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View Full Version : 3d Scene - Dining Room, Fadi Chehade (3D)


fadishehadeh
12-27-2004, 04:35 PM
http://www.cgnetworks.com/gallerycrits/123513/123513_1104168924_medium.jpg (http://www.cgnetworks.com/gallerycrits/123513/123513_1104168924.jpg)

Title: 3d Scene - Dining Room
Name: Fadi Chehade
Country: Qatar
Software: 3ds max

This still was made during my free time just to practice the technics in lighting using V-ray, it was inspired without any reference photos and without any pre handmade drawings.

dahiya
12-28-2004, 08:13 AM
your scene is well lit.

the picture outside needs to go, but you probably know that. and the rug in the right fore-ground is eating into the leg of the chair. is that the chair material?

cheers

aliasali
12-28-2004, 10:37 AM
hmm,good scene.

some litle thing that i can say,
Lighting has a problem,and i think u must go and edit the color mapping settings to achive a more realistic light.enermously hitting the cilieng which is not realistic at all.and u must increas the subdvs of your vray light.and mayb changing the res to medium or high.
and i think thats not a rug! thats a flat noise which have been added to the image somewhere else,right?

NORTH8.0
12-28-2004, 12:40 PM
I like very much!

monkeybeach
12-28-2004, 12:54 PM
the way the shadows spread out show that your main lightsource is very close, so it doesn't really work as sunlight.

dixit13
12-28-2004, 03:54 PM
nice modeling n composition ...C&C did'nt like the background..tweak da lighting a bit too...nice stuff n keep it up!:)

戒烟中
01-15-2005, 04:18 AM
I like very much too!
very good!

Bramboogie
01-16-2005, 12:06 PM
pretty good lighting

remove the render-errors in the front (not a rug)

remove the exterior picture (never tile an environment like that), perhaps adding or replacing one in photoshop will work better... then you can fiddle around with the brightness and contrast of it

the glass of the table needs a little colour (needs to absorb a little of the light) , now it's almost invisible.

good render, but has been seriously destroyed by the background and renderflaw

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