View Full Version : max=>maya
is there a way to convert a max poly 3D file to maya without losing the my polys.
I tried once with deep exploration and it gave me a nice triangle faces object under maya :(((
this time it will be animated and I would need also to convert morph expressions !!!
any good idea ?!?
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harmonic01
08-31-2002, 09:57 PM
Try exporting from max as an .obj file (you might need an export plugin for max. find it at www.maxplugins.de ).
g'luck
Chico
09-01-2002, 04:04 AM
Phew....I thought this was a thread stating that Max was greater than or at least equal to Maya:surprised
Expected to see a flame war going on down here :scream:
harmonic01
09-01-2002, 04:28 AM
Lol, yep, I thought so too at first. :)
THx guyz !!!
hehe...
I'll try to change the topic...
graf orlok from Maya forum
kaydara does a free plug that does it perfectly !!!!
it conserve the poly !!!!!
very cool !!!!
harmonic01
09-04-2002, 08:09 PM
Very cool.
is it a max or maya plug-in and where can I find it?
whatever soft U want (almost) plugin
and for max
it convert the model
it converts the morpher !!!!!!!!!!!!!!!!!!!!!!!
and it supposed to convert skeleton + skin !!!!!! (haven't try)
the adress :
http://www.kaydara.com
U go in product => fbx file format then on the right download !!!
top cool !!!!
I playing with my character in Maya...putting the smooth(meshsmooth) and getting exactly the same result !!!
youhouuuuuuuuuuu
harmonic01
09-04-2002, 11:19 PM
thanx. :-) downloading. :-)
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