View Full Version : Newby stuff
12-13-2004, 03:24 PM
I'm new to the 3D creation scene
I've been using blender for 1 month and ZBrush for 3 days now, so go easy on me
So what do you think?
Am I still on the right path?
12-13-2004, 09:19 PM
In as much as we familiarize ourselves with a toolset by experimenting, sure. There's a definite progression, and we can see you've tried out more things in each of those images. Keep that up, for sure.
But, also start refining your object's form earlier in the process. You don't have to know where you're going, but as much as possible, you want it to "look right" at each subdivision level before you add another one. And, that's with polyframe ON. ('shift-F' toggles that, provided Quick 3D Edit (toggled by 'F') is also on) Point being, all the detail in the world won't help a model that doesn't feel deliberate.
I think your next step is to experiment with different options in the Transform pallete -- you're using "Std" quite extensively, but should probably follow up with "Pinch" on your scars, for example.
And then, start in on the ZSpheres. You shouldn't be stretching limbs out from a Sphere3D. It's not right. :argh:
12-14-2004, 11:11 AM
Thanks a lot for your comment
You're right about everything
I'll remember your tips for future experimenting
01-20-2006, 03:00 AM
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