Arcon
12-24-2004, 02:23 AM
made a couple of corrective blendshapes for a character, so far at the shoulders and elbows. the shoulders work great. the elbows have some weird double transform going on when any joint above the elbow is rotated. i've checked def order, its as follows:
parallelBlender
skinCluster
tweak
shoulderBlend
elbowBlend
funnily enough maya won't let me change that deformation order. the problem is only at the elbows.. not the shoulders... no other deformers acting on the skin.... both blends were made at bind pose, and i've even tried deleting the elbow blend and recreating it, same prob.
checked hypergraph and both blends have the same connections in and out, but as for their sets: elbowBlendSet is not connected to the body_ShapeParallel, but shoulderBlendSet is. there aren't extra connection attributes available in body_ShapeParallel to hook up elbowLf... is this the cause of the problem and if so why did it happen...? any quick fix...? cheers :)
parallelBlender
skinCluster
tweak
shoulderBlend
elbowBlend
funnily enough maya won't let me change that deformation order. the problem is only at the elbows.. not the shoulders... no other deformers acting on the skin.... both blends were made at bind pose, and i've even tried deleting the elbow blend and recreating it, same prob.
checked hypergraph and both blends have the same connections in and out, but as for their sets: elbowBlendSet is not connected to the body_ShapeParallel, but shoulderBlendSet is. there aren't extra connection attributes available in body_ShapeParallel to hook up elbowLf... is this the cause of the problem and if so why did it happen...? any quick fix...? cheers :)
