View Full Version : Is there any way to view 3d textures in viewports
12-15-2004, 12:25 PM
Is there any way to view 3d textures (cell, checkerboard, etc) in viewports without having to render. It seems weird that XSI being so advanced does not provide this feature.
Thanks in advance.
12-15-2004, 12:29 PM
AFAIK, being new to xsi, you can't view procedurals in viewport, and that was for me a big dissapointment comming from 3dsmax... but you can live without it
12-15-2004, 12:49 PM
just plug them str8 into the surface material and use a render region. Tweak and then replugin your main illumination shader.
12-15-2004, 01:10 PM
Firstly ...Thanks for the help.
Using the render region for viewing the textures is pretty cumbersome...especially if the texture is animated.
For eg. I have created a character animation and animated the eyes of the character using a circular gradient....now the viewport capture becomes useless and I will have to render the animation each time to preview my animation.
Is there any other solution to this problem...maybe some scripts/plugins?
12-15-2004, 02:38 PM
Im unaware of any that can do the job your looking for. The method above is what I use and until Avid implement procedurals in the viewport then its all we have.
12-15-2004, 03:55 PM
I think we migth see a solution in the not so distant future. In XSI 4.0, meta-shaders have been introduced. Meta-shaders are basically mental ray shaders with a layer of CG for realtime display. I by no mean am a shader guru, but if all factory shaders could be reimplemented as CG shaders we might have a realtime (viewport) feedback of procedural shaders.
I'd be interested to hear about opinions on the matter.
AFAIK, being new to xsi, you can't view procedurals in viewport, and that was for me a big dissapointment comming from 3dsmax... but you can live without it It's a shocker coming from Cinema 4D too. Will help keep me focused on CA.
12-15-2004, 10:21 PM
now the viewport capture becomes useless and I will have to render the animation each time to preview my animation
you could make a small region around his eyes then do a capture, it would be pretty quick...
12-16-2004, 04:35 AM
Thanks for all the help guys.....I think I will have to stick to alternative workflows for the time being
01-20-2006, 05:00 AM
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