View Full Version : Texture deformation export
nelsig 12-20-2004, 08:22 AM Hi,
I have an IGS design imprted in maya. I need to project a logo on a concave surface and export the deformation to create a bitmap eps file to be printed on the real surface. How can I do that ?
I tried to project my vector logo on the surface and to export the uvs, but it seams to be the wrong way...
Anyone an Idea ????
Thanks a lot
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rollmops
12-20-2004, 11:26 AM
Hi nelsig!
You may render the OBJ in an orthographic view,
move the rendered image to the sourceimage folder
then connect the file to the color of the defroming obj.
florianw
12-20-2004, 11:53 AM
Hi nelsig!
You may render the OBJ in an orthographic view,
move the rendered image to the sourceimage folder
then connect the file to the color of the defroming obj.?
Hm, that's a bit silly beause it also depends on the printing technique he will use and how 'concave' the surface is. (..would be a help to see screen of the model) But if he is just projecting the texture and use orthographic rendering, he will get the same texture out, and this doesn't make sense.. Otherwise, if the surface is just slightly concave he won't really need to compensate the disortion.. Anyway, I doubt it would make sense, but it probably works with texture baking (hypershade > convert to file texture / or mr batch bake) but this results also in more disortion if you see the logo from different viewangles as the projected.. So I would use a 'stretchy' sticker, hehe;)
nelsig
12-20-2004, 10:15 PM
Thank you for these tips ...
I'll try it as soon as possible tomorrow morning... but the surface is like a sphere flattened by 50% and the print method will we silkscreen... and for the logo it's a well know coffee brand from a huge society based in Vevey Switzerland, to not say its name .-)
I'll post my results as soon I'll test it
Thanks
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