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jmBoekestein
12-19-2004, 02:53 AM
Hi people!

I was wanting to start a lot sooner on this, but I'm maybe a slow learner, and definitely lazy. It's a shot in the dark for now, I know, but a better way to learn for me. Bit selfish? Yeah...but then again, I might make really stupid misstakes for you to laugh at. (like posting on a public forum!:D )

Here's the start:
http://img160.exs.cx/img160/9489/nymph019vs.th.jpg (http://img160.exs.cx/my.php?loc=img160&image=nymph019vs.jpg)

[edit]And here's the latest.Further down the line for more:wise: ,you can rate this if you like:[edit]
http://img161.exs.cx/img161/4964/neckfixlights24dw.th.jpg (http://img161.exs.cx/my.php?loc=img161&image=neckfixlights24dw.jpg)


More as I work along I , :bounce: holiday soon! More posts. Thanx.
edit:btw I allready noticed the edgeloop goes to far onto the nose bridge, but it was a test. I never worked this way before. I'll fix it tonight or tomorrow. Thanx again, C Ya.
And for the good of mankind this info:
Thanks to ImageShack for Free Image Hosting (http://www.imageshack.us/)
Go to the end of this post for updates, it's getting rather lengthy, enjoy.

Kanga
12-20-2004, 10:42 PM
Nice start!

I miss the indent above the brow and nose ridge,.... but who knows could be nteresting.

Keep it up.

jmBoekestein
12-23-2004, 02:12 PM
Thanks,

I ran into a couple of problems quite quickly though. She's a bit of an alien obviously, so I didn't draw her correctly, which in turn presented itself rather annoyingly in the eye. The profile eye was way to large. I also didn't have my modelling strategy worked out enough I think, so I drew out sketches of where the patches should be imo. I also took the liberty of adding a neck in the sketches.

That's one of the things of cg, one misstake always travels onto the next pixel, and the next one... and the one after that! The missing facial features had me on the wrong side of the bed too!
But it's holiday time for me, so I have the time! :bounce:

Here they are:

-with reference adjustments-
http://img89.exs.cx/img89/2567/theoretical8jm.th.jpg (http://img89.exs.cx/my.php?loc=img89&image=theoretical8jm.jpg)

-and for fun just topology-
http://img89.exs.cx/img89/6818/theoreticalnurbs8oa.th.jpg (http://img89.exs.cx/my.php?loc=img89&image=theoreticalnurbs8oa.jpg)

Looks cattish doesn't she, I think I'll put that in the animations as well.

Kanga
12-23-2004, 04:31 PM
That's one of the things of cg, one misstake always travels onto the next pixel,
I don't know,..... I think there is a lot to be said for making the form and then altering the shape until you have what you like. This will also apply to edgeloops, retracking, insert delete.

The hard thing is to get something YOU like. Its always most difficult making something for yourself.

Keep it up Tiger!

jmBoekestein
12-23-2004, 07:41 PM
I will!

And it is hard, just having to think about rebuilding my curves makes me worry. Did I get it right? Is this the right way to link them up? And Maya is big man! But I'm very excited nonetheless! I'm gonna get it right!

BigLarry
12-23-2004, 07:48 PM
Damn right you're gonna HAVE to get it right ;)

You've started a WIP thread and we're all sure gonna see it make its way to the Completed 3D section :D

Keep it up!

BL

Mordalles
12-23-2004, 09:36 PM
wow! i like the design. if you get the 3d model exactly like the design, then this char will rule.

jmBoekestein
12-24-2004, 07:13 PM
Thanks guys!

I'll be working hard this week! Merry X-Mas!

:beer:

jmBoekestein
12-25-2004, 10:51 PM
Word is I should be stepping over to SubD's, still would need to keep track of edgeloops then. So it wasn't all in vain. I said it before and I'll say it again. Don't post if you don't know what you're doing or gonna do!

gimpfarfar
12-25-2004, 11:02 PM
That's a cool looking concept, man!

Good luck with the modelling!

jmBoekestein
12-31-2004, 03:47 AM
Thanks Gimpfarfar,

I took a look at your school btw, looks really cool. I've noticed a lot of really good games coming from those regions. They wouldn't happen to be from that school would they?

Well, just thought I should ask if there's anything anybody wants me to know before I start.The idea is to start laying out geometry with basic NURBS modelling, then convert to poly's and clean up. When that's starting to look okay, convert to SubD's and add in detail.

On a side note, I would even ike too try my hands at ZBrush. But I'm unfamiliar with it and don't know what kind of geometry to pass onto it. I'd appreciate some help or pointers on this!Thanks a bunch, I'll be postin' the progress. Happy New Year, cheers!

mireneye
12-31-2004, 07:19 AM
That's a cool looking concept, man!

Good luck with the modelling!
Gee, this world is small. Im going to try to get into that univ after what we in sweden call "gymnasium" which I have 1,5 year left on.

Oh, anyway. Back on topic.
Your plan on approach looks very good. I bet it will be sucsessful.

Kanga
12-31-2004, 10:37 AM
....
On a side note, I would even ike too try my hands at ZBrush. But I'm unfamiliar with it and don't know what kind of geometry to pass onto it. I'd appreciate some help or pointers on this!....
Don't even hesitate about z-brush jim!
Download the demo version as soon as you can.

The geometry zb accepts from external programs is object (.obj) format. Zb is so elastic you can store your original mesh, reimport that mesh in your app (I use 3dmax) then while you are mesing with it generating colour and displacement maps in zb, you or someone else could rig and even animate the original mesh while all the detail work is still being updated in zb.

Also rotating and PAINTING forms and colour on a mesh in realtime is outrageously liberating. It really is like sculpting in clay.

It is a very affordable app but it takes quite a while before you get a work flow going as it is very different from a standard modelling and animating program.

I cant recommend zb highly enough and I see a day when it will be intergrated in almost all 3d pipelines.

Happy new year.

jmBoekestein
01-02-2005, 04:57 PM
Hey Mireneye!

Good luck with your application! I sure was happy to get into my school, I hope you'll have as much fun as me!

Kanga,

btw my full name is Jan Mark, no matter. Sounds like a fun way to make 3d stuff, realtime! Ive seen the most amazing models made with Zbrush. What I'm worried about exporting displacement maps from Zbrush. I've heard that they render slow or not well in Mental Ray, but I could always try to exprt the final geometry too. Have you seen the stuff they put on the Messiah website?! I'm betting a lot of studios will be switching to that too, because of the neckling developments. I wouldn't really mind forking out cash if I could get results with that.

Sorry for responding so late but happy newyear!

Kanga
01-02-2005, 07:21 PM
......btw my full name is Jan Mark,.......
Well pleased to meet you then Jan,..... sounds pretty Dutch to me:thumbsup:

......What I'm worried about exporting displacement maps from Zbrush. I've heard that they render slow or not well in Mental Ray,,.......
Dont know if you are max or maya but there is this enormous thread at zbcentral dealing with just this. I thought the tests done in maya with mentalray came out the best along with houdini. That was before max7 tho.

Being on Max7 I get excelent results using zb generated displacement maps and texture maps without that whole unwrap drama. The default scanline render engine works fine. As for rendering slowly there are tips and tricks for that and settings and the order you do things in are very important thats what I meant by workflow adaption. Just takes a bit of getting used to. There are people who adapt straight away tho.

For detailing I find this an invaluable tool, but then again I have no experience with other detailing apps.

smooth
01-02-2005, 10:43 PM
yeah Zbrush is fun at the same time :D

jmBoekestein
01-03-2005, 03:11 AM
Well pleased to meet you then Jan,..... sounds pretty Dutch to me:thumbsup:Kanga, no offense, Jan Mark really is one name, don't worry about itl ol...And yeah, I'm dutch!:lightbulb I bet you are too then!

Dont know if you are max or maya but there is this enormous thread at zbcentral dealing with just this. I work with both actually, I haven't developed any preferences yet. But I do find that Maya's interface has been carefully designed and it shows. But I have max 5, that might make a difference. For a fast and intuitive workflow though, I'd choose max and it's modifiers, Maya is very hands on and easy to pick up in general. But I often find that simple tasks are far more easily accomplished in max. But all out characterwork seems to be easier to accomplish with Maya.

I've bookmarked zbrushcentral. Thanks for the tip!
I'm anxious to learn more!

btw if you're wondering why I'm taking so long? I'd say good question firstly. But I've been having some problems with her eyes and the scale they should be in.
And I've discovered that I drew all my sketches with a lot of parallax, I think the brain automatically provides with that maybe.
Trying to work it out tonight, got reference material for in the morning and then I'll get cracking,:arteest: I hope to get into polys within the next 2 of days. I'm also wildly going to wing creation of NURBS for conversion, once I find a solution.
Thanks for the help once again.

Kanga
01-03-2005, 11:57 AM
...I'm dutch!:lightbulb I bet you are too then!......
Nope no Dutchy.
Mum is Australian, Dad was Austrian,.... been living in Holland for 20years and love it here. I speak Dutch fluently but write it rather badly:).

I enjoyed your comments on Max and Maya as I am busy with Maya right now. Hope you check out ZB, you wont know what hit you:thumbsup:.

Groetjes
Chris

jmBoekestein
01-05-2005, 01:22 AM
He Chris,

Blij dat ik van dienst kon zijn:) . ZBrush gaat denk ik een van mijn favorieten worden als ik de videos e.d. zo zie, :thumbsup: .

Yeah, yeah, don't laugh ok? I've never had so much trouble as with NURBS I tell you. As you'll probably see it's still very rough. I got the shape down though, I'm happy with that. I really need some help on how to proceed from here. Apart from the obvious flaws in tangency, I'm worried that I won't have enough control over the conversion to polygons. You're help would be much appreciated!:cry: If only I knew before I got started!

So here they are, very preliminary:(I'll put updates here, it's getting very crowded, don't wanna hog your time)
http://img44.exs.cx/img44/1251/3432wq.jpg
http://img44.exs.cx/img44/4731/bottom35xh.jpg
http://img44.exs.cx/img44/2796/bottomright37tc.jpg
http://img44.exs.cx/img44/9600/front31bw.jpg
http://img44.exs.cx/img44/8431/right31mi.jpg
http://img44.exs.cx/img44/5236/top32zk.jpg

jmBoekestein
01-06-2005, 07:37 PM
post go to top...me no wait...:wip: ...minimummessage... c & c's r very welcome...end of holiday coming...feel faint...can't...hold...on...:argh:

Yiorgz
01-06-2005, 07:59 PM
:thumbsup: Glad to see some rendered pixels. Looking forward to seeing how you tackle it.

I really like your concept/reference image.

jmBoekestein
01-07-2005, 01:48 AM
Thanks, I'm quite curious myself. I'm learning something new every day! New ways for doing it better and worse ways for doing it badly!

dinoignacio
01-07-2005, 06:06 AM
Great job at translating the illustration into 3d! I like how you resolved the lips. very beautiful! Keep it coming!

Dino

jmBoekestein
01-08-2005, 05:12 AM
Thanks dinoignacio,

Glad to hear you like it:D, I'll do my best to keep 'em comin'. But I'll be back in school soon and this maybe be the last update for a couple of days.
I forced my VP 870 to do high quality renders in maya hardware, in case you want to know how:
in system properties>advanced create an environment variable and name it "MAYA_FORCE_HWRENDERER_SUPPORTED" and give it a value of 1. Looks ok doesn't it. Oversampling of 32 and shadowmaps at a res. of 1024.:thumbsup:

Well I worked on getting creases out and I refined small things, I'm starting to become more satisfied now. It's still all NURBS patches as you can see from the holes and nasty bulges where they shouldn't be. :sad: There's a problem for you, NURBS curves and their irrational wanting for uniform square shapes, pfah.
Any critique and comments are most welcome. I hope to work a lot on it, but maybe I won't be able to. Alas... But she will be finished, and animated if nothing goes fatally wrong.

Sanskrit
01-11-2005, 12:41 PM
:) I loved the concept art and the modelling is fabulous, its going to look amazing when you are done.:thumbsup: :applause:

chadtheartist
01-14-2005, 03:06 PM
I love the style of this. Mighty impressive work! Are you modeling this for a posed character, or will it be in the traditional t-pose?

Subscribing to see your progress. :D

jmBoekestein
01-15-2005, 04:28 PM
Chadtheartist,

:blush: You got me blushing! Thanks a lot for the compliment, I really appreciate it.
I'm going to try and animate her too, so I'll go for T-pose but I think with the arms in 45 degrees. I had serious problems doing good deformations in max, Couldn't get it right with the arms either down or up.:scream:
I'm maybe also going to use Muscle TK, but I'm unsure if I can get a grip of it along with everything else. I hope I won't dissapoint you, I'll do my best.
When I have a little backstory for the animation I'll let you know, it's always more fun for me when I imagine a character behind it.
Cheers.

Neverwhere
01-16-2005, 02:43 AM
Hi Jan Mark,
You're doing some pretty nice job here... I love the concept being translated into 3d... I really do... No crits, single advice would be... don't give up!!!, it looks good... for the textures I'd recommend to browse this site http://www.creativemac.com/... brushes for photoshop by David Nagel (search for all of them). They're are really amazing. Especially the skin and hair ones... Your gonna lov'em when texturing.
It already looks beautiful... :applause:

jmBoekestein
01-16-2005, 04:21 AM
Thanks neverwhere!

I'll be sure to check out that site in the morning :thumbsup: , it was down just now. But I'm unsure when I'll get to texturing though.

Well I kept at it , and here's an update so far. I'm putting it separate so that you guys can check the difference. I'm worried that I messed up the cheekbone a bit, because I had to rearrange it. Or else I would have had trouble with the ears:arteest: .
I would also like to know wether she looks too masculine like this or not. Her neck is pretty heavy. I guess maybe it's something refreshing, but maybe it's just unnerving . So feel free to dump any opinions, I'm pretty much unsure myself. Thanks again!

(they're thumbnails because apparantly it eats up bandwidth to post the whole picture here... whatever:shrug: . I hope you take a look.)

PS: It's all still NURBS. But I'll convert as soon as I'm happy with a solid model, stitched or not.
http://img63.exs.cx/img63/1628/profile0vs.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=profile0vs.jpg)http://img63.exs.cx/img63/8776/leftlowbust6xd.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=leftlowbust6xd.jpg)http://img63.exs.cx/img63/9909/leftlowbus2t3ae.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=leftlowbus2t3ae.jpg)http://img63.exs.cx/img63/5310/leftlowbust24ln.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=leftlowbust24ln.jpg)http://img63.exs.cx/img63/3989/backbust2zv.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=backbust2zv.jpg)http://img63.exs.cx/img63/7785/rightclose4yv.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=rightclose4yv.jpg)http://img63.exs.cx/img63/9905/leftupbust3ns.th.jpg (http://img63.exs.cx/my.php?loc=img63&image=leftupbust3ns.jpg)

jmBoekestein
01-22-2005, 04:10 PM
Hello again!

I thought the last renders looked a bit flat. So I made some new ones that are easier to read. C&C's are most welcome.
http://img52.exs.cx/img52/9069/nymphbusty15hb.th.jpg (http://img52.exs.cx/my.php?loc=img52&image=nymphbusty15hb.jpg)http://img52.exs.cx/img52/396/nymphbusty29bj.th.jpg (http://img52.exs.cx/my.php?loc=img52&image=nymphbusty29bj.jpg)http://img52.exs.cx/img52/6229/nymphbusty33ke.th.jpg (http://img52.exs.cx/my.php?loc=img52&image=nymphbusty33ke.jpg)http://img52.exs.cx/img52/3012/nymphbusty47ft.th.jpg (http://img52.exs.cx/my.php?loc=img52&image=nymphbusty47ft.jpg)http://img52.exs.cx/img52/383/nymphbusty50if.th.jpg (http://img52.exs.cx/my.php?loc=img52&image=nymphbusty50if.jpg)

JackZhang
01-22-2005, 05:34 PM
nose complete? looks unfinished.

jmBoekestein
01-22-2005, 05:51 PM
Yeah it's unfinished.

It's all NURBS patches right now. I plan to ad final detail after conversion to poly's/SubD's, and maybe run her through Zbrush. I'm also still unsure about the shape of the nose. I like the nose from the sideview in the sketches, I'll probably try and approximate that as best as I can.

doe
01-27-2005, 03:52 PM
jesus how could i miss this?
i love the way the mouth looks. the lips have a sensitive volume.
this unhuman beauty atracts me a lot.

keep it up

jmBoekestein
01-27-2005, 04:01 PM
Thanks!

I appreciate it. Am going off-line right now, and going to work on the neck and get nasolabial fold (I know, it's the groove that runs from the upper nose to the corner of the mouth) working right.

jmBoekestein
01-28-2005, 03:38 PM
Well I've worked on it some more!
In the process I experimented with mental ray, nothing fancy but more of a mood and good practice:D .

I have fixed some problems in the neck area, the sharp lines towards the collarbones and added some muscletone to the shoulder "straps". I was meaning to model decent neck muscles at the back with good pronounced shadows, but I model just from curves with no vertex pulling so I'm gonna have to tweak it some more tonight. More tomorrow I hope.

http://img186.exs.cx/img186/4362/neckfixlights18xf.th.jpg (http://img186.exs.cx/my.php?loc=img186&image=neckfixlights18xf.jpg)http://img161.exs.cx/img161/4964/neckfixlights24dw.th.jpg (http://img161.exs.cx/my.php?loc=img161&image=neckfixlights24dw.jpg)http://img161.exs.cx/img161/148/neckfixlights36ae.th.jpg (http://img161.exs.cx/my.php?loc=img161&image=neckfixlights36ae.jpg)http://img161.exs.cx/img161/4241/neckfixlights47qa.th.jpg (http://img161.exs.cx/my.php?loc=img161&image=neckfixlights47qa.jpg)http://img161.exs.cx/img161/2462/neckfixlights54yg.th.jpg (http://img161.exs.cx/my.php?loc=img161&image=neckfixlights54yg.jpg)http://img161.exs.cx/img161/8342/neckfixlights60ar.th.jpg (http://img161.exs.cx/my.php?loc=img161&image=neckfixlights60ar.jpg)http://img161.exs.cx/img161/5508/neckfixlights74ou.th.jpg (http://img161.exs.cx/my.php?loc=img161&image=neckfixlights74ou.jpg)

JackZhang
01-28-2005, 05:03 PM
just one question, perhaps you did this intensionally.
her nose. the upper even the middle part of the nose is wide, then it suddenly narrowed at the nose tip. is there anyone feel uncomfortable with that? it just bothers me.

anyway, i love her lips, full with feelings, would like to have a kiss. =)

jmBoekestein
01-28-2005, 05:13 PM
Hi JackZhang,

before anything else I want to explain why she has that nose. When I design or dream up creatures like this I like to envision an entire context, and doodle with the likeability for them.

As an easy reference I'd say she has the nose of a catlike creature, it gives her a more aggressive look but I personnally don't find it ugly.

The difficult explanation: Her nose is, in this configuration, more tuned toward reverberating sound and smelling more accurately, she lives in a tree region, well at least her species is adapted for that region. Good sight is always important for a hunting species but in a forest with so many obscuring objects, other capacities are very important for survival. And so is communication, she can howl like the wind and thunder! hahah...

But opposed to that I would also like to know wether anybody finds it unnerving or ugly.

Well thanks for your time anyway, I thought you were referring to the nostrils the last time. Lol.

jmBoekestein
01-28-2005, 05:16 PM
Well,

hence the word nymphomaniac, bootyfull lips, hahaha.:thumbsup:

niki
01-30-2005, 07:01 PM
I like your concept ..did you draw it?
the modeling looking good so far ...
waiting more updates ..keep it up!

Woodys3d
01-30-2005, 07:12 PM
I would like to see her without that lines in the face. For the moment, the only part I don't like is the nose. I've readed your explanation about that, but I don't like how it looks. Anyway, I really like the concept so I will be waiting to see all the face finished so it will be easier to see with the whole face.

alex.h.
01-30-2005, 07:55 PM
wow nice stuff, like the cat look over it, looking forvard for update. :thumbsup: :thumbsup:

jmBoekestein
01-30-2005, 09:35 PM
Niki, yes I drew it myself, I did it in the train to school and coloured it the next weekend. They were done pretty quickly, I think total of 3 or 4 hours maybe of and on. And thanks.

Woody3d, I was unsure, maybe I will change it. I don't know yet, first I'll try and do her ear, and then I'll work away the lines.

thanks alex.h,

I hope to do an update this week, filmfestival is happening so I only need to watch some movies for school. Thanks all.

Totyo
01-30-2005, 09:56 PM
A lot of style ! I really love it !
Like Woody 3d, I would like to see in one part, without the lines !

seger
01-30-2005, 10:10 PM
You should pay attention to the fact that this pose already has some emotion to it. She looks surprised, somewhat having not heard a question right. If you want to use this head for other poses, she will always have some of that surprise in her attitude. It's also due to the lighting, but it's still there a bit as far as I can judge.
Apart from that, you are getting there. Keep it up!

jmBoekestein
01-30-2005, 10:37 PM
I wonder Seger,

But here's how I see it, a rule in cinema called the kuleshov effect states that images derive their meaning from their context and even don't have their meaning until they're in context (edited). Then I consider the fact that when you sedate a lion completely his eyes will stay open and fixated, "almost enraged".
I could easily, through editing in the end, change the listening to question into intent gazing or even mysterious eyes, or born predator. She is after all not human.
Even still, thanks a lot for bringing that to my attention. It hadn't really occured to me that it could be a problem. Something new every day.

Thanks guys, I will try stitching maybe to put all the pieces into one.

edit:you can't really call it a rule, it's an observed and proven effect, because of the way human brains derive meaning from there environment. Through a series of developments.

pand-aren
02-05-2005, 06:21 PM
Hey man why no update such long time ?? :)

MarciahL
02-06-2005, 07:18 AM
great work.. really love it.. keep it up.. cant wait for an update..
would love to see the stiches capped up..

you will be hearing from me :) l8r

jmBoekestein
02-06-2005, 01:28 PM
I was just making lay out plans for the ear patches, really a trouble zone! Up dates soon I think, but I'm quite busy at school. I'll do my best though.

C ya.

jmBoekestein
02-19-2005, 01:19 AM
Still alive,

but no real update:blush: ...yet. As requested a render without artifacts! I was curious myself and had some time on my hands. Rendered with ever so slow Mental Ray with only FG on at about 200 rays, IBL from a gradient, but there's no HDR for gradients, just 0 to 1 so it looks like crap. Afterwards I cloned a couple of lines that still appeared. I can't wait until Brazil for Maya is a reality, if it happens. I really don't like mental ray, it crawls along and leaves nothing desirable for it, these pictures probably took 5 minutes each! In Brazil they would thirty seconds or so, and that's only in version 1.2. Beats me how mental images keeps its feet dry.
http://img202.exs.cx/img202/9717/34view4xy.th.png (http://img202.exs.cx/my.php?loc=img202&image=34view4xy.png)http://img64.exs.cx/img64/9853/frontal7sh.th.png (http://img64.exs.cx/my.php?loc=img64&image=frontal7sh.png)http://img64.exs.cx/img64/8042/side3ct.th.png (http://img64.exs.cx/my.php?loc=img64&image=side3ct.png)

They're all .png files because there is very little to see so a jpg started to look scruffy here, now you can see most of the curvature. Better to judge this way I think.
I'm currently working on ears, trouble is that I want to build them in one go like the rest. Straight from curves to surfaces and no editing. That I can always return and rebuild what I need and integrate, without any trouble.:deal: And I have only a couple of hours a day, and that makes me frustrated not being able to finish, AAaargh!! So when I have time to work I start again, meanwhile it's laying out th ear patches.
Anyway, I'm halfway there. Have some time this weekend I think and less schoolwork. Maybe finally I'll be able to do it.

alex.h.
02-19-2005, 08:32 AM
i like it, its going to be great and good luck whith the ears. :thumbsup:

Nathellion
02-19-2005, 03:48 PM
Awesome work...I really like the facial structure http://cgtalk.com/images/smilies/thumbsup.gif. My only crit is that the nostrils seem way too small. Looking forward to more.

Mordalles
02-20-2005, 09:05 PM
wow! it looks great so far! really inspiring. i like the dark feel the character gives. great char.

wanna see the finished version. make time, man!

WanielJorge
02-23-2005, 01:16 PM
:thumbsup: Your work has good evolution and well explained, I don't know Maya, the little that do it is in 3D MAX. continue in evolution. congratulations.:)


English:rolleyes:

jmBoekestein
02-23-2005, 01:46 PM
English:), lol,

Thank you very much(obrigado?)!

alex.h.
02-23-2005, 01:54 PM
waiting for ears jm, (i like the smal cat nose). :thumbsup:

jmBoekestein
02-23-2005, 01:56 PM
I have 2 1/2 days before the weekend now!

You're right, I'm starting right away!:D

armorfist
02-25-2005, 03:05 PM
Hey jim, did you draw that reference yourself? If so did you draw it with software or the old fashion way and scan it in?

I really like it so far. i like the fact that you moved away from the conventional CG woman look and gave slightly un-earthlike features. Goed gedoen!

jmBoekestein
02-25-2005, 03:42 PM
Hi Armorfist,

you're the x'th to ask that question! Maybe I will post the wip's I have for the reference material too. Seems like a lot of people want to know. I did draw them myself, I started working on them at the trainstation to school and has worked them out pretty quickly! Gestaag doet het, lol! But they were very small and therefore not usable as reference, 3 cm or so. here's the front view, it's clean enough to view.
http://img145.exs.cx/img145/916/fnymphfront019ov.th.jpg (http://img145.exs.cx/my.php?loc=img145&image=fnymphfront019ov.jpg)
As you can see I made changes, when I had scanned them I drew over them at higher resolution in painter. Was a first for me and a lot of fun. I stayed with the overall proportions except the nose ofcourse. I showed the outlines to people and they liked them, so I took a saturday afternoon and coloured them both. I didn't quite agree with the overly sexy look in the above picture. If I was to animate her too I wanted something more than a sexy female.
Over time I have been inventing a backstory for her too, I'll post a .doc on that too I think.

armorfist
02-25-2005, 04:23 PM
Thanks for the great answer. Looks like I'll have to invest in a scanner. The whole reason for my not using reference images is I don't want to use references other people are using or have used. I want to be able to do my own. Ik zal moet zien als Ik een scanner kan koop.:thumbsup:

jmBoekestein
02-25-2005, 04:28 PM
I'd go for a high resolution scanner, 2400 dpi or something.

better safe than sorry! It's definitely an advantage!
Ik zou op E-Bay gaan kijken! Of een andere web-site met een winkel.

Have a blast!:scream:

jariullah
02-25-2005, 04:32 PM
Salam

Looking good thus far. I am looking forward to see the ears.

armorfist
02-25-2005, 07:48 PM
I'd go for a high resolution scanner, 2400 dpi or something.

better safe than sorry! It's definitely an advantage!
Ik zou op E-Bay gaan kijken! Of een andere web-site met een winkel.

Have a blast!:scream:

Dank u JM. Ik zal dit doen!

tinitus
04-01-2005, 10:24 PM
great start!
somehow I like the black and orange look of face and eyes!:)

jmBoekestein
04-02-2005, 09:22 AM
Thanks!

It's still rough, and about the eyes I liked them too. Happened by accident but I'm leaving them in throughout the modelling stage I guess. Maybe she'll have lizzard eyes orsomething like that. COuld be fun.

ajay1589
05-30-2005, 04:58 PM
this is looking great so far, besides the nose(it seems a little to small) and the random pieces of the face that are missing, this looks great...keep on going!

alex.h.
05-30-2005, 05:31 PM
Come on JM, we all like to see a update on this one, work,work,work, see you mate and :thumbsup: :thumbsup: :thumbsup:

jmBoekestein
06-06-2005, 04:30 PM
Computer broke...feel catatonic...need help...:argh:

THECLYKE
06-09-2005, 03:12 PM
dude i know the feeling...did you lose the files man...i was looking forward to seeing the final head of hers.

shy-guy
06-22-2005, 04:49 AM
hope you can fix your pc man,its awful when you become dependent to your machine and this wont work,its like... losing a lung or something... so you half breathe... :banghead: anyway,your model its coming along real nice,i dont mind about the small nose and big lips,because it make it look more stylized and less "real"... waiting for an update (btw,i picture the skin to be purple for some reason)

jmBoekestein
06-23-2005, 12:14 PM
It's horrible...but I have a copy of the file on the web, so I'm safe there.

Well, it's just not working out for me lately, but I'll try and get working on her again. I want to make a body for her too now:).

As for the nose and mouth, I want them to be real looking , in the fact that when you see it she'll look realistic. But not in proportions compared to humans in that degree, you think that will work with this shape? I'm kind of worried it won't look all that realistic now.
I will finish her don't worry, I'm going out today to get new parts and might get her running again. :).

Indeed, half a lung... good way to put it. And I'm poor too. :(

Anyway, working on it, and since I have not much else to work on I'll get to her sooner or later I think. ;)

Thx for stopping by.

edit: as for the skin, I'm going or a very pale one, sort of cold tone, I will get into purple viens and maybe bruises(sp?). Good idea to try purple as well.

marc_lauper
06-23-2005, 12:43 PM
Unreliable tech! :rolleyes: Hope you get it working soon.

Looks pretty nice to me. Keep it going! :thumbsup:

cheers
marc

learner88
06-23-2005, 07:23 PM
Wow!ptches?HArd work!And very good!She has got a lot of character!

jmBoekestein
06-24-2005, 01:53 PM
Wish me luck! I'm getting a new hard drive today, been downloading drivers just now. :D

Marc, thx. Will try and get her through some more stages soon, the tedious work of getting the patches to lign up properly is just around the corner. It's really boring I bet. :argh:

learner88, yeah patches :surprised, thx. I'm going to get some done on her soon. :D

learner88
06-24-2005, 02:54 PM
hey jmBoekenstein who's the guy in your avatar?I have seen him in a lot of avatars..

jmBoekestein
06-24-2005, 02:59 PM
That's Johnny Depp from the movie Fear And Loathing In Las Vegas...:curious:...I'mgoing to change it again, make one myself or something. If you see it that much around here...

All right, gonna get working on my hard drive now. :)

alex.h.
06-24-2005, 04:30 PM
Good luck whith your hard drive and loking forvard for some great art. see you and :thumbsup: :thumbsup: :thumbsup:

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