mverta
12-20-2004, 05:28 AM
Hello -
I want to make a starfield by instancing simple planes to particles. I do not want to use sprites or raw particles for a few various reasons.
Making a sphere of particles is easy, and I am able to instance the planes to the particles.
What I need to do is have it so the planes are always facing the camera, like sprites do.
How do I do this? What expression do sprites use to accomplish it? I notice that with sprites, it doesn't matter which camera you're looking through, the sprites always face the right direction, so it's not like you have to set up a special constraint...
_Mike
I want to make a starfield by instancing simple planes to particles. I do not want to use sprites or raw particles for a few various reasons.
Making a sphere of particles is easy, and I am able to instance the planes to the particles.
What I need to do is have it so the planes are always facing the camera, like sprites do.
How do I do this? What expression do sprites use to accomplish it? I notice that with sprites, it doesn't matter which camera you're looking through, the sprites always face the right direction, so it's not like you have to set up a special constraint...
_Mike
