Apollux
12-23-2004, 03:44 PM
Due to the amount of work done in the past year, we decided to keep CVS frozen for new projects, and instead go over all pending and new reports that kept coming in.
Thanks to a lot of help of everyone providing tests and reports, we could handle over 200 issues in Blender, with many of them over 2 years old.
Even while "bug free" is impossible to achieve, we can proudly present a stable 2.36 now! Especially useful to have this out with new projects already starting to review/redesign and improve many parts in Blender, so we can start breaking things again!
For the upcoming release(s) work will be done on the entire animation system (especially armatures, actions and NLA), a new dependency graph system, a recode of all transform tools (grab, rotate, scale), an update of the render system (full 4x32 support, threading support, lotsof cleanup), redesign of the Panels/button layout, softbody dynamics added, 64 bits versions,... and I bet I missed some.
www.blender3d.com (http://www.blender3d.com)
Thanks to a lot of help of everyone providing tests and reports, we could handle over 200 issues in Blender, with many of them over 2 years old.
Even while "bug free" is impossible to achieve, we can proudly present a stable 2.36 now! Especially useful to have this out with new projects already starting to review/redesign and improve many parts in Blender, so we can start breaking things again!
For the upcoming release(s) work will be done on the entire animation system (especially armatures, actions and NLA), a new dependency graph system, a recode of all transform tools (grab, rotate, scale), an update of the render system (full 4x32 support, threading support, lotsof cleanup), redesign of the Panels/button layout, softbody dynamics added, 64 bits versions,... and I bet I missed some.
www.blender3d.com (http://www.blender3d.com)
