PDA

View Full Version : Softening joint limits???


seven6ty
12-20-2004, 08:07 PM
Ok, I'm not sure this is easy to explain, but is it possible, when you have your skeletal system and you want to place limits on your joints, so they don't rotate past a certain point that will cause odd deformations...

Can you soften the control as you get closer to the joint's maximum/minimum rotation limit? It's kind of jumpy as you get close to the end and I find it often screws up the timing of the animation a bit. So maybe something that will fine tune the control as you reach each end of the limit on the joint, so you have to pull it longer to get it move a certain amount?

Anyways, I hope this is understandable, but... anybody?

CGTalk Moderation
01-20-2006, 06:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.