View Full Version : Need Hi-Res Humans!
Stain777 12-23-2004, 05:09 PM I'm looking for someone who can supply me with male and female, highly detailed, models for use in some pre-viz work. Specifically I need some non-white figures; hispanic, black, etc. I've gone to turbo-squid but have found their models to be sub-par. At least the C4d and LW versions.
I've contacted Zygote and am waiting to hear back, but would love to find a contractor that I could work with for this and other related stuff.
contact me at: jason@jason-phillips.com
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dfaris
12-23-2004, 05:29 PM
I'm looking for someone who can supply me with male and female, highly detailed, models for use in some pre-viz work. Specifically I need some non-white figures; hispanic, black, etc. I've gone to turbo-squid but have found their models to be sub-par. At least the C4d and LW versions.
I've contacted Zygote and am waiting to hear back, but would love to find a contractor that I could work with for this and other related stuff.
contact me at: jason@jason-phillips.com
Do you know ho detailed you want them? I mean do wrinkels need to be polys or are you including textures also? What about skin shading? Do you want a completed model or just the mesh?
Some of those Zygote models are pretty pricy.
AdamT
12-23-2004, 05:52 PM
Why don't you use Poser? People give it a lot of crap but with the right (Daz) models/textures it can crank out some pretty convincing people without too much fuss. Are you looking for fully rigged models or just the models themselves?
Stain777
12-23-2004, 06:19 PM
Why don't you use Poser? People give it a lot of crap but with the right (Daz) models/textures it can crank out some pretty convincing people without too much fuss. Are you looking for fully rigged models or just the models themselves? These models will be used for pre-visualization so there's no need for them to be fully articulated. I won't need facial expressions, but will need to fit them with clothing of various kinds.
I've used poser in the old days, but it must have come a long way for you to recommend it. If you think it's viable I'll take another look.
;)
Also, to tell the truth, I feel a little creepy wandering through the DAZ site. I feel like I'm in a Pron store.
AdamT
12-23-2004, 07:01 PM
Also, to tell the truth, I feel a little creepy wandering through the DAZ site. I feel like I'm in a Pron store.Yep, I know what you mean. But the Victoria 2-3 and Michael (whatever the latest is) models really are pretty impressive. They come with about a zillion morphs so you can make them look oriental, afro, etc. And of course there's a shedload of clothing and accessories available--some not even involving fishnet and leather. :)
Uncle-Ox
12-23-2004, 07:12 PM
Hi
It occurs to me that to get someone to model you some hi-res humans for one particular job might be rather costly (from hundreds up to thousands of dollars) as it unfortunately isn't a quick thing to do. This would obviously defeat the purpose if they are intended only for pre-viz.
Since you plan to spend money in any case, why don't you rather get the poser CR2 loader plug-ins for C4D by Greenbriar studios and some good characters from DAZ 3D and work from there. You can then animate within C4D and I'm almost sure that it will cost you much less than custom characters with the added benefit of having it added to your arsenal for similar future projects.
I would recommend to only get custom characters made up for projects of which you have to do the final product. If someone does contact you who asks less than $100 for a custom character, please contact me as their services might come in handy for me in the near future.
jackb602
12-23-2004, 07:22 PM
I'm not sure if this is what you're looking for, but check out Dosch animated humans for Cinema 4D (http://doschdesign.com/products/3d/Animated_Humans_for_Cinema4D.html).
Jack
Stain777
12-23-2004, 08:04 PM
Hi
It occurs to me that to get someone to model you some hi-res humans for one particular job might be rather costly (from hundreds up to thousands of dollars) as it unfortunately isn't a quick thing to do. This would obviously defeat the purpose if they are intended only for pre-viz.
Since you plan to spend money in any case, why don't you rather get the poser CR2 loader plug-ins for C4D by Greenbriar studios and some good characters from DAZ 3D and work from there. You can then animate within C4D and I'm almost sure that it will cost you much less than custom characters with the added benefit of having it added to your arsenal for similar future projects.
I would recommend to only get custom characters made up for projects of which you have to do the final product. If someone does contact you who asks less than $100 for a custom character, please contact me as their services might come in handy for me in the near future.
What you say would be true if it were only going to be used once. But the company that I'm working with is going to use this model over and over so a couple hundred makes sense. Ordinarily I'd be asking someone to modify an existing model for my use, not build from scratch.
I'm going to look into DAZ to see if it meets my needs. It looks like it may get me pretty close. I hadn't been aware that there was a plug-in for importing Poser models to C4D which makes it a much easier choice.
This may not be the right place to ask the question, but has anyone worked with the clothing in Poser? Is it difficult to apply maps and modify the clothing itself?
By the way, thanks to everyone who's given me this great information.
Per-Anders
12-23-2004, 08:07 PM
um... something there seems to be amiss there, are you really saying that you think if you are going to use a model only once it should cost you more than if you are planning to use the same model many many times?
[edit got the less the wrong way around!]
vesalus
12-23-2004, 11:04 PM
you can check also renderosity.com online market place it fully loaded of clothes and addons for poser stuffs with plenty stuff of quality, and with poser you can modify your character quite easily
JoelOtron
12-24-2004, 01:20 AM
If you need speed, quality and QUANITY for cheap--get poser 5 and purchase Daz Victoria and Michael base models. There are morph and tex packs you can buy on top of that to get a wide variety of humans (overweight skinny, all ethnic variations, young old, etc.)
May cost you a few hundred in the end--but you'll find your able to poulate your previs setup fairly quickly.
SOme links:
http://www.daz3d.com/shop.php?op=itemdetails&item=2922&cat=8
http://www.daz3d.com/shop.php?op=itemdetails&item=1098
http://www.daz3d.com/shop.php?op=itemdetails&item=1558
http://www.daz3d.com/shop.php?op=itemdetails&item=1561
I purchased the Victoria 3 modela along with the head and body morph sets--which cost
me under 100 USD at the time (there are specials happenning regularly)
Also--Dosch3d has a human module as well
http://www.dosch3d.com/products/3d/Humans.html
In the end Poser is more bang for the buck as you can infinitely alter/customize the models, clothing etc
hth
Stain777
12-24-2004, 02:55 AM
All good stuff and much appreciated. Thanks for your help with this issue. Have a great holiday.
anobrin
12-24-2004, 06:43 PM
Why don't you use Poser??
............ :eek:
JoelOtron
12-24-2004, 07:08 PM
@anobrin
(I know its been a long drawn oiut debate)
Its one thing to use the tool for previs situations or forensic reenactments, or even motion graphics situations where its not really about the characters. These are the kind of things I use Poser for--including illustration--in which I will paint into the render--it gets me halfway there faster.
But people just dont get hired as character animators/designers/modellers, for instance if poser is all they know. A TD/Client will want you to either build a model based exactly on their design, or have you design a character that relates specifically to the project in hand.
Poser is a geat tool and a time saver--but in my experience--only has limited profesional use. Not to say an individual cant do some cool stuff with it. Yeah--this can be argued ad nauseum--but my 2cents.
And from what i see not only are most of the poser/no-poser arguements about TD's needing real skills but alot of them are about things like what is real art, is posing someone elses pre-made figures art, and is it gonna get you a job? no but is posing things pre-viz? yes that's exactly what it is.
If the guy had said, what's the quickest way to get into hollywood as a modeler, no one on THIS forum would say, "buy poser" lol.
That's the difference between this and most other poser theads.
AdamT
12-24-2004, 08:43 PM
Exactly. Poser started out as a previz application and that's prettty much what it's good for. That and for keeping horny teenage geeks off the streets. :)
`Dusi
12-24-2004, 10:11 PM
if you also #$%^ poser interface, and need non-animated content you might want to try this new program from DAZ daz-studio or something, and buy some humans likesaid above from daz. its not really different in the end result, but atleast the interface is a bit more "workeble" and its free.
oh...iforgot, you can export .obj with textures in a seperate folder, than with the free plugin riptide you can imort them really well into cinema 4d.
anobrin
12-24-2004, 11:31 PM
Now Joel ....Did i say anything???
seriously though the original thread starter should download the free Daz Studio
and buy some recent generation poser figures to save himself some $$$$and aggrevation
he shouldnt buy and install an ascii formated vestigial artifact from the mid 1990's,
like poser ,and have deal with its tonka toy interface just for one job.:banghead:
DAZ studio is hardware accelerated(unlike poser),
uses a modern interface design sort of like a "lightwave lite"
and it has a great open GL preview where he can repose the figures etc.
he can install the figures into Daz studio and it has an export feature that
Collects the UV mapped OBJ file and ALL textures into a folder
for easy import into a real program Like C4D etc.
BTW have a good safe holiday Joel and Adam. :thumbsup:
link to that wonderful program we are talking about here is....
http://3d.daz3d.com/free/
Ollarin
12-25-2004, 12:36 AM
Exactly. Poser started out as a previz application and that's prettty much what it's good for. That and for keeping horny teenage geeks off the streets.
HAHAH! Good one Adam! *Wipes off tears*
JoelOtron
12-25-2004, 01:45 AM
Now Joel ....Did i say anything???
No--but I've read enough of your posts to know what you were thinking ;)
Daz sounds interesting. Havent looked at it in awhile.
Happy holidays all around--dont drink too much eggnog.
Daoine
12-25-2004, 02:57 AM
Just in case you plan to use any calculating dynamic stuff, I've found both poser and daz figures to... well, suck in these instances. As far as dynamics, clothilde and shave are concerned, poser/daz figures are a waste of time than of a time saver. I think it has something to do with the scaling (poser and daz figures are 1/1000 the scale used in cinema). I've tried putting my poser experience and investments to good use in cinema, but with little to no luck. Of course, I'm trying to apply things like clothilde/dynamics/shave, and this is where they suck. As far as quickly making unique characters, daz characters rule, I really wish that daz would optimize their figures for use in high end format, maybe even bring out an fbx formatted figure, but one can only hope. I only wish I could make such a versitile character, or any character for that matter:)
Just my 2cents.
BTW, Daz studio comes with at least one figure and some content (I think that they are offering V3 right now, I don't know if the morph packs are included, but picking up daz studio should save you some $ on purchasing exactly what you need.
Daoine
j/w scaling them up doesn't do any good? are they too high poly for shave and clothhide to work well without killing your machine?
RorrKonn
12-25-2004, 07:53 AM
Just out of curiosity if u all where hired to make a mesh as good as Vicky for C4D mapped,textured,rigged ect ect.what would u charge ? I'm thinking $3000 to $5000 ?
RorrKonn
rorrkonn@atomic-3d.com (rorrkonn@atomic-3d.com)
http://www.atomic-3d.com (http://www.atomic-3d.com)
TS6.6 SP2,LW7.5c,Basic C4D 9 + BP2.
zBrush 2,Poser 5...+ Anything else I can afford.
Merry Xmas
Ernest Burden
12-25-2004, 12:18 PM
I bought Poser 1 - 4, never used them much. A few times worked out a pose so I could understand what I was drawing on paper a little better.
But last week I did export a low-res Poser4 figure into 3ds format in a T pose so I could much further reduce the poly count in Cinema, re-do the mesh a bit. I did a new UV map and bone-rigged it to STRAY's 'practiceman' (minus the fingers--more detail than I need).
I am very happy with the result. I can make any number of figures for medium-distance use in architectural renderings (very similar to pre-vis stuff) by using different maps. In my case, I am watercoloring the maps. The rig is very good for posing, and if I learn the PoseMixer and P2P Library I will be in good shape.
perhaps this workflow is not right (very lowpoly, no mocap files) for the original poster, but it does mark my first real use for Poser in all the years I've owned it.
AdamT
12-25-2004, 04:10 PM
Just out of curiosity if u all where hired to make a mesh as good as Vicky for C4D mapped,textured,rigged ect ect.what would u charge ? I'm thinking $3000 to $5000 ?
Sounds about right.
tcobb
12-26-2004, 03:05 PM
I just got some plug-ins from Greenbriar Studios that can import poser figures with all textures, morphs, bones, and everything into c4d. It will even apply Poser animation to the rigged model. I also have these for Lightwave. The only problem is that the weightmaps from poser don't really translate to other apps very well. For still images I have exported .objs from poser and re-applied textures. Also tried exporting .obj and .bvh and matching them up in C4d.
Daz studio will export textures with objs? That could be cool.
RorrKonn
12-26-2004, 08:15 PM
Thanks AdamT
tcobb,I've been look'en for something like
http://www.greenbriarstudio.com/3D/ (http://www.greenbriarstudio.com/3D/)
All I keep hearing was Max,Maya had Poser plugs.
I'm hoping to make Poser meshes.
I'm sorta new to C4D and don't know Poser all that well
but I thought weightmaps where for subpatch,hyperNURBS Poser ant got stuff like that does it ? so whets a Poser weight map do ?
ya know in C4D rigs the Limit Range Min Max is a capsule that attaches points to certain bones.How do u attach certain points to certain bones ?
say there our some point in the capsule I want attached to another bone.
I move there leg and there groin moves. don't want the groin to move with the leg.
Don't have MOCCA,yet.
if ya have shave and a hair cut will it import Poser hair in to C4D and export hair from C4D to Poser ?
RorrKonn
rorrkonn@atomic-3d.com (rorrkonn@atomic-3d.com)
http://www.atomic-3d.com (http://www.atomic-3d.com)
TS6.6 SP2,LW7.5c,Basic C4D 9 + BP2.
zBrush 2,Poser 5...+ Anything else I can afford.
All things our possible,
Not all thing our probable.
I think shave hair would only import if you made it poly hair which would be very heavy, and prolly not act like hair in poser.
Ernest Burden
12-27-2004, 04:18 PM
tcobb,I've been look'en for something like
http://www.greenbriarstudio.com/3D/ (http://www.greenbriarstudio.com/3D/)
All I keep hearing was Max,Maya had Poser plugs.
What tcobb is referring to is a beta. I don't know when they are going to release the Cinema plug, but I think soon. My sometimes partner was communicating with greenbriar about it. The issue for him was the plug was (so far) PC only, and he used C on a Mac. But I may get it. I didn't look closely enought to see if the plug works with Poser4 or is only for Poser5, meaning I would have to go and buy the upgrade.
Of course, I have already done my base figure and rigging in C, and using the PracticeMan rig the posing is as easy as it is in Poser.
tcobb
12-27-2004, 04:56 PM
Nope, It's not a beta. Greenbriar has had these plugs for C4D, Lightwave, and Maya out for a while. They just recently updated for R9/Mac.
Assigning certain points to certain bones? That's what weightmaps are for, whether the models are subpatched, nurbs, or not. Poser does not have any kind of SP, or nurbs, and the models reflect this, some of them are very high poly.
Shave would not work, back and forth, with Poser. I have taken Poser models into Cinema and applied Shave hair, though.
They used to have those plug-ins with Poser4Pro that would import full Poser animation into Lightwave and C4D. (Kinda like what you can do with Vue d'Esprit)
I really wish they kept those going, they were great.
Erik Heyninck
12-28-2004, 12:50 PM
http://www.kuroyumes-developmentzone.com/home.html
Ernest Burden
12-28-2004, 03:12 PM
Nope, It's not a beta. Greenbriar has had these plugs for C4D, Lightwave, and Maya out for a while. They just recently updated for R9/Mac.
Alright, then.
I may have had my publisher info wrong. The product is called BodyStudio http://www.reiss-studio.com/ and it is in beta for C4D. I do not have the beta so have not signed the NDA but don;t know much, either. They said in an email that it would be released soon.
JoelOtron
12-28-2004, 03:54 PM
Great--looks like we are getting more options = a good thing.
anobrin
12-28-2004, 07:59 PM
Great--looks like we are getting more options = a good thing.
if you use windows that is
Just so everyone is aware,
reiss studio has taken over the development of the poser propack "hosting"
pluginfor LW ,MAX, MAYA and C4D, that was abandonded by curious labs after only one iteration
:rolleyes:
There is a beta out in testing for R8.5-R9 and supports import of poser cloth simulation
but reiss studio is PC ONLY now and FOREVER :cry:
Ernest Burden
12-29-2004, 01:48 PM
There is a beta out in testing for R8.5-R9 and supports import of poser cloth simulation
but reiss studio is PC ONLY now and FOREVER :cry:
Well I would have to learn the cloth stuff in Poser5 anyway, so why not just learn the fantastic cloth sims in Cv9 instead and have no need to host a Poser file?
anobrin
12-29-2004, 03:44 PM
Well I would have to learn the cloth stuff in Poser5 anyway, so why not just learn the fantastic cloth sims in Cv9 instead and have no need to host a Poser file?
Yes but with the riess plugin you cant apply clothhide to a "hosted" poser
figure because it is i file referenced from a saved poser animation file.
so it ignores Cinema's collsions entirely
now if you build and rig your own charcters in C4D then of course you dont need poser at all....
but i have yet too see anyone creating functional rigged, animatable HUMAN models in cinema that have the detail, realism and versatility of the latest offerings from DAZ
Greenbriars poser conversion plugin is still a promising "work in progress" IMHO
as it requires additional tedious weight mapping in Cinema once the imported poser figure is "rigged" and for character animations using a greenbriar/poser rig with MOCCA
well.........not in your wildest dreams
:rolleyes:
Alchemist3D
01-08-2005, 10:22 AM
FYI - DAZ just announced they are now giving away Victoria 3 and Michael 3 for free. Of course, these are just the base models - the morphs and hi-rez textures are extra. They are also giving away their new anime character, Aiko 3, and the previously mentioned DAZ Studio (DAZ's Poser substitute). So along with the thousands (hundreds, if you don't count swords and guns) of Poser freebies available on Renderosity and countless other sites, you can get a good starter set with only HD space as the investment.
I agree that Poser won't give you professional grade animations but the figures are nice looking and are great for quick and dirty setups. I think the models look especially good if you export the obj's and render them in C4D (for stills, that is). For animation in C4D, you pretty much have to export a sequence of obj's and then turn them on and off for each C4D animation frame. I find this okay for short motion cycles but that's it. The tons of polys will eat up your HD and memory resources.
Alchemist3D
01-08-2005, 10:37 AM
I may have spoke too soon. Just found this thread: http://www.cgtalk.com/showthread.php?t=165876
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