View Full Version : rendering particles + geometry
Hollow Out 12-19-2004, 01:40 AM How exactly is this done? Particles need the hardware renderer and geometry needs to software. Any tips on getting everything to render out?
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Jozvex
12-19-2004, 04:51 AM
Well there are at least two options:
Usually the workflow for hardware rendered particles is to render them on their own pass and then composite them with the geometry-and-everything-else pass later in a compositing package.
But, something you might have missed is that three types of particles (Cloud, Blobby and Tube) can actually be rendered in a normal software renderer. You can tell because they have the letters SW after their name in the list.
Also, if you instanced a tiny cube (for example) onto your particles, then they'll still look like tiny dots but will render in the software renderer or Mental Ray.
Hollow Out
12-19-2004, 06:59 PM
That tiny cube instance idea sounds awesome. I'm going to try that now. Thanks.
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