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View Full Version : Eye setup help


Raptor235
09-03-2002, 12:32 AM
Hi there I'm trying to setup some good set of eyes that have the sperate geometry components everything would be working fine if they were spheres but I want them to be a little streched so I need to figure out a way for the eyes to keep their position while the iris slides to flow the aim orientation object...other wise they go through the skin...anyone got any ideas? I can't use the texture because they dont look as good...

Raptor235
09-03-2002, 12:35 AM
here is a pic

I'm thinking maybe I can just use clusters to control that with set driven key

Raptor235
09-03-2002, 12:44 AM
here is a pic

I'm thinking maybe I can just use clusters to control that with set driven key

pushingpixels
09-03-2002, 11:15 AM
I'm not sure, but are you using Maya? If you are, have you tried a non-linear deformer: squash. Really straight forward to use. Just parent the deformer to the same bone as the eyes and use a constraint for aiming.

is this any help?

Raptor235
09-03-2002, 01:59 PM
someone pointed me allready in the right direction thanks anyway

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