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View Full Version : Help! My animation is stuck in max!!


Kahenraz
12-22-2004, 08:13 PM
My dude is stuck in max and he won't export at all!! I believe that my mistake was in using the physique modifier and setting it up as n-links, though I'm not certain. Everything is fine within max but I cannot export the bone animations whatsoever. At best It will export, but the bones of the rig will be stuck together like a brick and float about. This includes FiLMBOX export.

Does anyone know of a viable Physique to Skin converter/modifer? I *need* to get these anims out of max in any ways shape or form. I don't care how at this point.

http://www.magesystems.com/magesystems/files/arie_rig2.png

EricChadwick
12-23-2004, 02:21 PM
Converts Physique to Skin...
http://sparks.discreet.com/downloads/downloadshome.cfm?f=2&wf_id=146

Kahenraz
12-23-2004, 06:50 PM
It worked!! The conversion wasn't completely accurate, but it recovered most of the vertex data. Thanks, Eric!

Kahenraz
12-23-2004, 07:02 PM
Ugh! It still won't export correctly. Here is the fbx export/import result:

http://www.magesystems.com/magesystems/files/arie_rig3.png

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