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Julez4001
12-16-2004, 07:19 AM
Hey I have a insignia emblem (think batman) that I want to put on his chest. My character is sub-ds and I don't wanna mess with that. Is there great tools in Modo for doing something like that. Basically conforming the emblem on the hero's chest.

Nando
12-16-2004, 07:54 AM
Julez like bg conform plus right?

I havent found such and option yet, but the Morph maps from Modo work with marks Super blender. ;)
not that it answers the question, but i thought id share at least that.


once again thanks for the messiah TUTS

:thumbsup:

harlan_hill
12-16-2004, 08:30 PM
LOL!!! There's just something funny about that image. Looks like the bat was so enamored with them boobies that he crashed right into them. :)

Phil Lawson
12-17-2004, 10:53 AM
LOL!!! There's just something funny about that image. Looks like the bat was so enamored with them boobies that he crashed right into them. :)
LOL, was thinking the exact same thing!

Julez4001
12-19-2004, 04:11 PM
Gotta get my hands on Modo if its that easy you make it out to be.
Any images of what you mean...
Sorry to be a beggar..no demo right.

ThomasMahler
12-19-2004, 05:14 PM
It's just projection modeling and extruding - Most modelers handle that with ease.

Julez4001
12-19-2004, 09:46 PM
What I am intrepreting this to be is teh ability to write on the object via Silo topology brush.
Am I'm wrong?
I know u guyshave ngon support so you don't have to worry about subdividion quads only.

Any body got any pictures to what he was describing even if its just on a poly sub-d box.

Sbowling
12-21-2004, 09:26 AM
What I am intrepreting this to be is teh ability to write on the object via Silo topology brush.
Am I'm wrong?
I know u guyshave ngon support so you don't have to worry about subdividion quads only.

Any body got any pictures to what he was describing even if its just on a poly sub-d box.
Basically you can use the pen or sketch tool (or many other tools) to draw over an object and have the ponts you create conform to the background mesh. Not quite the same as the topology brush from the way I understand it, but it's still very cool.

silba
12-21-2004, 08:02 PM
http://home.comcast.net/%7Esilba/egg.jpg

I used a the basic shape of the egg to conform the curves to its shape. Then patched the splines and extruded with the help of a macro I found at vertexmonkey.com.
Unfortunately I could figure out patching in modo and had to go into modeler for patching and back again into modo for the extrude. I could have done the extrude in modeler with the "thicken" plugin but running a macro felt more interesting.

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