View Full Version : Wip: Space Cowgirl
Noristu 12-12-2004, 02:45 PM For a project on another site. 3500 tri limit. Aiming to have the horse @1k'ish and 2.5k for cowgirl. Horse started, I really like the hydraulics but they eat quite alot of polys. Crits on how the mesh will animate would be much apprecaited.http://img41.exs.cx/img41/3816/legs0od.jpg
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Noristu
12-12-2004, 04:22 PM
Bit more work done. Added head,saddle and stirrups.
http://img95.exs.cx/img95/1176/quick4mz.jpghttp://img78.exs.cx/img78/654/qpb9nx.jpg
BlackLight
12-12-2004, 04:55 PM
Looking good so far although you've already gone over your 1K poly limit for the horse and I think it really needs some more detail on the head. Do you have any concept art for the cowgirl? Also which site is the contest on?
Noristu
12-12-2004, 05:19 PM
Thanks BlackLight, the 1k limit was just a guide, if it goes a little over i'm not too bothered. I'm hoping to add more facial detail with the texture, as the head is going to be mech/robot based.
The challange is http://www.simplymaya.com
I'm working on concepts for the cowgirl at the moment. Will post as soon as they are finished.
Noristu
12-13-2004, 11:24 AM
A quick update. Heres a test sketch of the cowgirl. Detailing has been left out until I now how many polys I have left after blocking her in.
http://img112.exs.cx/img112/3929/concepttest5gz.jpg
ill_logic
12-13-2004, 02:44 PM
she looks alright but details aside, there's nothing really particularly 'space' about her basic design. just wondering on how you were planning on showing that. keep it up
-J
Noristu
01-02-2005, 08:45 PM
Well i've been on a nice holiday over christmas to Germany but now i'm back and keen to get back into things.
Heres a update shot of the horse and the wip Cowgirl. She still needs alot of work adding more "character" details.I still need to optimise the mesh to keep the final total <3500 tri's.
http://img44.exs.cx/img44/3050/34126xj.jpg
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