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Sandstorm
12-28-2004, 03:58 PM
Dear colleagues

I want to create a box with rounded corners like in this wallpaper: http://www.deviantart.com/view/13426369/

I try to create a basic model by adding a cube, extruding the sides and scaling the extruded areas smaller. But unfortunately after using autosmooth or set smooth I can not create the same smooth edge as in the original picture from deviantart. I read the manual and tried to google for some tutorials. I only found tutorials using 3D Studio Max from which I understand the technique. Is there someone who can give me a hint on that topic using Blender?

Please note my pictures:
Rendered: http://www.martin-sand.de/art/Cube-Rendered.jpg
Viewport: http://www.martin-sand.de/art/Cube-Wire.jpg

Best regards
Martin

Randy.M
12-28-2004, 05:30 PM
Hello!

Unless I have misinterpreted your intentions, I believe you can accomplish this as follows:

Create your Mesh Cube
Under the "Mesh" section, activate the SubSur button for subdivision surface (Your cuve will begin to look like a sphere)
Under "Mesh Tools" section, click on Subdivide a couple of times (you'll see the effect you want).
Increase the subdiv number under the "Mesh" section until it is smooth enough to your liking (make sure both numbers are the same - the first is your viewport render, the second is your actual render).

I hope that is clear enough. I'm familiar enough with Blender to do things myself, but perhaps not enough to describe it clearly.

shadowdragon
12-28-2004, 05:31 PM
The easiest way to do this is to use the bevel tool. Select your object, go into edit mode, then hit W>Bevel. Choose a slightly higher value then default. And you should be good to go :)

xeetstreet
12-28-2004, 06:46 PM
Actually... ;) An easy way to do this is to subdivide your cube 1-3 times. Then turn on subsurf to 2-3. Bingo!

Sandstorm
01-01-2005, 09:10 PM
The easiest way for me was the tip of shadowdragon. I clearly understand this technique.

The ways of xeetstreet and Randy.M are not comprehensible for me. What happens (internally) when I use subdivision surface and my curve will look like a sphere? How does the program changes this curve back again to a smoother cube?

Best regards
Martin

xeetstreet
01-02-2005, 12:15 AM
The easiest way for me was the tip of shadowdragon. I clearly understand this technique.

The ways of xeetstreet and Randy.M are not comprehensible for me. What happens (internally) when I use subdivision surface and my curve will look like a sphere? How does the program changes this curve back again to a smoother cube?

Best regards
MartinYou must first subdivide your cube, then subsurf it. Just try it.

Snargle
01-02-2005, 03:53 AM
This is exactly what bevel is for!

xeetstreet
01-02-2005, 11:49 AM
This is exactly what bevel is for!Oh, bevel shmevel. ;)

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