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Tony Napa
09-04-2002, 05:32 AM
Sorry for the duplication but due to the limited size of this site, I wrote my questions: Thanks.


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1) Lights > Absolute Map Bias

2) Cameras > FOV Direction flyout

3) Cameras > Multi-Pass Motion Blur > Normalize Weight

4) Cameras > Multi-Pass Depth of Field > Focal Depth

5) Optimize Modifier > Auto Edge

6) Multi-Res Modifier > Multiple Normals Per Vertex

7) Multi-Res Modifier > Crease Angle

8) Skin Modifier > Display Rollout > Show All Gizmos

9) Skin Modifier > Parameters > Absolute/Relative

10) Skin Modifier > Gizmos > Paste

11) Skin Modifier > Advance Parameters > Rigid Vertices

12) MeshSmooth > Local Control > Smoothness

13) Render Scene Dialog > Aperture Width

14) Editable Mesh > Planar Thresh

15) NURBS > Chamfer Curve > Length 1/2

16) NURBS > U Loft Surface > Reverse

19) NURBS > 2 Rail Sweep Surface > Sweep Scale

20) Rendering Effects > Blur > Blur Parameters Rollout > Pixel Selections > Feather Radius

22) Environment > Volume Fog > Step Size

22) Environment > Volume Fog > Max Steps

23) Rendering menu > Video Post > Video Post window > Select a Contrast Filter. > Video Post toolbar > Edit Current Event > Setup > Absolute/Derived

22) Video Post > L - M - Hue - Axial Transparency

23) Track View > Ease Out-of-Range Types Dialog > Identity

24) Space Warps > POmniFlect > Spawn Effects Only group

25) Raytrace Map > Basic Material Extensions rollout > Reflectivity/Opacity Map group

26) Gradient Ramp > Gradient Type > Box

27) Loft Compound Object > Bevel Deformation > Bevel Types

28) Disp Approx Modifier > Split Mesh

28) FFD Modifier > Conform to Shape - Inside Points - Outside Points - Offset

30) Configure Direct 3D Settings > Texel Lookup - Mipmap Looking

31) Adaptive Degradation > Interrupt Time - Update Time

32) Inverse Kinematics Preferences > Use Secondary Threshold

33) Gamma Preferences > Load Enable State with MAX Files

34) RAM Player > Double Buffer

35) Rendering Effects > Lens Effects > Auto Secondary > Four Color Spinners

36) Environment Effects > Fog > Angle

37) Environment Effects > Automatic Exposure Control rollout

38) Video Post > Lens Flare > Hue - Apply Hue Globally

39) Maps > Output Rollout > Output Amount

40) Expression Controller > Variable Parameters > Tick Offset

41) Audio Controller > Absolute Value

42) Reactor Controller > All except infos like Current Value

43) Position Constraint > Keep Initial Offset

44) Link Constraint > Key Mode group > Key Nodes - Key Entire Hierarchy

45) Ease Curve Out-of-Range Types > Identity

46) NURBS > Relational Stack

47) 2-Rail Sweep Surface > Sweep Parallel - Sweep Scale - Reverse

48) NURBS > Surface Approximation > Merge

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