View Full Version : There's 'SNAP' and 'axis restriction' in LW?
Andreu 12-26-2004, 09:26 PM Hello everybody.
I'm a user of 3d MAX who is interested to learn a bit about Lightwave. I'm thinking to buy an Apple and this means no 3D MAX anymore. I'm focus in architecture and i should know how LW control the precision between objects; if there's some kind of 'snap controls' which permit to force objects as walls, windows, doors.. to be modeled and assembled in a accuracy way.
It's LW precise enough to model buildings and architecture interiors?
I'm looking for the best 'Apple 3d aplication' for architecture, excluding Maya.
Thanks a lot!
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joshcxa
12-27-2004, 10:54 AM
Yeah it sure can.
http://www.newtek.com/products/lightwave/lw-gallery/thumbnails.php?album=1
PetterSundnes
12-27-2004, 11:54 AM
LightWave has a "progressive" snap tool in modeler. The more you zoom out the larger the snapping will be, but it also has a fixed snap setting too (press d and click the units tab on the right to see the settings).
One thing though with LW's snapping is that its relative to the startingpoint to what you are moving, and not a "global" grid. But if you are not sure if the vertecies are in their right place, you can just use the quantize tool (Modify > Transform > More > Quantize) to force all verts (or the ones selected) to a certain grid value, say ceiling verts to snap to 2.4 meters along the up axis, and no snapping along the other axis.
And then there is the boolean tool, quite nice to use when making windows and walls, especially for realtime use.
Also, by using the layers, you can easily create the basic building layout in one layer, and add the frames, doors and windows in seperate layers. When the building itself is finished, furniture can easily be plonked in inside LW Layout.
Edit: and axis restriction is done by pressing down Ctrl-key before moving something inside the Modeler.
Andreu
12-27-2004, 12:48 PM
Time to practice now!
Thanks a lot! :applause:
Giacomo_M
12-27-2004, 06:09 PM
>I'm looking for the best 'Apple 3d aplication' for architecture, excluding Maya.
>Is LW precise enough to model buildings and architecture interiors?
Hello-
I've been Mac-based for twelve years. I use a combination of Lightwave Modeler (for organic and Sub-D forms) and Form Z (for hard-surface modeling.) I render in ElectricImage, unless there's some specific need (i.e., hypervoxels or true radiosity) to render in Lightwave-- EI simply renders three or four times as fast as Lightwave.
It's possible to do architectural modeling in LW, but Form Z is a LOT better (easier interface, plus more precise) for architectural work than Lightwave.
If you're not going to be doing character animation, or working with organic surfaces, I'd strongly recommend you take a look at the Form Z/EI approach, which, despite not having a huge hobbyist community, is used by many professionals.
GM
Andreu
12-27-2004, 10:25 PM
Thanks Giacomo.I do not listen about 'Form Z' before... I'll take a look!. Perhaps it's what I'm looking for...
I'll check Electric Image as well. by now, I'm using 'Brazil R/S' to render MAX scenes but I will need a new program in mac. I like the renders I've seen done in LW. Allthough time matters! so... I'll study this 'Electric Image'...
Thanks! :thumbsup:
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