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View Full Version : Character: Owl, Kachina


uncon
12-16-2004, 08:59 PM
This is a model I've been working on in Lightwave 8, I figured I would upload it here to see what you guys think and collect any critiques you may have.

The is the head of a Kachina sculpture inspired by a great sculpter named Nuvadi. It's a Great Horned owl and it's supposed to be a mix of Human and animal, it's mostly Owl for the head with interesting wing/ear type stuff going on.

Right now I am pretty much finished with the modeling and have moved to texturing, I have the basics now, but I want to incorporate the ears into the head a little better. The back of the head is still blank The eyes are done and the rigging for the ears is done, but I want to put a lot more work into morph tagets.

http://web.nmsu.edu/~aaberger/kachina/texture_a.jpg

http://web.nmsu.edu/~aaberger/kachina/texture_b.jpg

http://web.nmsu.edu/~aaberger/kachina/wire.jpg

and the animation test
Quickti (http://web.nmsu.edu/~aaberger/kachina/test4-textured.mov)me movie (1.6MB)


Thanks.
Aaron

uncon
12-16-2004, 10:10 PM
Wow, that new server is not so good. Sorry about the no pictures thing, apparently I have exceeded my bandwidth after about 25 views. I have bad luck with web hosts. Let me see if I can find another host...

uncon
12-16-2004, 10:17 PM
That should fix it.

Capel
12-17-2004, 12:07 AM
great work man. did you use a clip map for the feathers on the edges of the face? the morphs are working nicely.

any tips on how you got those pupils growing and shrinking?

uncon
12-17-2004, 02:22 PM
The pupils start as textured spheres, The side with the pupil is flatened a bit and I made a sorta lens with refraction =1.2 to make it back into a sphere. Then I made a morph target with the pupil all squeezed in. Then I morph between the two. The lens is great because i can give it a high gloss surface and the eye below has a diffuse specular surface, and it sorta spherizes the eye at all angles.


The feathers on the side of the face do have an alpha channel applied to them, I am currently working on making those feathers more defined.

uncon
01-13-2005, 05:43 PM
Update: I worked on the head some more, changed the featers, nothing too major. rigging the head feathers was a pain and since then I moved onto the body. It's still pretty rough in a few areas but this is about it, maybe the arms need to go bigger still.

Here is a link to the original Nuvadi work : link (http://www.ancientnations.com/Gallery%20HTML/nuvadi_great_horned_owl.html)
http://web.nmsu.edu/~aaberger/kachina/body06.jpg
http://web.nmsu.edu/~aaberger/kachina/body01.jpg

http://web.nmsu.edu/~aaberger/kachina/body02.jpg

http://web.nmsu.edu/~aaberger/kachina/body03.jpg
http://web.nmsu.edu/~aaberger/kachina/body04.jpghttp://web.nmsu.edu/~aaberger/kachina/body05.jpg

steffenoid
01-26-2005, 01:24 AM
reminds me of furby

jamacsween
02-17-2005, 08:26 AM
Hi Aaron,

Sorry for taking so long to return tha favour.

Love the animation of the head feather coming up and iris dilating. Very very slick. The body though needs some work. The mesh on the legs desn't seem to flow very well,. Ohter than that, nice.

JA

dandan
02-17-2005, 08:35 AM
You could raise the sternocostal head of the Pectoralis Major muscle a little bit, and i would get rid of the triangles, but anyway - good work. :)

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