SenDep7
12-21-2004, 08:16 PM
In terms of Cg diffracted caustics and esp volumetric diffracted caustics have been somewhat of a holy grail for me. I've always wanted to do a cg version of the cover of "Dark Side of the moon" Now thanks to the l_gem shader by Steinar Birkelund this dream may be realized.
Here is a initial test
http://www.sendep.net/prism.jpg
As you can see, i'll need to up the sampling rate on the caustics a bit. The render log said this took ~30min on my 2.0ghz Opteron 246 1gig of ram so i dont think this is production ready, also the shader comes with no documentation
Also thanks to the DeathFall guys for discovering this first
Steinar's page http://home.broadpark.no/%7Erslettli/mentalray.html
Here is a initial test
http://www.sendep.net/prism.jpg
As you can see, i'll need to up the sampling rate on the caustics a bit. The render log said this took ~30min on my 2.0ghz Opteron 246 1gig of ram so i dont think this is production ready, also the shader comes with no documentation
Also thanks to the DeathFall guys for discovering this first
Steinar's page http://home.broadpark.no/%7Erslettli/mentalray.html
