View Full Version : LWO...didn't realise...
neilyb 09-02-2002, 07:58 AM ...Cinema would import an LWO scene file and create a HyperNURBS object with a base poly object. See this post
http://www.cgtalk.com/showthread.php?threadid=19338
I downloaded the model for fun and it imports seamlessly.......way to go Maxon!!! :wavey:
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Kaiser_Sose
09-02-2002, 12:33 PM
LWO is not the scene, it is the object only
LWS is the scene
neilyb
09-02-2002, 01:30 PM
Okay, but it works well anyway...I am impressed!
Cinema does both LWO and LWS pretty well.
Though the the texture settup often doesn't translate very well.
neilyb
09-03-2002, 07:17 AM
It was meerly the fact that a LWO can be imported and has automatically the poly object inside a HNurbs......wickid! (I'm easily impressed!):rolleyes:
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