Osaires
12-13-2004, 01:07 PM
I did somthing that i thought was smart, i subdivided my model more where i need more to get finer details where it was needed.
but when i want to generate displacment map i cant because level 1 subd got more polys then my orginal model. is there any way to still generate displacment map?
i know there is a tool from nvidia that could do this (do't remember the link to the tool) but it would be easyer and a looooot faster to do this i zbrush
and i got another problem to, when zbrush excide 1 gb pf usage (page file) zbrush crashes, how can i fix this?
thanks
but when i want to generate displacment map i cant because level 1 subd got more polys then my orginal model. is there any way to still generate displacment map?
i know there is a tool from nvidia that could do this (do't remember the link to the tool) but it would be easyer and a looooot faster to do this i zbrush
and i got another problem to, when zbrush excide 1 gb pf usage (page file) zbrush crashes, how can i fix this?
thanks
