G3D
12-22-2004, 06:39 PM
I have been working on a couple models in LW Modeler and ZBrush that I would like to render in Maya using Mental Ray. I'm doing it this way because of Mental Ray's support for sub-pixel displacement. Lightwave's built-in renderer does not support micro-poly displacement; the renders are so-so with many of the details that were clearly visble in ZBrush smoothed over too much, almost like a highly detailed wax sculpture that was slightly melted.
Yesterday I began laying out bones for one of the models using Lightwave. All the weightmaps were painted a few days ago, again with Lightwave. I stopped laying out bones yesterday when I remembered that Maya may not have a way of importing the bones or the weightmaps that were set up Lightwave. Don't want to waste time and energy.
Is there a plugin or script that can allow for sharing between these two apps that will allow weight maps to make it into Maya? I read a little bit about FBX fomat, but I couldn't find a complete list of what it supported.
TIA
Yesterday I began laying out bones for one of the models using Lightwave. All the weightmaps were painted a few days ago, again with Lightwave. I stopped laying out bones yesterday when I remembered that Maya may not have a way of importing the bones or the weightmaps that were set up Lightwave. Don't want to waste time and energy.
Is there a plugin or script that can allow for sharing between these two apps that will allow weight maps to make it into Maya? I read a little bit about FBX fomat, but I couldn't find a complete list of what it supported.
TIA
