View Full Version : Conforming tools
Julez4001 12-16-2004, 07:19 AM Hey I have a insignia emblem (think batman) that I want to put on his chest. My character is sub-ds and I don't wanna mess with that. Is there great tools in Modo for doing something like that. Basically conforming the emblem on the hero's chest.
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Nando
12-16-2004, 07:54 AM
Julez like bg conform plus right?
I havent found such and option yet, but the Morph maps from Modo work with marks Super blender. ;)
not that it answers the question, but i thought id share at least that.
once again thanks for the messiah TUTS
:thumbsup:
anogarlr
12-16-2004, 08:20 PM
Julez, this might sound unrelated, but when I was doing the armor plating for my tank project I did something that I think might help.
What I think you should do, or at least what I would do, is make the emblem a separate part of the character. I would do the following:
1. Use the pen tool to draw the outline of your emblem on a new layer.
2. Divide the emblem into quads and/or tris.
3. Extrude the emblem so that it passes through the character's chest.
4. Put your character in the background layer, and temporarily turn of subd mode.
5. With the character in the bg layer, perform a boolean subtract operation to the emblem.
6. Delete all polygons that are not in direct contact with the chest and perform a merge.
7. Clean up the geometry a bit.
8. Extrude away from the character's chest, and you should have a rough version of what you're looking for. If needed, subdivide, if you want that look.
This worked for me on a test I did with the stock modo woman mesh, and turned out as follows:
http://img152.exs.cx/img152/6825/emblem2df.jpg
Hope this helps, or at least gives you ideas.
Cheers!
-Ryan
harlan_hill
12-16-2004, 08:30 PM
LOL!!! There's just something funny about that image. Looks like the bat was so enamored with them boobies that he crashed right into them. :)
Phil Lawson
12-17-2004, 10:53 AM
LOL!!! There's just something funny about that image. Looks like the bat was so enamored with them boobies that he crashed right into them. :)
LOL, was thinking the exact same thing!
anogarlr
12-17-2004, 09:54 PM
Hm. It does look rather like that. I knew I should have used a different mesh, lol.
I rescind my previous statement!!
Do the following, it is *really* easy:
Make a new layer, put your character in the background, activiate background constraint, and then use the polygon pen tool to draw the emblem on the chest, then simply extrude it out.
This works really well. Super easy.
Cheers,
Ryan
Julez4001
12-19-2004, 04:11 PM
Gotta get my hands on Modo if its that easy you make it out to be.
Any images of what you mean...
Sorry to be a beggar..no demo right.
ThomasMahler
12-19-2004, 05:14 PM
It's just projection modeling and extruding - Most modelers handle that with ease.
Julez4001
12-19-2004, 09:46 PM
What I am intrepreting this to be is teh ability to write on the object via Silo topology brush.
Am I'm wrong?
I know u guyshave ngon support so you don't have to worry about subdividion quads only.
Any body got any pictures to what he was describing even if its just on a poly sub-d box.
anogarlr
12-20-2004, 09:18 PM
Okay, here is what I'm doing. It is not really related to a topology brush, but rather the ability to create new geometry in the form of an ngon that is directly on top of an underlaying mesh. It is not actually connected, but exactly form fitting.
I'll post pictures later, my flight is about to leave. Oops.
Cheers,
-Ryan
Sbowling
12-21-2004, 09:26 AM
What I am intrepreting this to be is teh ability to write on the object via Silo topology brush.
Am I'm wrong?
I know u guyshave ngon support so you don't have to worry about subdividion quads only.
Any body got any pictures to what he was describing even if its just on a poly sub-d box.
Basically you can use the pen or sketch tool (or many other tools) to draw over an object and have the ponts you create conform to the background mesh. Not quite the same as the topology brush from the way I understand it, but it's still very cool.
silba
12-21-2004, 08:02 PM
http://home.comcast.net/%7Esilba/egg.jpg
I used a the basic shape of the egg to conform the curves to its shape. Then patched the splines and extruded with the help of a macro I found at vertexmonkey.com.
Unfortunately I could figure out patching in modo and had to go into modeler for patching and back again into modo for the extrude. I could have done the extrude in modeler with the "thicken" plugin but running a macro felt more interesting.
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