View Full Version : settings for different types of materials in LW
12-25-2004, 08:40 PM
Hi there all you folks!
I'm new to Lightwave and just started out exploring the great 3d-world.
I haven't read my Lightwave-manual front-to-back, but i'm wondering if there's a guide to which settings I could use for different materials like wood, metal, ice, plastic etc?
12-26-2004, 11:38 PM
It's difficult to create a guide such as that because surface settings can vary according to lighting setups and such. I was working on some cars this week that looked great in the hastily-slapped-together environment I was using, but when I handed it over to the studio and they rendered it in their test lighting environment it looked absolutely awful.
It's better instead to have a solid understanding of how each of the surface properties work so that you can intuitively know where to begin setting up any kind of surface shader (and by shader I mean the surface as a whole). The manual has some brief explanations on what each of the surface properties do and I also have some articles about it on my own website.
Also be sure to do some google searches because there is quite a lot of info about texturing and surfacing on the web at large :)
01-20-2006, 06:00 AM
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