grav-chopper". Skall posta en bild snart.
Jobba på, jag tror den kommer att bli as-tuff.

Calle
02-09-2002, 03:01 PM
Argh. It took me some ten hours or so to find out a design for the body. ;) Anyway, it's the basic look.

And No. It's not a gocart. :P

http://www.sonicated.net/cgtalk/body.jpg
http://www.sonicated.net/cgtalk/body2.jpg

Calle
02-09-2002, 03:49 PM
Naz:
Yes it's its quite large. The Gundam mechs inspire me. :) tnx about the details. I will add plenty more of them but I can't find out any way to make the ridges in the tires. gah. i guess my comp is kinda slow too. :/

Wintermute
02-09-2002, 05:24 PM
I really dig that body shape, it just seems kinda little for the strength of the suspension system you've got (wich rocks! Of course the future details, nurnies, greeblies, etc..will greatly help with a sense of scale and mass.

Error323
02-09-2002, 05:50 PM
Originally posted by Calle
Naz:
Yes it's its quite large. The Gundam mechs inspire me. :) tnx about the details. I will add plenty more of them but I can't find out any way to make the ridges in the tires. gah. i guess my comp is kinda slow too. :/

bumpmapping?

Calle
02-10-2002, 12:36 AM
Error323: I want more like these tires so i guess bumpmapping won't work. But I'll probably learn to do it with geometry because I'm pretty new at maya. :)

http://products.deere.com/en_US/ag/images/template/9420_71917_G.jpg

Martin-K-
02-10-2002, 05:39 AM
its pretty easy
just split the wheels in the center...rotate the center edgeloop and extrude every second face.

heres a fast example.
http://24.112.75.247/delete/New-Folder/help-peeps/tire.gif

big b
02-10-2002, 07:51 AM
Awesome. Nice attention to detail.

KEEP ON TRUCKING

Calle
02-10-2002, 03:30 PM
Martin-K-: Excellent! :D

big b: tnx. I'll add as much detail as my comp can handle later on, i think. :)

Calle
02-10-2002, 05:16 PM
Some small updates on the body. :]

http://sonicated.net/cgtalk/bak.jpg

rickycox
02-22-2002, 09:50 PM
oooh I like this, Nice Work

CGTalk Moderation
01-13-2006, 01:39 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.