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View Full Version : Making of TALAROS CITY - Frederic St-Arnaud


LisaT
12-20-2004, 11:53 PM
http://www.cgnetworks.com/stories/2004_12/talaros/talaros_title.jpg (http://www.cgnetworks.com/story_custom.php?story_id=2668)

Frederic St-Arnaud demonstrates the process of realistically integrating 2D and 3D CG elements into a 2D photo-based matte painting in a new reader project on CGNetworks.

Read the article: http://www.cgnetworks.com/story_custom.php?story_id=2668

Also, stop by St-Arnaud's website: http://www.frederic-st-arnaud.com (http://www.frederic-st-arnaud.com/) and check out his extensive portfolio of matte paintings and concept designs.

http://www.cgnetworks.com/stories/2004_12/talaros/model_wide.jpg (http://www.cgnetworks.com/story_custom.php?story_id=2668)

DDS
12-21-2004, 01:01 AM
Another GREAT artist u've shown us LisaT. Thanks :thumbsup:

J-Bird
12-21-2004, 01:32 AM
Looks like something from Future London.

Good Job!

Nazirull
12-21-2004, 02:43 AM
Great talent.....Kudos:thumbsup:

Martin_G_3D
12-21-2004, 03:10 AM
Great talent.....Kudos:thumbsup:
Fantastic how you can use simple primative objects and turn it in such a great looking matte painting

You can do so much with great texturing/painting, lighting and compositing, that you don't even need detailed models sometimes.

And all this in only 8 hours, very efficient

Ollarin
12-21-2004, 03:21 AM
Wow! Great article and amazing work by the artist! :|

amuaying
12-21-2004, 03:33 AM
Wow!! It's great!
Congratulations! I like it very much!

ODoul
12-21-2004, 05:04 AM
Very impressive. Congrats!

Jameslsy
12-21-2004, 07:04 AM
Wonderful article indeed!

tlggungor
12-21-2004, 07:40 AM
I used same tecnique in my 2D Challenge image.It s versy simple and usefully:bounce:


Would You Like To see my 2d Challenge Concepts & City images:buttrock:

joo
12-21-2004, 08:17 AM
Excellent job!:scream:

pixeloddity
12-21-2004, 11:41 AM
Wow! Great article and amazing work by the artist! :|

+disciple+
12-21-2004, 02:40 PM
interesting.........I see great hope in your future.

StephanD
12-21-2004, 03:12 PM
Looks awesome and scary how he makes it sound fun and easy :)


Superb!

byanfu
12-21-2004, 05:39 PM
I enjoyed the article, nice work. I was hoping that you might go over the process of matching the perspective of the background plate with the 3d model a little. This seems to be the tricky part.

Terkonn
12-21-2004, 06:19 PM
Very nice article and what an awe-inspiring image!

vimp
12-21-2004, 09:51 PM
Very reallistic!Great job

tai1061
12-22-2004, 01:27 AM
awesome!

the light and the shadow and the shader is cool real!!

izmal
12-22-2004, 03:04 AM
damn...i like the way you compose it..model and lighting is superb...:scream:

Jadan
12-22-2004, 07:07 AM
Wow! Thank you, thank you, thank you! I am really amazed by the simplicity in creating such a detailed image. I'd love to know how you'd turn this into an animated scene. How would the camera react to the image and how would you change the production flow to change the perspective?


Thanks for the great work!

lightwell
12-22-2004, 02:53 PM
Only 6-8 hours to do an image like this!?!?

I don't know whther to be awed and inspired or heartbroken and give up.

Good work and and good (if a little brief) article.

JM

Starno
12-22-2004, 03:55 PM
Hi,

I am the one who did this image. I just wanna to say for Byanfu. That's true, I forgot to talk about how I match the 3D elements in perpective with the original image. In my 3D Software (Softimage XSI) I place the image in rotoscopy mode to see it under my 3D elements and then I play with the camera (with the orbit, dolly, zoom and field of view values) to match as close as possible the original image.

Frederic St-Arnaud

Starno
12-22-2004, 04:01 PM
For Jadan:

Of course, it would be a different project with an animated camera. Because, each 3D elements in my image are not High-Resolution enough to support a camera movement and each of them would need to apply textures on it, which mean unfold UV's for every objects in a 3D Software and track the live plate aswell.

It would take for sure more than 6 to 8 hours.

Frederic St-Arnaud

byanfu
12-22-2004, 04:12 PM
Hi,
I am the one who did this image. I just wanna to say for Byanfu. That's true, I forgot to talk about how I match the 3D elements in perpective with the original image. In my 3D Software (Softimage XSI) I place the image in rotoscopy mode to see it under my 3D elements and then I play with the camera (with the orbit, dolly, zoom and field of view values) to match as close as possible the original image.
Thanks Frederic,
I was just wondering since I don't use XSI what tools you might have used to match camera angle, lens and such. Great work!

Byanfu

lightwell
12-22-2004, 04:15 PM
It would take for sure more than 6 to 8 hours.
In the article you noted that you "spent approximately 6 to 8 hours on this image because it was a personal project and there was no deadline". Sorry, I'm not trying to catch you out, just really interested to know how long an image like this took. Did 6-8 hours refer to the final portion of the work?

JM

Starno
12-22-2004, 04:37 PM
Bianfu: You can Use any 3D Softwares which contain a camera such as 3D Studio Max, Maya, Softimage 3D / XSI, etc.

Lightwell: I mean, I took 6 to 8 hours to do this image in a long period of time. I did it during freetime which is pretty much hard to tell exactly hoy many hours I spent on it. I think I am really close when I am saying 6 to 8 hours. In a production flow, I would be more specific because it's easier to see How many time I worked. However, we would probably be more than one person working on a shot like this in a real production.

Frederic St-Arnaud

kurv
12-22-2004, 05:06 PM
Awesome job!

Fantastic work!

dany_x
12-22-2004, 08:43 PM
This is a photo :applause:

Popsicle_g
12-23-2004, 06:03 AM
Reminds me of a modern-day Tar Valon.

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