thedoc
12-18-2004, 07:16 AM
hey there!
i have just finished modeling a head (a big acheivement for me) and before i even try to model the body, i want to texture it nicely. now i read the documentation on lscm unwrapping and i tried it but my unwrapped models look awful and weired. so here are some questions i could'nt get from the documentation:
1. is there another way of uvmapping other than LCSM unwrap? what did you guys use before this feature (i gather this is a new feature).
2. how do i handle character things like eyes?
3. i need to texture a head and i realy need to know how i can get one image on part of my model and the other in the other part.
4. how do i asign diferent material attributes to different parts? like i want a higher specular value on the eyes and a lower one on the ears say?
help?
i have just finished modeling a head (a big acheivement for me) and before i even try to model the body, i want to texture it nicely. now i read the documentation on lscm unwrapping and i tried it but my unwrapped models look awful and weired. so here are some questions i could'nt get from the documentation:
1. is there another way of uvmapping other than LCSM unwrap? what did you guys use before this feature (i gather this is a new feature).
2. how do i handle character things like eyes?
3. i need to texture a head and i realy need to know how i can get one image on part of my model and the other in the other part.
4. how do i asign diferent material attributes to different parts? like i want a higher specular value on the eyes and a lower one on the ears say?
help?
