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baby
08-31-2002, 08:01 PM
is there a way to convert a max poly 3D file to maya without losing the my polys.

I tried once with deep exploration and it gave me a nice triangle faces object under maya :(((

this time it will be animated and I would need also to convert morph expressions !!!

any good idea ?!?

harmonic01
08-31-2002, 09:57 PM
Try exporting from max as an .obj file (you might need an export plugin for max. find it at www.maxplugins.de ).

g'luck

Chico
09-01-2002, 04:04 AM
Phew....I thought this was a thread stating that Max was greater than or at least equal to Maya:surprised

Expected to see a flame war going on down here :scream:

harmonic01
09-01-2002, 04:28 AM
Lol, yep, I thought so too at first. :)

baby
09-01-2002, 08:07 AM
THx guyz !!!


hehe...

I'll try to change the topic...

baby
09-04-2002, 07:45 PM
graf orlok from Maya forum


kaydara does a free plug that does it perfectly !!!!

it conserve the poly !!!!!

very cool !!!!

harmonic01
09-04-2002, 08:09 PM
Very cool.

is it a max or maya plug-in and where can I find it?

baby
09-04-2002, 08:16 PM
whatever soft U want (almost) plugin


and for max

it convert the model

it converts the morpher !!!!!!!!!!!!!!!!!!!!!!!

and it supposed to convert skeleton + skin !!!!!! (haven't try)



the adress :

http://www.kaydara.com

baby
09-04-2002, 08:18 PM
U go in product => fbx file format then on the right download !!!

top cool !!!!

I playing with my character in Maya...putting the smooth(meshsmooth) and getting exactly the same result !!!

youhouuuuuuuuuuu

harmonic01
09-04-2002, 11:19 PM
thanx. :-) downloading. :-)

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