alexx
12-21-2004, 02:57 PM
not that i did not notice before but this time i tracked it:
there seems to be a bug in the average macro that shake 2.46 uses.
the "bytes" seem not to work. if i enter float it does not really bother shake to use float.
i now hardcoded float in the macro. are there anywhere hacked nreal.h files that cover that bug without hardcoding the values in there?
btw: sorry for still asking 2.46 questions.. i know, i know :)
cheers
alexx
there seems to be a bug in the average macro that shake 2.46 uses.
the "bytes" seem not to work. if i enter float it does not really bother shake to use float.
i now hardcoded float in the macro. are there anywhere hacked nreal.h files that cover that bug without hardcoding the values in there?
btw: sorry for still asking 2.46 questions.. i know, i know :)
cheers
alexx
