View Full Version : Maya's sucki memory leaks.
Arcon 12-22-2004, 08:08 AM why has every maya version so far has terrible memory management issues. i'm using 4.5 and i've been noticing it recently with artisan, someone has tested this in 6.01 and the problem is still there!!! this is with windowsXP (SP2).
just get some polys objects in the scene, sculpt them a bit and watch the memory in task manager climb to over a GB in like 3 mins. and i've set the finite undo levels to only 2, just to make sure its not the undos filling up the memory.
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BillSpradlin
12-22-2004, 10:14 AM
Maybe you should uninstall SP2, I had numerous problems with it not to mention a 60mb increase in base system load after installing.
I haven't had that problem at all using the 3D paint tool for hours.
This is how artisan has always worked. No idea why, I bug report this everytime Alias releases a new version of maya.
chaoticreality
12-22-2004, 04:49 PM
does you have a 3d accelerator that supports openGL?
lvinay
12-22-2004, 08:29 PM
How much memory does you system have?, a Gb?, some buggy programs try to take ALL the memory aviable but they stop when the phisic memory limit has rached. Perhaps you can't fix the problem but you can work well whit it, is allways better to do only one thing at time (only use maya, or only use photoshop, or illustrator) in my case I have one machine that's slower and have less memory for only Photohop and play mp3 or read mail or web browsing and the other one only for maya.
I'm use with maya linux and Win2k and I don't have that problem (linux uses memory very diffrent way I know)
Arcon
12-22-2004, 09:06 PM
How much memory does you system have?, a Gb?
yep, i have 1GB DDR-400, fast athlon64 system. when in maya i only have maya open. i'm pretty sure its a shoddy programming issue - i've never had it explained as to why the memory should keep growing if the undo buffer is set low.
lvinay
12-23-2004, 07:23 PM
i've never had it explained as to why the memory should keep growing if the undo buffer is set low.
Perhaps you undo buffer is not the problem.
My Ou3rd world sixth sense says me that you problem is O$-releated, check you Windows swapping file, how big it is?, It souldn't be smaler than 1500-2000 Mb,
When you are working with Maya is window$ performing swapping?, you can notice that because the HD led it's blinking too much, with that size of memory your system sould not do any paging unless you load a few hi-res textures or something like that.
Arcon
12-23-2004, 09:29 PM
Perhaps you undo buffer is not the problem.
My Ou3rd world sixth sense says me that you problem is O$-releated, check you Windows swapping file
it never usually does any swapping unless using maya's paint tools (artisan), once its used up physical ram. it can only be a problem with artisan code. my swap size is 1.5GB, although its really irrelevant, maya often has runtime errors once physical ram has been exhausted. if swap is used at any time in any application Windows will slow to a crawl, the only way to fix it being a reboot.
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