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Siddhy
12-23-2004, 08:36 AM
have a look at my bunch of deformed fellows :)
maybe people like one of them so i can elaborate the idea further. initially i wanted to create an abstract animation with them, but i couldn't decide which one.
uhm... and maybe some people think the sight is a bit disturbing, so be warned.

http://www.gutzumerken.com/siddhy/stuff/human/FrameSet.htm

http://www.gutzumerken.com/siddhy/stuff/human/images/guy10.jpg

//siddhy

Erik Heyninck
12-23-2004, 05:16 PM
I prefer number three.
Good work!

flingster
12-23-2004, 09:48 PM
hey bud...cool stuff...
come out of paperman tests with tessa in ditools...but at usual you get a cool grasp of the toolset and its usage/abusage...gotta be impressed....i'm looking forward to if remo does some of his tessa improvements....with these i love the surfacing and would be interesting to see if you then used some SPD on them in subtle ways might be interesting to explore further. number9 is cool if you can somehow manage to control some of the areas of bulging around the hands and face so you can retain some of his features....i would imagine you'd have to play around the models topologies a little to get something..but might be worth the work with something like mesh brush in MS or the new brush in R9. unfortunately i don't have r9 but if you got it you should be able to try it out.

does this mean you're archiving and setting up a site...to cool...!!!:buttrock:


ooh and btw...i think guy first one is damn cool because there is no sketch and toon involved which rocks expecially when you animate him...funky...
:thumbsup:

Cactus Dan
12-24-2004, 01:07 AM
Howdy,

I don't know, I like guy4. Something about him looks herbal.

Adios,
Cactus Dan

MulaG
12-24-2004, 09:25 AM
hmmm....I think guy 3 with that kind of graphite colour on him like guy 8. I also think guy 4 would look even better with a glowy sub surface scattering material or a varierty of colour shades of one colour eg. green.

Very nice work:thumbsup:

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