Arcon
12-21-2004, 08:46 AM
when making a blendshape fix (poly mesh), i can model the correct pose at the joints easy enough, but do you have to have a whole new model to correct each joint...? on a highres character the scene size would explode with half a dozen joint fixes... or is there a tricky reference trick... possibly a really dumb question but its late and i'm tired :)
or do you just duplicate an area of faces around a joint...? wouldn't the vertex order change and they the they wouldn't blend...? any tips greatly appreciated.
or do you just duplicate an area of faces around a joint...? wouldn't the vertex order change and they the they wouldn't blend...? any tips greatly appreciated.
