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View Full Version : please advice... having problem with perticle effect


evandaeman
12-17-2004, 10:22 PM
hi.. i am trying to get to from point a to point b

i am adding a prticle system... and it looks like this

http://www.datingchemistry.com/evan_temp/temp.jpg

i am using maya.. used a liquid particle system.. perticle render type of "blooby surface(s/w)"


but i'd like my liquid to look something like this
http://www.datingchemistry.com/evan_temp/liquid1.jpg

how would i make my liquid to look like this??? it looks like capsule shaped and i think the texture has some transparancy as well...

can anyone tell by looking at it on how i would make my liquid small and shaped like the 2nd example??


thanks

evandaeman
12-19-2004, 07:43 AM
noone has any idea?? atleast tell me which particle system would be best for the 2nd effect... please:wavey:

djx
12-20-2004, 12:24 PM
Blobby particles are a good start. Most importantly, have a play with the threshold parameter. It needs to be greater than zero for the particles to "blob" together. How big? Depends on your particle size and how far apart they are. Try setting it to 1 and see what happens.

I would always use randomly sized particles to get more variation, so you need to add the radiusPP attribute. And then a creation expression... particleShape1.radiusPP = rand(0.5,3);

Well you can keep adding to the complexity. My favoured approach with blobby particle systems is to also use a runtime expression to add more particles in roughly the same place as the original particles. This helps solve the problem of particles looking too round once they spread out from the bunch. The particles emitted by the expression only last a frame, and are emitted at each frame, and are positioned by the expression so that they are close to the original particle so they blob with the original particles to create interesting shapes.

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