projO
12-13-2004, 12:41 PM
Im about to make a bottle of beer, but i've never really done any material for liquid substances before and it's a bit tricky for me to get the right feeling...
I started of making the glass for the bottle and i'm pretty satisfied with it. Now, for the liquid beer substance, I just don't seem able to get it right. So, anyone with experience - please help me out?
This link show the rendering:
http://www.home.no/projo/jpg/polarbeer06.png
And this are the settings:
http://www.home.no/projo/jpg/beer2.jpg
As you can see, it looks more like dirty water than beer. This is a raytrace material and i've rendered it with the mental ray-motor.
I've tried to modify it with a radial gradient on the diffuse, but it didnt do much difference really...
I put a falloff in the reflect map and a bitmap instead of the white color (an earlier tip i got). I use a falloff for the transparency map.. Thats it. Now, were do I put the magic to make this work? :S
I started of making the glass for the bottle and i'm pretty satisfied with it. Now, for the liquid beer substance, I just don't seem able to get it right. So, anyone with experience - please help me out?
This link show the rendering:
http://www.home.no/projo/jpg/polarbeer06.png
And this are the settings:
http://www.home.no/projo/jpg/beer2.jpg
As you can see, it looks more like dirty water than beer. This is a raytrace material and i've rendered it with the mental ray-motor.
I've tried to modify it with a radial gradient on the diffuse, but it didnt do much difference really...
I put a falloff in the reflect map and a bitmap instead of the white color (an earlier tip i got). I use a falloff for the transparency map.. Thats it. Now, were do I put the magic to make this work? :S
