View Full Version : Short Film: Ferrari Vs. Benz
TheShaddix 12-12-2004, 01:18 AM -=Car race project=-
Details:
car 1: Mercedes-Benz SL 500 (customized).
car 2: Ferrari 360 Modena
Modeling method: polygons
Current status: modeling the main race street
Credits:
coming soon...
SL 500
http://img272.echo.cx/img272/6566/3041iz.th.jpg (http://img272.echo.cx/my.php?image=3041iz.jpg)
http://img283.echo.cx/img283/1685/2936zv.th.jpg (http://img283.echo.cx/my.php?image=2936zv.jpg)
http://img283.echo.cx/img283/8944/3061zl.th.jpg (http://img283.echo.cx/my.php?image=3061zl.jpg)
http://img283.echo.cx/img283/7838/3155ce.th.jpg (http://img283.echo.cx/my.php?image=3155ce.jpg)
http://img280.echo.cx/img280/5104/clay16do.th.jpg (http://img280.echo.cx/my.php?image=clay16do.jpg)
Modena 360
http://img280.echo.cx/img280/4013/2905br.th.jpg (http://img280.echo.cx/my.php?image=2905br.jpg)
http://img272.echo.cx/img272/8470/2798xg.th.jpg (http://img272.echo.cx/my.php?image=2798xg.jpg)
http://img272.echo.cx/img272/5083/2913wc.th.jpg (http://img272.echo.cx/my.php?image=2913wc.jpg)
http://img288.echo.cx/img288/1640/2754li.th.jpg (http://img288.echo.cx/my.php?image=2754li.jpg)
http://img289.echo.cx/img289/7865/241smaller2mk.th.jpg (http://img289.echo.cx/my.php?image=241smaller2mk.jpg)
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TheShaddix
12-12-2004, 01:18 AM
Racing scene-current status:
http://img289.echo.cx/img289/7977/road6uf.th.jpg (http://img289.echo.cx/my.php?image=road6uf.jpg)
http://img274.echo.cx/img274/6904/1337fr.th.jpg (http://img274.echo.cx/my.php?image=1337fr.jpg)
http://img274.echo.cx/img274/1613/1342tk.th.jpg (http://img274.echo.cx/my.php?image=1342tk.jpg)
http://img274.echo.cx/img274/5998/1424wh.th.jpg (http://img274.echo.cx/my.php?image=1424wh.jpg)
http://img274.echo.cx/img274/3548/1478hw.th.jpg (http://img274.echo.cx/my.php?image=1478hw.jpg)
http://www.axiumlabs/showcase/Train%208.jpghttp://axiumlabs.com/showcase/Train%208.jpg
http://axiumlabs.com/showcase/Train%205.jpghttp://simongibson.goldystuff.co.uk/merfer/train1.jpg
http://simongibson.goldystuff.co.uk/merfer/train2.jpg
JHarford
12-12-2004, 01:35 AM
Great work so far, fantastic modeling both of you , see you online soon mate when im back.
Haver
12-12-2004, 03:15 AM
That will surely be a nice race, but I think the SL500 will win...
Great work!
Charkins
12-12-2004, 04:06 AM
My money is going on the Benz.
So far everything is looking great. One thing (that you may have thought of already) is the lack of perfection sells realism. Throw in little, rocks, cracks, misc crap to throw off perfection.
This will be fun to watch. Keep us posted!
racer_f50
12-12-2004, 04:12 AM
That will surely be a nice race, but I think the SL500 will win...
i wouldn't count on that. the Ferrari is around 2 seconds quicker to 60mph, is a little lighter, and has over 200hp more. so unless the Benz is an AMG special, i would count on it losing by a long shot.
mswehli
12-12-2004, 04:25 AM
i wouldn't count on that. the Ferrari is around 2 seconds quicker to 60mph, is a little lighter, and has over 200hp more. so unless the Benz is an AMG special, i would count on it losing by a long shot.
Ima have to agree with Racer. The SL is good, but it's not even an AMG that one, just an SL 500. and even if it were say, the SL 65 amg, would still loose. Mercedes is just not in the same league as say, ferrari, or lamborgini, or bugati or whatever. Close, but not close enough.
Especially since they're racing on a straight road, so it's all about acceleration and speed.
Terkonn
12-12-2004, 04:29 AM
very grand idea! nice job on the cars and the bridge, very realistic!
Terkonn
12-12-2004, 04:36 AM
Man, I'm in mortal shock! I couldn't help but post again. how in the world did you create the train? How long did it take you? The train is what has me the most, it is so unreal at how beautiful it really is.
87Supra
12-12-2004, 06:05 AM
Hey everybody!
I'm Blake. I'm helping out on this project. I worked on the train and the bridges. I started the train Wednesday morning. I'm guessing 15-18 hours spent on it, which I suppose is a lot of time in 3 days. Texturing it will take much much longer. The shot of of the HiRes train with just the 5 different cars is 1.18 million polys. The new low poly version that I did today is only 56k polys for those same 5 cars. Thanks for all the great comments! I hope our little project lives up to everyone's expectations :)
Later!
87Supra
12-12-2004, 06:33 PM
The server is down at the moment so the other pics will show up again later. Here is another render of the train, probably how it will look in the animation. Warning this is a large image, however only gray scale 2500x750. Hope you'll enjoy it.
Here is the link to the 2500x750:
http://simongibson.goldystuff.co.uk/merfer/Train%20HP%20engine%20LP%20cars.jpg
Small version \/
FUG1T1VE
12-12-2004, 11:54 PM
this looks like a nice project. my suggestion would be to have the vehicles covered in a bit of dust with a few scratches, some at the bottom of the front bumper. or even a few bugs splattered in the front of the vehicles to add the sence that they have been on the road for a long time.
ps. its not the car that wins, its the person who drives it :)
CuTnPaste
12-13-2004, 08:17 AM
Cool !!
go on go on!!
:wip:
TheShaddix
12-14-2004, 09:06 PM
Had to install Nos in order to compete with the ferrari. Now it doesn't matter whether its AMG or not.
http://simongibson.goldystuff.co.uk/merfer/40.jpg
mswehli
12-14-2004, 11:09 PM
Well, gues some n20 might be helpful, but now, where'd you put the engine start/stop button! :)
And it's coming along really nicely! can't wait to see the animation! my money's now on the SL since i think it's a far more beautiful car!
LAURO_MX
12-15-2004, 02:26 PM
very good! i love it!
the mercedes kick ass!:buttrock:
keep going
see it
TeeWorks
12-16-2004, 12:04 PM
damn man, the only i can say is: happy rendering!! :D ...no yust kidding, the project you guys wanna archive is really hard thing, but i do keep my fingers crossed for you that it would be done one day!! ...especially the rendering i wonder how you wanna do this without rendering half a year, or do you have a renderfarm in your baggage? :) :) btw. how long will the animation be?
...but i think, when its finally done, it will be pretty awsome animation!!! :thumbsup::thumbsup: looking heavily forward to that *GGG*!
so go ahead!! :)
greetings
TeeWorks
SimonGibson
12-16-2004, 12:21 PM
Rendering can be a bitch but we've got it setup without a skylight using an nice rig. Although it still does take time to render because of the detail involved. We do both have a rendering pc which will ease some of the burdon :) The project is coming on pretty fast, The shaddix and our other friend 87Supra are very dedicated people putting alot of effort and time to this.
I'm currently modeling something else for it but won't release pics or details of it just yet :)
Serial
12-16-2004, 01:05 PM
very nice work. I'm totally impressed of the idea and the amount of detail
(as the mercedes driver i hope that the sl500 will win :thumbsup: )
good luck for you all
rlemoine
12-20-2004, 12:47 AM
Excellent work as usual guys look forward to the upcoming works.
CGembryo
12-20-2004, 06:23 AM
My god the car renders look like real life. You have me sitting their saying to my self "its got to be a picture.....its got to be.....how is this possible". Outstanding job i hope one day to be as good as you. Great job guys flawless. The train has me cowering in a corner of inferiority.
TheShaddix
12-21-2004, 11:30 AM
http://simongibson.goldystuff.co.uk/merfer/49.jpg
http://simongibson.goldystuff.co.uk/merfer/54.jpg
http://simongibson.goldystuff.co.uk/merfer/55.jpg
http://simongibson.goldystuff.co.uk/merfer/60.jpg
Some animation footage is comin up tomorrow or so.
Credits: The driver was modeled by Simon, textured by theShaddix.
- Let me explain the idea here ... 2 cars, 1 helicopter (camera helicopter in this case (ka-52)). The envoronment is currently being developed. We are adding stuff like bridges, construction vehicles, tunnels, mountains and other things to the scene. I'm trying to keep the object count at the minimum; it's 1100 or so objects right now (merged every little detail). The hardest part in the end will be rendering and animating the stuff we got, but as we roll, me and the team learn new stuff, so there is no point in speculating on render times and animation quality. You know how WIP works are- one day it's so so, the next day you see a different thing. As Simon mentioned, he'd suggested a spherical light setup to simulate the GI effect, but having tried that, i went back to using Final Gathering. It adds up to render times (5-10 min), but the results cant compare to the ones i was getting with a simple light setup. I'm trying to simulate the HDRI effect with a skylight (in this case, a hi-res sky image, used as an environment shader, plugged in properly, thus yielding better results than any non-GI setup. THe leather texture is substituded with XSI texture to avoid stretching and stuff when mesh-smoothed. Render times are close to 20 min for 800x600, but the final res. will be 400x300, so it should simplify our troubles a lot. I'm still trying to figure out how to rig the wheels. I tried posting, but didn't get what i wanted, although that one dude told me to just link it with the translation of the car, which is not possible when it comes to what we are doing right now (moving the car to different places in the scene). If anyone can help me out with the riggin of the wheels, id be happy as hell.
- The pic of that concrete wall is a road, actually. Still working on it. Throw in some ideas, yo. I like it when ppl say more than just "i like it", cuz those kinda comments just mean nothing to me anymore. I would even go as far as saying that i'd rather hear a comment like " fix this, make this, add that, throw that outta there". If you ppl have some cool ideas for the envoronment, please, don't hesitate to share. If i like it, we will discuss it further and i'll make sure to put ur name on the "credits'" list.
TheShaddix
12-21-2004, 11:31 AM
http://simongibson.goldystuff.co.uk/merfer/58.jpg
http://simongibson.goldystuff.co.uk/merfer/57.jpg
http://simongibson.goldystuff.co.uk/merfer/48.jpg
here are some more images.
Ultimatebadass
12-21-2004, 12:56 PM
http://cgtalk.com/images/smilies/eek.gif This is simply breathtaking. The amout of detal and modeling quality is unbelivable... at least for me. That viewport screenshot... my poor old radeon 8500 would display something around 0.5FPS with a model like that. Can't wait to see more of your renders!
Now excuse me while i go look for my jaw on the floor...
FerryvD
12-21-2004, 02:15 PM
wow this is absolutly amazing guys.
Just one thing. that giant spoiler really ruins the great looks of that benz. A spoiler would be cool but this one is imo ugly on this car.
for the rest everything is breathtaking :love:
SimonReeves
12-21-2004, 07:36 PM
nice one guys, have fun with the rendering :)
wayfaerer
12-21-2004, 08:28 PM
Could be really cool! The cars are breathtaking but I think the driver can't keep up with them. Especially the area around the shoulders looks a bit strange.
DeePG
12-21-2004, 08:51 PM
With regards to your request for a wheel rig, the link provided has a detailed explanation of vehicle suspension.
http://www.rqriley.com/suspensn.html
The most useful drawing on that site is the one that describes where the turn center of a vehicle is relative to the front wheel angle.
http://www.rqriley.com/images/fig-1.gif
I am currently working on a front suspension rig as an exercise and if I get something working I will let you know.
SimonGibson
12-21-2004, 09:08 PM
About the driver; thats due to the way its been rigged, i've already suggested to the theshaddix how to sort it :)
MarGera
12-21-2004, 09:48 PM
Amazing work, i have always had this car chase in my head, but at the moment, i am only learning 3d, so it is out of my range at the moment, but to see you guys working together like that is inspiring!!
Keep it up, it is going to be amazing!
TheShaddix
12-23-2004, 05:37 PM
here is a little test animation. The camera movement is very horrible, but i know my mistakes now. THe video is too fast too, so please, don't comment on this clip if u find it bad.
http://simongibson.goldystuff.co.uk/merfer/anim1.mov
SimonReeves
12-23-2004, 06:49 PM
the vid wont open in qt for me, anyone else get it to work?
Im getting the same problem, i cant open it with quicktime, both cars look great and the environment is very good as well, sure youll have a great animation ;)
SimonGibson
12-23-2004, 07:13 PM
its corrupt, i'll be uploading the file myself as soon as i get it.
SimonReeves
12-23-2004, 07:19 PM
nice one gibbo
SimonGibson
12-23-2004, 08:35 PM
Here we go, fixed :) DO remember the speed of it is very fast so it is advised to play through it frame by frame in quicktime (using your keys or mouse).
http://simongibson.goldystuff.co.uk/merfer/anim2.mov
NilCode
12-23-2004, 08:52 PM
Awesome job on the benz man looks very realistic. ONe thing about your movie though and I am sure its not complete but jsut inscase you didn't catch it. (again I am the amature of amatures) so don't take this as much if it isn't important.
But in the movie at times 1:20, 1:20 and 1:26 something happens with the render of the right side tail light as it goes all black. Maybe I am a nitpicker but I noticed it in real play time and decided to slow it down a bit to see if it was my eyes or something.
Other then that I love the movements of the car as it stops. maybe you can make it lean alittle more foreward right after it stops and then the body settles in woudl make it even more realistic.
But all in all very very good job man I like it alot and can't wait to see the finished video :)
asylum24
12-23-2004, 11:12 PM
awsome. that is all i can say. i love how its bagged or on hydrolics... very pimp-tastic(wtf did i just say?)
erm.........
totally jawdropping,http://cgtalk.com/images/smilies/deal.gifhttp://cgtalk.com/images/smilies/clap.gif:applause::applause::applause::applause::applause:
great work ,all of you,totally amazing.
regards
dahiya
12-27-2004, 05:55 AM
what can i say that hasnt been said. nothing. im just adding on the posts so i can be immortal :D.....egad, this is serious s**** you guys! keep it up!!
Emperor
12-27-2004, 09:46 AM
Some shots in the animation test looked extremly photorealistic. The cars are just perfect. Very nice shading and lightning overall. The enviroment leaves some things to be desired, but if the cars are gonna go fast witout many stops then you should get by niceley. Great job :)
Sniper™
12-28-2004, 11:09 AM
Ok I had to sign up at cgtalk just to comment on this.
Only crit with the modeling is that the helmet looks a bit too small, might be just me but.
Everything else is flawless simply unbelievable.
With the animation when the car takes off the front picks up and comes back down just as fast as it come up. If the car was accelerating fast the front would come down alot slower.
When the camera pans around the front of the car while it is driving you can see right through the grill and see the road between the rear wheels. I know you see the motor later in the clip but is this just a cover or was the motor hidden to make the render faster.
As the car stops the suspension lowers it straight away. Maybe a pause b4 it drops.
The front wheel looks like it picks up on the outside as it lowers. With the weight of the motor in the front wouldnt it squash the inside of the tire down b4 it would pick u the outside?? Im not really sure.
The back wheels look like they camber in a bit too much at the car lowers im not really sure where the pivot point is on one of these cars but it looks a bit funny.
The bonnet doesnt look like there are any hinges. when it opens its just sort of floating.
Like NilCode said the tail light turnes black for a frame. It also does it a couple of times later in the clip. Not much of a problem but you dont want that stuffing up a few days of render...lol
Thats about it. Truely awsome work. I hope you dont think that im being too critical or just picking on you. I really respect you all as 3d modelers and artists this is an exceptional project and I cant wait to see updates.. Just with a work of this quality all the small details make a difference.
Brilliant work keep it up. 5* from me.
Luke...
Yes I am the same Sniper from threedy.
Sniper™
12-28-2004, 11:26 AM
..........
Sniper™
12-28-2004, 11:28 AM
..........
Sniper™
12-28-2004, 12:42 PM
..........
n-drew
12-28-2004, 01:31 PM
http://cgtalk.com/images/smilies/eek.gif nuthin´to say except
http://cgtalk.com/images/smilies/buttrock.gif http://cgtalk.com/images/smilies/buttrock.gif http://cgtalk.com/images/smilies/buttrock.gif
and
http://cgtalk.com/images/smilies/clap.gif http://cgtalk.com/images/smilies/clap.gif http://cgtalk.com/images/smilies/clap.gif
greetz
n-drew
^____^
How did you got the movement of the wheels and body look so realistic? Its just amazing... :eek:
Renzsu
12-28-2004, 03:31 PM
Heya guys, awesome stuff so far, rendering will be a blast ;)
I hope you have some kind of lod system to keep render times a bit acceptable? (or just a bunch of really fast pc's ;) )
szyszek80
12-28-2004, 04:06 PM
Because I don't want to repeat others, I won't focus on saying that this is excellent work and all. (which it is :) )
I'm writing this because I just HAVE to comment on that huge wing on the SL500.
TheShaddix.. I remember your comment in my Mercedes ML thread about "style". (You made a fine point, I agree completely BTW :) ).. but talking about style.. personally I think that wing doesn't "fit" the car.
Keep it up! (Can't wait to see the movie, downloading it as I write this)
TheShaddix
12-28-2004, 05:49 PM
This little animation has nothing to do with the final piece.
Emperor: Thats true. The env. is a lil bit "not done" yet. We are working on it almost every day, but that threedy battle kind of slowed me down.
Sniper: That is one detailed ass reply there, man. I really appreciate you spending time. I can say for sure that if i do that hydrolics thing ever again, then ill make it look right and use all the suggestions youve just mentioned. See, the thing about the tail light is that there were two objects of that right light there. I found that out after i rendered 210 frames of that nonsense. This animation is just another test. Next time ill make sure it flaws as it should, without having to drag the slider all the time. I had doubts about posting this new anim. cuz i knew it was not good, but i only posted cuz of that hydrolics thing in the end.
P.S.: do i answer this 3 times , sniper?
wybl: which part ? IN the end, i had to animate the body and the wheels separately. You wont see anything futuristic here, mate. I hate movies that are too hard-to believe, so now i have a chance to animate it myself and ill make sure the cars dont fly 5 ft above the road at the railroad crossing (yes, there will be one).
Renzsu: render times vary a lot. Usually it takes 10-15 min per frame + 10 min shadow pass, but sometimes it just gets too outrageous and takes 25 min (interior shots, close-ups). The reason being is the meshsmooth applied to the car. See, there are many objects that are merged together for an easier access to them (ex. the interior plastic parts are one object, etc.) So all those objects are assigned a meshsmooth of 1, and most of them are at 2 (same in 3dmax also if you ask), so you can imagine all those details, plus a lot of meshsmooth (ull think 2 and 1 is nothing, but you have to consider that the wire is heavy as hell there). The total polycount is a lot more than a mil for sure.
szyszek80: Ok, i partially agree with you, man. But you have to think that some people might like it (i do). The wing is only for this animation, and it's supposed to make the car look as confident as it's opponent, the ferrari. I put Nos in it; i put that wing on it; ill prolly even cut a hole in the hood and put some kind of a blower there (just kiddin, dont go away yet, saying theshaddix is a tastless dude). Sometimes the wing looks really damn cool, actually. I changed the material to CF (carbon fiber), so now it looks a lot better. Ill have to show u some hires shots from that lil animation u saw, but with silver paint. When i talked about style to you, i meant the rims and stuff. I spent about 3 hours modeling that wing and i kind of dont want to just hit "delete" just yet, you know ? Ill show you a good shot where that wing looks good (if it still doesnt, then i dunno what to tell u).
As for the ferrari: i want to animate it too, but i just dont know what to do with it just yet. See, i want to show you all another animation to at least show you that the final piece wont suck as much, but i bet Simon will think again that all i do is render my car, animate it and show it off instead of working as a team and have equal respect for his car also. With that in mind, i think im gonna think of something and animate his car this time. See, i cant have a camera inside the car yet (while its moving) because id have to have 2 separate cameras for the clip, meaning id have to render the outside footage first and then switch to the cockpit camera, you know ? Unless im totally wrong here and someone else has a better idea of how to bing the camera to the car while its moving and unbind it when you dont need to show the interior.
Sniper™
12-28-2004, 07:40 PM
Sorry about the 3 reply's I didnt read that my first 5 post's would have to be moderated. So I posted it didnt seem to work so i tried again and again and again...lol
Was Rendering with max at the same time and it was taking all my memory so I wasnt really sure if that was causeing it to not work.
Sorry again...Cant wait to see another video..
Luke...
SimonGibson
12-30-2004, 01:55 AM
Here is the latest TEST animation. This time with the Ferrari. We have to remind you this is a TEST (because people thought the mercedes test was part of the final animation).
Enjoy...
>>>>>>>>>>>> (http://simongibson.goldystuff.co.uk/merfer/ANIMATION_TEST_2.mov) TEST ANIMATION 2, GO GET IT!!<<<<<<<<<<<< (http://simongibson.goldystuff.co.uk/merfer/ANIMATION_TEST_2.mov)
We are in need of a few highly talented individuals to be part of our team; people who know how to model efficiently to both impress and be practical for our scene.
For those who are interested, hit me up at simon_gibson_1985@hotmail.com or alternatively private message me on cgtalk, and I will provide you with more information.
PS the car paint changes colour, because we can ;)
marque-pierre
12-30-2004, 02:19 AM
Looks great Simon!
FireEyeC
12-30-2004, 03:55 AM
Dude I'm speechless, those models are freaking amazing...my jaw literally dropped
ace4016
12-30-2004, 05:23 AM
Both cars look great. Just finish watching both animations. it might just be me but in the SL500 the leather looks fake compared to the rest car. Looks like the interior to the ferrari isnt finsihed either but thats just maps and all. Doesn't look like theres anything to critique about the modeling.
karabo
12-30-2004, 06:21 AM
We are in need of a few highly talented individuals to be part of our team; people who know how to model efficiently to both impress and be practical for our scene.
For those who are interested, hit me up at simon_gibson_1985@hotmail.com or alternatively private message me on cgtalk, and I will provide you with more information.
PS the car paint changes colour, because we can ;)
Man, I would love to join you guys but I'm already workin on my own short film for school. I would have been all over this if I had the time. This project is turning out excellent.
Sniper™
12-30-2004, 08:23 AM
Just watched the new vid. Nice.
I like the colour change too makes it look like a ferarri ad or something.
In regards to needing help. I cant model well enough to help you out. But earlier in this thread you were asking for some help with rigging the cars. Ive made some really nice rigs for cars. With full hydraulic suspension steering and everything all controlled by sliders. So if you still need some help with that im offering.
Ill do up a small animation with a low poly car tonight to show you.
Great work....
Luke...
ingoStudio
12-30-2004, 08:51 AM
WOOOOW! Excellent! Look soo real. Animations are the best.
Its beautiful. As said. But does any1 know where i can find a good tutorial for riggin a car in 3ds max?
About the help you need: I would love to, but i dont know if i have the skills and time...
Keep it up!!!
We are in need of a few highly talented individuals to be part of our team; people who know how to model efficiently to both impress and be practical for our scene.
For those who are interested, hit me up at simon_gibson_1985@hotmail.com or alternatively private message me on cgtalk, and I will provide you with more information.
I'd really like to join, but I'm so busy those days, argh!
Well, anyways, can't wait to c this short finished, so...bye ;D
Ollarin
12-30-2004, 09:46 AM
Amazing. Simply amazing. :eek:
WOoOoOoOoT its amazing!!! :) Incredible Work! Congratz!
insseuv
12-30-2004, 11:25 AM
Excellent FX on camera when moving, i like it, bravo !! :thumbsup:
szyszek80
12-30-2004, 11:38 AM
I'd love to watch the movie, but none of my programs support the format .mov.
Is it possible to save it in a different format anyone?
DarkTure
12-30-2004, 11:54 AM
I'd love to watch the movie, but none of my programs support the format .mov.
?
Mabye its time to download quicktime? :P
Anyway, super cool cars. Everything looks great!
Zeicon
01-06-2005, 08:25 AM
I bet the race is gonna end in a tie/draw because none of you guys want your car to lose :> Otherwise... great work... looking forward to see the race anyway.
mjamelsadiq
01-06-2005, 01:13 PM
but u r spending more time on environment take a live shot make it fast
more u spend time u feel bore to continue .....................?
u r on half way:thumbsup:
TheShaddix
01-08-2005, 08:27 AM
Thanks for everybody's feedback. Just writing this to tell you all that we (me, simon, supra and some other peeps) are working on the environment and the vehicles for it. I will post some flicks of it in a day or 2. We have a lot of new things , as well as the whole scenario has been completely changed. So, it used to be a "mountain road" race, but now the action takes place on a 6 lane highway (like a real one). THe main inspiration is NFSU2, but i'm trying to have as much originality as possible (althought i'd rather aim for realism instead of being original). SOme people were kind enough to send us their cars, which you all know for sure (ChesterLM and his audi sportsback and JeffDux with his tuned nissan). Most of my time these couple days was taken by those 2 cars (texturing + modifying the meshes). Supra87 is occupied with the building of some scene stuff. There is gonna be a semi present, made by Simon, which will be carrying his wrecked ferrari to a junk yard , haha (just joking, simon, dont be jumpin me on msn for this).
As for the help offer, well, as i see it, answer this : whats the point of saying "id like to, but im busy ?" Just dont say anything if u are busy. We are asking for help, not for excuses, come on now!!!
Sniper: thanks, man, but the stuff is rigged already. We need help with modeling.
Zeicon: keep dreaming, mate. Simon just finished installing a new spoiler, so he's gonna win i think.
mjamdslkflkariowe: ill try to post some progress, yo. A live shot of what, man ? A mountain road ? Aight, im on it. Cool idea.
SimonGibson
01-08-2005, 02:02 PM
Heres an update with some of the traffic vehicles:
http://simongibson.goldystuff.co.uk/merfer/96.jpg
Audi :
modeling by ChesterLM
Rendering by TheShaddix
350z:
Modeling by Jeff Dux
Additional modeling by The Shaddix
Rendering by The Shaddix
Enviroment
Modeling and Texturing by The Shaddix
Volvo Truck and trailer:
Modeling by Simon Gibson
(awaiting textures).
Thanks,
Simon
that 350 looks awesome :)
Raytrace_Man
01-08-2005, 03:30 PM
Will we hear the radio thumping when the race is on...
Dang nice work there. Super professional...loads of talent. I want to see your motion, camera, DP, and directoral skills.
Way to go...Are you going to have people in the cars. If you are modeling the gear-shift, I imagine you will show a tense "shifting" sequence.
Nice..
--Ray
MartenU
01-08-2005, 03:57 PM
That 350z is a traffic vehicle?
FerryvD
01-08-2005, 04:50 PM
OMG this is going to be so cool
Jeff Dux
01-08-2005, 06:09 PM
Awesome pic you made here. I really like what you guys have done to my 350z although the rear wing is a bit to high for my taste. But the rims look awesome!! I love this pic. I just cant stop watching it:bounce:
Sniper™
01-08-2005, 06:10 PM
Ok cool Shaddix.
Unless you want a concept jet car :D I dont really have any detailed models..
Will have a Datsun 1600 with an SR20DET motor in it sometime soon but. Would probly make a good traffic car. Let me know if you want it.
That 350z looks awsome. Your renders are incredible...
Luke...
kevindowns
01-08-2005, 06:56 PM
This crit is usless to you but its breathtaking.
:thumbsup: :thumbsup: :thumbsup: :love: :thumbsup: :thumbsup: :thumbsup:
I would love to make some scenery but my experience would just bring it all down.
Skatcher
01-08-2005, 11:00 PM
first off, VERY NICE WORK:thumbsup: those are probably some of the best cars i ve seen if not the best, again, very nice work :)
keep it up,and good luck
btw wt software are you using? 3dsmax or lightwave?
Gremlin
01-08-2005, 11:13 PM
Is it possible for 80% through the race, a lamborghini just sort of randomly appears and wins the race? lol.
anywho, the progress is looking ridiculous. I--I can't wait.:scream:
RusMan
01-09-2005, 07:59 AM
This is so NIIIICe, I love those models and animation looks pretty goood.
You're gonna need some serious rendering power to render the whole animation.:thumbsup:
kevindowns
01-09-2005, 10:14 AM
Why not have normal cars on the streets so that the racing cars look so much better than the rest. So they stick out.
TeeWorks
01-09-2005, 11:05 AM
oh wooow, thats tight, how do you achive that the environment makes the cars look so real!!!? its awsome work! :) (how often did this word fall in this thread? *harrharr*)
greetings
TeeWorks
paraglidepip
01-09-2005, 12:35 PM
freakin amazing...cant wait to see it finished!
impulseone
01-10-2005, 09:29 AM
Hi! I've been following your thread for a while and I would really like to join your team.
I think I could handle any sort of building or other inorganic stuff...I sent you an e-mail-dunno if you got it so I thought I'd post here to make sure...
hope to hear from you soon..
TheShaddix
01-10-2005, 10:46 AM
raytrace_man: yes, simon made a character already ( i just need to rig it somehow, gotta learn that asap).
Yes, the 350 is a traffic car. Dont worry, u wont be confused.
Jeff Dux: glad u like it, yo. Ill fix the spoiler. Actually, u do that since u have the fixed model now!
Sniper: Cool cool, lets use ur whip. Thanks for the feedback also. Are the jet engines and ur datsun coming in one package ? I mean, should i add another 5 lanes to the highway ?
kevindowns: look, even though ur name says ...downs... it doesnt mean u cant model a building or 2. Hit me up via msn and we can discuss this more.
skatcher: Simon and supra are using max for modeling (for the scene), im using xsi.
Gremlin: dunno what you want me to say. You are not making any sense, man. A lamborgini? Where did that come from ? If there is a lambo, itll be another traffic vehicle. The whole idea was and is to have the 2 main cars racing in a semi-realistic envoronment, not a bunch of cars racing. Plus, why would a lambo win ? Just cuz it's faster ? The winning-losing situation is in my hands right now, unless i get bribed :P
kevindowns: we will from now on. You are right. Too many sports vehicles already.
TeeWorks: to me it doesnt look real yet, man. Im gonna kill myself working on the renders but damn, ill never stay happy with the same rendering approach. I try different things every time. That nissan render doesnt look real to me, cuz ive seen too many real pictures of cars lately. It's cool, ya, but real ? Nah, man, wake up. See, once ur standards grow, u look at ur old renders (even 2 days old) and say it's s*t, cuz you see things totally different. You ask urself why u used to like it ? But the thing is that it was good for u once, just not anymo. The point is not to think u get the best renders u can get and keep improving it until u get to the point where real just doesnt cut it anymore, so then comes "cool" and you start working on stylizing your car, you know . Maybe that's just me, but i wont think different tho.
impulseone: thats great. Of course u can help. I wont say no to anyone who is offering help. I didnt get any emails, but thats cuz my IE is actin up.
For anyone who is willing to help with the modeling of the scene, hit me up via MSN: xphoeniix@hotmail.com
Ull be credited well. I dont ask for help not givin anything back, so if you help, ull get rewarded.
Here are a couple new flicks of the benz:
http://onemotionstudios.com/showcase/.jpg
http://onemotionstudios.com/showcase/90.jpg
Hi-Res . Shaded
http://onemotionstudios.com/showcase/shadedx1.jpg
here is an old render, if anyone like it. Cuz i do. Something about it just looks cool i think.
http://onemotionstudios.com/showcase/metallic_flakes.jpg
For the wires, check my sl500 thread.
Simon, dont think im featuring my car here. I just dont have anything else to show right now, so i just wanted to keep this thread updated a lil.
SimonGibson
01-10-2005, 01:11 PM
Hehe , man its all cool and you know it ;)
Spirit2029
01-11-2005, 05:13 AM
well I just joined the gang to help em out, so everyone keep us motivated
regards
spirit2029
just amazing work ,the quality is as good as it gets ...waiting for all those updates:bounce:
FSGFX
01-12-2005, 12:08 AM
Guys - this is simply amazing.
I am really looking forward to seeing this finished.
But I have one small question:
What is that 3rd foot pedal on the left for?
Since the Sl500 has an automatic gear it can't be the clutch? :)
I am currently working on my own car-project. But unfortunately it is a concept car, so it wouldn't suit your needs.
But I have an old Ferrari Enzo - tell me if you could use it.
And one last question:
I am doing my concept car in XSI - it is my first project with XSI and I am having troubles with materials - maybe you can give me a hint for the car material or show me some pics of your render tree - would be great.
good look - i'll certainly be watching this thread
Flo
FSGFX
01-12-2005, 07:51 AM
This is simply amazing,
I'm really looking farward to seeing this finished.
I am currently working on my own car project, but unfortunately it is a concept car and would'nt suit your needs.
But I have a VW Passat and a Ferrari Enzo - tell me if you like one.
I am doing my first car in XSI, and I am having troubles with materials.
Maybe you can give my a little hint, or show me pics of your render tree - would be great.
One more small question:
The Benz has got 3 foot pedals.
Since the SL500 has automatic gear, it can't be the clutch - so what is it for? :)
Good Luck
I certainly will watch this thread
Flo
TeeWorks
01-13-2005, 08:48 PM
all right man, ok, its everyones own thing how he thinks of realism, yes, your render is not "real" ...but more realistic then the most i've seen in 3d :) ,know what i mean? thats why i said "real"
by the way, nice PS2 controller ;D ...and to let you know, its damn realistic, i think you now that *GGG* :buttrock:
greets
Tee
TheShaddix
01-14-2005, 07:28 AM
Some progress. C&C are welcome.
http://onemotionstudios.com/showcase/102.jpg
http://onemotionstudios.com/showcase/104.jpg
For those who want to be part of the project, let me know, because we still do need some help.
pyroskat
01-14-2005, 07:41 AM
simply amazing. i can't see the videos on the computer that i am now, but for the pictures this looks fantastic, superb, and amazing. hope that i can see the videos soon. really good work. simple one question, how many polys have one of this "little" cars? and how you see this on the viewports? because this amount of detail is....... well superb. how people on the project for now? really i apreciate the work you have here.
the image of this street remembers me the scene of matrix where the trailer collapses......
well sorry for my english
RusMan
01-14-2005, 08:08 AM
The environments looks very realistic.!!!
I like the glowing brakes on that Z:buttrock:
Youth
01-14-2005, 08:44 AM
Hi dude! I'm your FAN :)
Guybrush
01-14-2005, 10:02 AM
looking very good TheShaddix, but i have some crits, first is your illumination but i suspect u havent spend much time on it by now, but about the textures: the street looks concrete, not asphalt, the overall look of your textures is equal, u cant spot many details on the textures, just a overall noise. and about the disc brakes on your nissan, i think they should be more orange. Good work dud
AndreasMartin
01-14-2005, 01:03 PM
No question guys, this is realy great.
Car models are looking good, environment is getting better and better and textures of street and environment are great.
What about a storyboard? Do u guys have something to show? For such a professional looking project you should provide us with the storyboard info and scribbels / pre renderings :).
keep on racing :twisted:
SimonGibson
01-14-2005, 01:40 PM
In 2 weeks after i finish the last of my university assignments we'll be cranking up production of this project! As far as storyboard is concerned, we won't reveal anything about it yet. We are just trying to nail down the scenes so far and get the vehicles and other objects we need in place. This project is huge and requires alot of work, very rewarding tho. The Shaddix is a most encouraging person.
Danny1000
01-18-2005, 10:29 AM
@0verfl0w:
The 3rd pedal on the left is for the parking breakes.
Looking forward to seeing the animation!
--
Danny1000
TheShaddix
01-19-2005, 05:58 AM
Ill answer all the questions next time (it's kind of late here).
Here are some new flicks:
http://mgriffey.rex3d.net/114.jpg
http://mgriffey.rex3d.net/112.jpg
http://mgriffey.rex3d.net/113.jpg
Sniper™
01-19-2005, 07:53 AM
oooohh yea love the white benz. Nice renders.
Chrome wheels on the benz look much better too..
Luke...
deadline
01-19-2005, 08:04 AM
what are those 20s? ;)
great job.. trully..
TeeWorks
01-19-2005, 09:40 AM
eehaa... i see, u got the fantastic gallardo, too :) :thumbsup:
...white... another color which fits perfectly to the SL!!
Greets
TeeWorks
M@DM@X
01-19-2005, 03:55 PM
this is just amazng, if i could model like that i would ask to join in in 5 seconds flat cause this sort of thing can generate alot of publicity for a 3d modeler.
i cant wait to see the finished animation its gonna rock
FerryvD
01-19-2005, 05:37 PM
I absolutly love that white SL that looks just perfect.
pyroskat
01-19-2005, 08:04 PM
NICE!, i see two errors on the first of the three new images. one is the ferrary windowns, is like the blur wall doesnt blurred on the windows (i dont know if you understandme, only see the wall behind the windows of the ferrari). and the logo on the wells arent blurry too.
SimonGibson
01-19-2005, 08:18 PM
These are only teasers. Not final images, but thanks for you taking the time to crit..
Zeicon
01-22-2005, 05:33 PM
Who donated the lambo? FerryD?
Maybe I should also donate my Mclaren F1 when it's done lol... nah just kidding... I guess you have enough cars already... i
is the lambo going to be in the final piece?
FerryvD
01-22-2005, 05:37 PM
Who donated the lambo? FerryD?
Maybe I should also donate my Mclaren F1 when it's done lol... nah just kidding... I guess you have enough cars already... i
is the lambo going to be in the final piece?
no it's not my lambo. But i'll take that as a compliment :)
Zeicon
01-22-2005, 05:42 PM
Well I have only seen a small thumbnail of yours... looks good though. They are gallardos both of them right? The murcielago has wider headlights as far as I remember...
system
01-22-2005, 07:05 PM
NIce work, but can you show us that ferrrari a little bit more?
TheShaddix
01-24-2005, 05:17 AM
Creative: No storyboard. It'll be a pure improvisation. No point in a storyboard for this kind of thing, man.
Guybrush: thx for the comments, mate. Same as you, i'm trying to improve every aspect of the scene, so i'd rather you gimme some more time to work on it. I show the pics only to keep the thread updated and all these ppl interested. That glow on the nissan was done for fun. I think your trees should be more green :) Yo, just kidding, please dont change them. R you working on your project alone ?
Youth: i havent heard from u in a week, man. Whats happening ?
RusMan: you are welcome to add your touch to the envoronment any time, u know.
pyroskat: each car is approx. 20 -50 k poly, incl. the wheels. We have a lot of ppl on the project, but the thing is that only some of them are actually doing what they said they were going to do. About 15 people on the project, but only about 7 or so are working on something, while the rest is either bullshittin us or else (saying they dont have time and such). Tell me , why would ppl hit me up saying they wanna help and when i tell them what needs to be done, they say "oh, im busy now, but the week after next i will have time to work on some of it). Well, i take this thing seriously and i dont need anybody with that kind of dedication. For those who really wanna help, hit me up. For those who just want their name in the credits, please, dont waste our time.
The lambo was donated by Exidge (http://cgtalk.com/showthread.php?t=199114&highlight=gallardo)
He's also helping a lot with the project (modeling some scenery stuff).
There are a lot of people who've been helping out, the names of which will be mentioned when i show the work they've done.
The lambo is a traffic car, thus it won't be racing, BUT, i'm thinking about having it crash into a wall or something. Since it's such a fast car, it wouldn't make sense if it were racing.
system, mate, the reason why im showing my car is obvious. It's my car and im trying to improve the scene settings, so i choose my car to be the lab rat. If you had 2 cars, yours and someone else's, wouldn't you rather want to render your car a bit more ?
Simon doesnt ask me to render his car, so i let it slide. Plus i rendered a little animation with it, in case u dunno. Ill see what i can do about rendering some more views of it.
Madmax: you can join in. You dont have to model cars , yo. There is stuff like environmental structures that need to be modeled. Saying you cant wait to see this finished is not really helpful. We've just started it.
deadline
01-24-2005, 06:06 AM
well the models look great.. amazing renders and everything... but now comes the hard part. :applause: !!! Animation !!! :applause:
i searched the thread and only saw one movie link (and it didn't work)...
do u have anything animated?
Guybrush
01-24-2005, 10:58 AM
R you working on your project alone ?
yes dude, i like to work alone :)...it isnt that big project so i would need help, and theres no hurry, perhaps some day when i create a complete track i´ll ask for some help.
And i really think u should do a storyboard, there´s no kind of thing that wouldnt improve with a storyboard, study films, some games cinematics...mix all the information from what u see and create a story and imagine the best shots to show that, u could i´ven save some time on the modelling part, perhaps u are doing some stuff now that wont be seen after.
TheShaddix
01-28-2005, 01:37 PM
http://simongibson.goldyserver.co.uk//merfer/125.jpg
http://simongibson.goldyserver.co.uk//merfer/126.jpg
http://simongibson.goldyserver.co.uk//merfer/127.jpg
http://simongibson.goldyserver.co.uk//merfer/128.jpg
http://simongibson.goldyserver.co.uk//merfer/129.jpg
The Audi A8 was made by Sunqian.
The gallardo was made by Exidge.
Be aware that the highway is not fully modeled yet. Me and Waqar (i dunno his cgtalk name) are building a highway system part by part, then puttin it all together. It's not textured yet either. Only showing these pics so you can see our progress.
SimonReeves
01-28-2005, 01:48 PM
nice one boss, good update, but please use area lights [or at least at the end ;)]
Zeicon
01-28-2005, 05:20 PM
awesome :Z
M@DM@X
01-28-2005, 05:56 PM
Madmax: you can join in. You dont have to model cars , yo. There is stuff like environmental structures that need to be modeled. Saying you cant wait to see this finished is not really helpful. We've just started it.
evan tho you have just started with this it still looks great, and i like i said in my last post i cant wait to see it finished. even if it takes awhile this is still going to be a killer animation!!
asylum24
01-28-2005, 05:59 PM
looks great but i would love to see a night time race, rather than day... I know taht means a lot of lighting work, but you would also be able to hide somethings...but it looks great as a day one too. keep up the great work
the environments looking alright.cars look good..
Looking cool... Have you seen Getaway in Stockholm videos? They might be good for some inspiration. I like the detail of your car models, you should get an M3 csl in there.
TeeWorks
01-28-2005, 08:18 PM
if u have one u can send it to him instantly :D :D ;)
shaddix... another part of hard work done... and its badazz style !!! up to next part :D
Rikaro
01-28-2005, 08:50 PM
lookiin bad ass!!!
ace4016
01-28-2005, 09:11 PM
Looking pretty good, hope the race is as good as the models and textures. I am just curious, how did you create the highway? Its pretty big, it looks like. Did you guys model a bunch of peices and stick them together?
apekki
01-28-2005, 09:39 PM
It's so fooking crazy, can't wait to see the final pic. I especially love the mercedes, it's amazing how you can do so many great renders of a one car. :)
Btw. what kind of environmet you are going to do to highwayscene? Or are going just a leave that plane there? But anyways, it looks good...
87Supra
01-30-2005, 03:02 AM
And i really think u should do a storyboard, there´s no kind of thing that wouldnt improve with a storyboard, study films, some games cinematics...mix all the information from what u see and create a story and imagine the best shots to show that, u could i´ven save some time on the modelling part, perhaps u are doing some stuff now that wont be seen after.
I agree completely. A story board would only make the end product better not to mention how much better the work flow would be. Also, with multiple people working it gives a better understanding for all which results in getting the proper pieces model right the first time.
Keep up the good work.
Blake
impulseone
01-30-2005, 11:27 PM
Hi all!!
I've been working on modelling the environment for the harbor scene...I'ts all very WIP so take that into consideration.. Comments, ideas, crits welcome..
LeonardoSchubert
01-31-2005, 02:54 AM
Awsome work guys... I really like the first bridge that TheShaddix post in the fist pic... Hopefully you will have a spot to place a nice modern bridge (maybe at the last scene :applause: )!!
Take a look at some of Calatrava bridges for inspiration :thumbsup: http://www.calatrava.com (http://www.calatrava.com/)
I would also agree with many others... you guys need a storyboard. (have you seen Need for speed high skates... In the beginning when the porsche lines up with a rice out honda civic at the traffic light and when the light turns green the honda breaks down and a whole bunche of cool cars start coming fron behind, well an idea could be something similar were the ferrari and the 350Z start the video... The 350Z breaks down rightaway and the SL500 take the ferrari by surprice..... But I'm sure you could come up with something even better)
I (personally) would not use too many SuperStar cars in the background (like the gallardo and such).
Last but not least
(Personal opinion... no need to get angry... )
I have to agree with one of the first post about the spoiler on the SL500... It reminds me of one of those "The fast and The Furious" movies. I haven't seen too many rich people spending $90k in a SL500 and then opening holes in the trunk to place a $49.95 double deck spoiler on it. :shrug:
This type of things seen to fit better in family sedans cars where people try to make them appear as some type of sport car.
So, I am glad you took it out in the last renderings, it looks much better IMO
BTW where are you located?? the first pic in pg 7 reminds me of Roman acuaducts.
leo
RusMan
01-31-2005, 06:47 AM
Thats a purry funny video you posted, some nice ricers there:twisted:
Guybrush
01-31-2005, 09:25 AM
the harbor scene looks very nice, congratz...i always love industrial enviroments
LeonardoSchubert
01-31-2005, 02:18 PM
Thats a purry funny video you posted, some nice ricers there:twisted:
RusMan, I decided to take the video out becuase it's not my thread and it won't help much in the development of this video scene.
leo
TheShaddix
02-01-2005, 07:27 AM
simon.reeves: why should i use area lights ? To make the shadows smooth ? If yes, then i dont want that. Give me a better reason.
asylum24: yea, a night scene would be cool, but we are going for a day time race.
troy: ill try to get that car. Depends on how nice the owner of it will is.
ace: its not hard to model stuff like that, but it's very time-consuming. Texturing stull like that takes more time than modeling it (at least for me).
apekki: some ppl are working on the envrironment stuff (so am i). Ull see a test animation soon. I just dont want to make another crappy test animation like before. I have to have the highway area ready for it.
supra: man, weve talked about this , havent we ? I dont even know why some of you keep mentioning it. What happened to your sense of improvisation ? I dont wanna plan anything. Im gonna do the best i can when it comes to the final part. It will not be something u just watch and forget, i hope. Even if it means ill have to spend a whole week just to animate 10 seconds of it.
1eo: Ok, no more spoiler. It was gone before you mentioned it. I dont understand why you have to talk about something that isnt there.
The thing about those SuperStar cars as you call them is that i cant just say NO to the ppl that give them to me. The only cars we cant use is concept cars.
TheShaddix
02-01-2005, 10:08 AM
http://simongibson.goldyserver.co.uk//merfer/133.jpg
http://simongibson.goldyserver.co.uk//merfer/132.jpg
http://simongibson.goldyserver.co.uk//merfer/134.jpg
dangerous_me
02-01-2005, 12:35 PM
Whooaaa! Nice work...
:)
Zeicon
02-03-2005, 07:16 AM
Looking good. Keep posting.
TheShaddix quote:
supra: man, weve talked about this , havent we ? I dont even know why some of you keep mentioning it. What happened to your sense of improvisation ? I dont wanna plan anything.
It's called laziness :>
Ah well, it's probably going to rock anyway...
FSGFX
02-03-2005, 01:58 PM
great work...
..you mentioned earlier that something was modeled in 3Ds Max but rendered in XSI.
Whats the best way to transfer models from Max to Xsi (I tried the 3Ds Plugin for XSI, but some meshes are invesible)
Maybe you can give me a hint.
Yours,
Flo
TheShaddix
02-03-2005, 02:56 PM
zeicon, its called shut up and let me do my work, mate. Every time i open this thread i expect a comment like urs. All i wanna do is show my progress and just get back to work. Your comment is exactly what i dont wanna see. Damn it, man, instead of saying bullshit give me an interesting idea or something. Im open to any ideas (only for the environment though). What exactly is the point of ur post ? Absolutely irrotating. It's just like that guy who's been modeling a 3d female model and everybody just kept saying "oh, i dont believe this is ur first model". About 20 ppl said that. Imagine how sick he was of that. You and the other peeps are doin the exact same thing. The best comment i ever got in this thread was from guybrush- he at least explained to me why i should have a storyboard. The rest of you keep saying "storyboard" without even being specific. Let me put it this way: if you dont have any good ideas, or if you wanna call me lazy, dont post ! If i were lazy, then there wouldnt be any progress from me.
Overfl0w: the best way is to use that dotxsi plugin for max; export it as .xsi (uncheck "triangulate" tho);
Zeicon
02-03-2005, 03:55 PM
What's up with the attitude? I did actually compliment your work.
First of all, this is a public forum, yet you act as if I have entered your personal property or something. You say you expect comments like this... then why do you not just ignore them and get on with your work. It was not really meant as an insult... hence the big smiley. I do not see why I have to put up a bunch of reasons when they have already been stated and btw. are completely obvious. Why are you being so damn touchy?
"if you wanna call me lazy, dont post"
If I wanna call you lazy, I call you lazy. End of story. Now get on with your work. Maybe you will actually get to finish this one... *cough* porsche tutorial *cough*.
TheShaddix
02-03-2005, 04:51 PM
Ok, fine. That was a smiley. Whatever , dude. You dindt have to mention my tutorial tho. In future ull make it more obvious that u are kidding. I find that s*t offensive, especially when you are talkin to a dude that considers 3d the most important thing in life. I think my tutorial is complete enough to help you start your own car, isnt it ? The reason why you had to bring it up was because you had to use something against me in this argument. That's weak. Read thru my tutorial and tell me why exactly did I need to finish the car ? The only thing i didnt do was the spoiler. If that makes me a person who tends to leave stuff behind unfinished, then i should just relearn maya, install it again and model the damn spoiler, true ? If you cant build a car based on the techniques i included in the tut., then you need something more than a tutorial. I wrote a free tutorial for the ppl that already knew the basics of nurbs (even said it on the first page). There were people that dindt like it, and the people that thought i really did contribute to the community. You are one of those peeps who are never satisfied. Read this and try not to let your hands type another reply, because this thread is gonna turn into something it shouldnt be.
KaDDD
02-03-2005, 05:27 PM
yessssssss!! !! !
very impressive modeling ! ! i 'm speekless about your render !!
amazing job !! really amazing and very realistic environement . . ..
it's certainly one of the most geat production vehicule cg
perfect........
SimonReeves
02-03-2005, 05:32 PM
simon.reeves: why should i use area lights ? To make the shadows smooth ? If yes, then i dont want that. Give me a better reason.
I only say it because area shadows produce realistic shadows from sunlight, so shadows far away will give soft shadows and things close to the gound will have nice sharp ones
just a friendly piece of advice.....
EricCartman
02-04-2005, 09:48 AM
TheShaddix,
Great job so far but you need to calm down.
Also when Simon mentioned Area shadows, you jumped all over him for not stating why and yet you wrote a tutorial where people need basic knowledge to complete a project.
To me knowing what area shadows are and do is as basic as it gets.
This will be one kick ass project but don't let it run your life.
TheShaddix
02-04-2005, 01:22 PM
I asked him because he said "area lights", not "shadows". I have a lot of "sky" lights and one sun light in the scene, so i was confused what lights to make area lights and what not. But Ill use his advice for sure. I took a special shaddix chill pill, so im calming down as we speak. Ill try to post some new flicks soon tho.
SimonReeves
02-04-2005, 02:13 PM
thats the spirit
c0rtex
02-05-2005, 01:38 PM
I'm like dying for this!
webhead
02-05-2005, 06:50 PM
Not sure what I can say that hasn't already been said, however, I am amazed at the scope of this whole thing. Wonderful work so far, really!
I hope when the animation is done that it will post it in a quicktime format I can view. My computer handles most without a problem, but I couldn't get it to see your early test for some reason. It wouldn't play on my Mac. Very dissapointing! Will definately be watching you guys progress. Keep at it! :thumbsup:
shaddix bro,just work and don't be angry of 'empty' comments.. (you know what i'm talking about),it's not much good for your health to reply to all decoys and jealous ones... ;) just focus on your ideas and keep up a good work,cause i know,when final piece comes,it'll be simply flawless and be sure,it'll be not one of those kind of anims 'i saw,but i don't remember' .. so,just work and don't be vain angry,'bad ones' will be here unfortunatelly forever.. i'm your rooter,i don't wanna be disappointed in the end (cause "it's enough,i'm out of my mind" situation can comes when you'll still listen to that violators).. just keep it up!
[TOY]Snoop
02-05-2005, 10:32 PM
Shaddix, I just wanted to say what a lovely project u got here. All looks very well.
It's good to see the progression u guys are making, sign of high motivation :)
Keep on truckin' ,
- Peter -
Did anyone told You thay You guys ARE INSANE!! :D
GrEaT work - :bowdown: - I really hope You will finish it.
The tutorial looks nice, I think I will give nurbs second chance.
TheShaddix
02-06-2005, 12:06 AM
webhead: yes, most definately itll be quicktime. Those early anims aint sh*t, so hold on till u see the third one.
furo, man, whats happening with you ? You kind of disappeared :\
Those people will never understand why i sometimes post "real" comments in someone's thread. You know me, so you dont doubt my actions, but those fools dunno me. They prolly think im some kid who sits at home all day and talks sh*t on ppl. That's what it seems like , but if they take some time to read it again and understand what it's really supposed to mean, then theyll see they shouldnt jump in blaming me for saying it, like that custom viper thread. You know how it is, man.
Snoop: From now on i wanna post more progress if i can. i wish you ppl would gimme some ideas and stuff like Dux does.
P.S.: i dont reply to comments like "nice" and "awesome" not because i dont like them, but because i think its silly to reply to those, and it's silly to say those too without giving me at least something that i can use to better the scene.
yeah shaddix,i know you and that was the reason,i posted such comment here,public,cause that stuff made me angry too.. and i just agree with everything you said,cause i'm sure that's the main,that's the stuff what counts.. so,it's not needed to talk more about it here,i hope ppl we're talking about will sometime understand,how it all works and what focused critique means. and,about my disappear. uhm,don't worry,i was just working on something 'paid' so no communication instrument was in usage since now... i'll talk to you later via msn,all that i wanted to say i said in previous post,so i hope,it'll help to effect an adjustment your thread here.. and i wish you again, keep it up...
shadowkeeper
02-06-2005, 03:35 AM
The thing about those SuperStar cars as you call them is that i cant just say NO to the ppl that give them to me. The only cars we cant use is concept cars.
I'm curious to know why you can't use concept cars on your project. I'm was planning to join the preojec If I fininish the 4z-xr in time but I was shock with that statement :hmm:
I see that there is at least one guy arround here looking for troubles and messing with other guys's thread. :hmm:
TheShaddix
02-06-2005, 04:05 AM
el_shadow: mate, why r you being like this now ? First you tell me you understand my posts and sh*t, and now i hear this stuff from you. If you really think so, then you are contradictin urself big time. It's not my fault that we cannot use any concept cars, mate. I said no concept cars because i take this project seriously and there is a lot of ppl involved at this point, so ive got to at least keep this somewhat stable ideawise. If we needed a concept car, i would have asked spirit for his. If you are upset about this stuff, then dont act like you suddenly dont like me anymore just because i made that statement (cuz if u dont, then dont say "shaddix, i understand you"). If you want to help on this thing, then let me know.
TeknoMaeg
02-06-2005, 06:02 AM
Ima have to agree with Racer. The SL is good, but it's not even an AMG that one, just an SL 500. and even if it were say, the SL 65 amg, would still loose. Mercedes is just not in the same league as say, ferrari, or lamborgini, or bugati or whatever. Close, but not close enough.
Especially since they're racing on a straight road, so it's all about acceleration and speed.
Tiz true but you have to keep in mind there is a much broader aftermarket for Mercedes than for Ferrari... a 800HP SL600 isn't as rare as one would think and with the SL500 being a V8 any knuckle head tuner can do some head/rotating assembly work to double the horsepower... the computer might hate you for it but the car would rip ass... I'd say with a tuned SL500 and a stock Scaglietti... it's pretty even. :)
shadowkeeper
02-06-2005, 01:22 PM
Hmmm.... Looks like there is a misunderstood. TheShaddix, mate: I'm not pissed of with that statement. Maybe I didn't use the correct wordsd to express myself. I was just curious to know why you couldn't use concepts on this preject. I didn't know if you explained it before. That's why I asked. Sorry for this inconvinience. I do understand you and now I know the reason for you not to use concept cars. Thanks for the explaination. It's fair enough :thumbsup:
I'll see if I can give you some help on the environment or in other part of the project.
mihkeltt
02-06-2005, 05:47 PM
i guess everyone has seen at least one movie where there are speeding cars and all the sudden there's one of those "omg-there's-a-lady-with-a-pram-crossing-the-street-and-she-can't-see-us-coming" scenes. would be cool to see some of that kind in this project but i doubt it'll happen cause it's mainly highways as far as i've seen so far. but - just a suggestion.
LeonardoSchubert
02-06-2005, 06:16 PM
Tiz true but you have to keep in mind there is a much broader aftermarket for Mercedes than for Ferrari... a 800HP SL600 isn't as rare as one would think and with the SL500 being a V8 any knuckle head tuner can do some head/rotating assembly work to double the horsepower... the computer might hate you for it but the car would rip ass... I'd say with a tuned SL500 and a stock Scaglietti... it's pretty even. :)
TeknoMaeg,
Could you please show me some of those sl500 with head work and rot. assembly making double of their HP???
Thanks! :thumbsup:
Voluntas
02-06-2005, 08:32 PM
I would really like to help you with modeling. It just looks really great what you (two) have accomplished. I watched the little movie. And ic what you are trying to build right now. If you ask me. It's SuperB. BUt there is a tiny problem. I do have a great will (like my name :P) but i'm not really experienced with, well, i use 3d max (studio 7). I made some things... but i really never made a whole car. (*bang*). So i wont be of any use when i walk behind.
So it would be really appreciated if you (The Shaddix, i'm talking about) could give me some good strong advice. Not like just go and practise. But like, you should start with that car and go on with that goal and certainly use that tutorial.(something like that :P)
I'm not a person that will stop very fast, if there is a problem i wont hang with my head down, the opposite , i will try to fix it, in other words i'm really motifated (hope correct spelled).
One goal I already have is that i will try to make a more realistic image than that one as my bg. (the mercedes sl500 on the bridge .SuperB) And i will accomplish that goal. No matter how.
But first things first. (after this splendid story. :P) I need (want) to get better at 3d max studio. And i think youre the man to go to for some good advice.
I would say, "Show me the stuff!" (youre reply will do also of course). :)
TheShaddix
02-07-2005, 07:47 AM
Here is what me and my team have by far.
I hope to hear some feedback (not like "nice" or "looks pretty good"). If you like it, look at it and dont say "cool" please, because it will not help me to advance. Id like to hear things like "model a building like this" or "add this here", you know ?
http://simongibson.goldyserver.co.uk//merfer/138.jpg
http://simongibson.goldyserver.co.uk//merfer/139.jpg
http://simongibson.goldyserver.co.uk//merfer/140.jpg
http://simongibson.goldyserver.co.uk//merfer/141.jpg
http://simongibson.goldyserver.co.uk//merfer/142.jpg
Special thanks to teeworks for volunteering to help with the project. He modeled those buildings. Also, thanks to waqar (not sure what your cgtalk name is, man) for some additional buildings.
I'm currently working on a new car with simon (yes, hes still here, reenergized and askldfjkls *** !) and sunqian (the owner of that A8). The new car is a Ferrari Modena 360, which will replace the scaglietti (dont ask why).
Teknomaeg: do you really care which car is faster ? All i care about is the animation itself. Which ever car wins. You forget one thing: what if one of the cars wont even make it to the finish line ? Plus the scaglietti is officially gone.
el_shadow: ok, man. Catch me on msn if you want to help.
mihkeltt: "not-a-bad-f*n-idea-mate". If you provide me with that "lady", ill do it.
Voluntas: Why not ? I can help you, sure. I dunno you, but since you say you will not give up, ill do my best. But you gonna have to endure my ways of teaching, bro. If you dont know the basics, then you are better off starting that LionTR tutorial. But if you know the basics, holla at me.
ace4016
02-07-2005, 08:14 AM
From the angles I see, i think your are going to need mroe building to fill up gaps between the close buildings, but not as close as the current buildings, maybe farther back. I am use to miami highways and usually when you see buidlings like that you are downtown miami and that is where the buildings are close otgether and only seperate for streets and small buildings. It is really just a suggestion; the large gaps between the buildings just look weird to me. You could layout fake streets and fill in the parts that do not have streets with buildings, only where needed of course. I just think the big gaps between the buidlings should be smaller. If you have plans to add more buildings to fill in the space or have a reason or whatever for the gaps, then ignore what I said.
I'm sure your not done with the texturing, so i won't comment on that yet. For now all I see a bit weird is just the building spacing.
TeknoMaeg
02-07-2005, 08:23 AM
Teknomaeg: do you really care which car is faster ? All i care about is the animation itself. Which ever car wins. You forget one thing: what if one of the cars wont even make it to the finish line ? Plus the scaglietti is officially gone.
I had noticed alot of debate on what car would win... thought I'd throw in my two cents and since the Scaglietti is now gone it is a null issue... I can't comment on your work other than the "cool" or "awesomes" you already get... I saw something to comment on thus my fingers went to work. Besides... I'm a tuner by heart so such statements and debates on car performance are my forte... :)
dodoman
02-07-2005, 12:50 PM
hey there shaddix, finally ive surfaced here on cgtalk, this is my nick here, now u wont have to write a long line "Waqar, dunno what his name on cgtalk is" again and again :) also do tell me any other buildings to work on, if theyre needed at the mo.
also, this placements of buildings is just for some renders rite...
Voluntas
02-07-2005, 02:28 PM
I want to help in (almost) anyway. I know that you must have enough reference pics but some more could not do any damage i would say. Hope they are good.
http://home.wanadoo.nl/h.gaastra/support/support_road.jpg
(telephone lines or posts are easy to make, (i suppose...) and do make the 'view' more realistic. just suggestions)
and some more ...
bridgeview (http://home.wanadoo.nl/h.gaastra/support/support_bridgeview.jpg)
building (http://home.wanadoo.nl/h.gaastra/support/support_building.jpg)
flat (http://home.wanadoo.nl/h.gaastra/support/support_flat.jpg)
street (http://home.wanadoo.nl/h.gaastra/support/support_street.jpg)
policecar (http://home.wanadoo.nl/h.gaastra/support/support_policecar.jpg)
And i will do that tut (LionTR) for the experience. The good news is that I will be free next week for a week. (not sure when but free :)). And that means i can help alot.
Of course i do not want to walk in the way, like you need more time to explain all things to me and you wont get further. PLease tell me when i'm walking in the way.
And i suppose that if i can help with modeling i will first do some small things.
Second last; i'm new to modeling so thats already walking behind and i'm totally new to working together with such things. Maybe you could tell me what stuff you use to communicate. Like msn messenger and total commander to send files .. something like that.
Last thingy, if i made something and it looks horrible (not my intensions of course) or it does not fit the 'view' (scene), just tell me right away (np with me). I do not want to screw up the creation.
Thanks for reply btw. I will pm you shortly and lets see if i can be of some good help.
Regards,
Voluntas
[TOY]Snoop
02-07-2005, 02:46 PM
Here some tips (maybe u allready know them but here I go anyway):
- Buildings that are far from the mainroad are easily made out of a simple box. No hires objects needed.
- Don't model to much that isn't in the cameraview once u start animating. The storyboard
could help u in a big way.
- Are there gonna be cops that will chase these cars? Would be nice to see cops in a +500bhp car hehe.
- in the far distance u could put some pictures of buildings on a single plane, no one will see it and it renders very fast.
- Are u going to render the animations in different layers (road, buildings, cars all seperated)? Will save time when u have to rerender things.
PS: A car that would outrun all of these would be a Supra TT ;)
mswehli
02-07-2005, 05:32 PM
Hey. well just have a few comments.
f-irst, the grain on the concrete (like on the building in the first picture, and on the right of the Z4 in the last one) look abit big. Makes it look as if it's a small model sort of. like you're looking at concrete from close.
-Just my personal opinion, but i think on the rolls royce, that you should leave the original rolls royce rims on it. Looks alot classier, and rolls royce cars are ment to be classy. just my opinion ofcourse.
-Living in england, not sure how highways are in america, but i just think that the rails (in the RR renders) shouldn't be chromed. It puts too much reflection in the scene, with all the shiny cars and buildings and all.
Well, as for ideas for things that i think would look nice:
-You ever seen Bad Boys 2? well know how in the car chase scene theres a truck, carrying all those cars, and then they start falling off the back, and they are dodging them? well i think that would look pretty nice for a race. except, have it hit a racer or 2. would be a good way to get rid of them?
-Also in 2 Fast 2 Furious, know that part where the mustang tries to go between the tankers, and then it taps one of the tankers, and skids a little, and the tankers back wheels go over the front of the car, crashing it?
-If one of the cars could fly off the bridge, into the lake, and have the camera angle inside the car, so that you see it in first person, and see it right until it hits the water.
-If you are going to have the cars loaded with nitros (seeing those tanks in the SL) would be nice if you see the driver press the nitrous button, then have one of those scenes where you see it's journey to the engine and then outside the exhaust, and then the camera turns around, and you see the car speed off (maybe even speed right into a poll, for a little humor).
Not sure if you would have time/energy to put any of those into the animation, but i think it would look pretty nice.
Oh, as for the story line, i personally think seeing how it's not a full lengthed motion picture, would be nicer without one. More suprises that way, So everything builds off everything else. Usually a more realistic story that way.
Well once again, just my opinion, and don't go get angry if you think i said anything stupid, just trying to help.
vegass
02-07-2005, 05:44 PM
If you are going to have the cars loaded with nitros (seeing those tanks in the SL) would be nice if you see the driver press the nitrous button, then have one of those scenes where you see it's journey to the engine and then outside the exhaust, and then the camera turns around, and you see the car speed off
Yeah, that's great idea...
Coaster
02-07-2005, 06:07 PM
Maybe the scene needs some more colour, most of the cars are black or silver, some sandy tones in the road or concrete would help, or an early evening sky tinting everything with slightly warmer hues. Have you tryed any environment fog in the render? it might help with scale and atmosphere?
3d123
02-07-2005, 06:12 PM
hi, i like the look of it so far, this is my idea but i think it might be hard to make but maybe part of a lane closed for construction work with cones around it?
MisterE
02-07-2005, 07:53 PM
I hope to hear some feedback (not like "nice" or "looks pretty good"). If you like it, look at it and dont say "cool" please, because it will not help me to advance. Id like to hear things like "model a building like this" or "add this here", you know ?
Hey Shaddix. I've followed your Mercedes WIP thread, and now following this one, and thought it would be a good time to make some suggestions.
In terms of a "cool" looking building, I always thought the new World Trade Center crystal-like designs were unique. It would be interesting seeing it (or a variation) modeled in 3D before they actually build it. Here are some ref's:
http://www.daniel-libeskind.com/press/pressimages.html
Also, the Library Tower in Los Angeles (the one that looks like an old fashioned soda bottle w/ the cap on top) has a unique and distinct design as well.
http://www.budowle.pl/budowle/grafika/ameryka_polnocna/library_tower_3.jpg
Here are some more misc. references:
http://you-are-here.com/skyscraper/index.html
http://www.aisc.org/Content/NavigationMenu/Steel_Solutions_Center/Resources/Top_10_Lists/Bobbi_Marstellars_Top_Ten_Skyscrapers/Bobbi_Marstellars_Top_Ten_Skyscrapers.htm
http://www.digital-images.net/Gallery/Scenic/BunkerHill/body_bunkerhill.html
For the actual racing scenes, have you seen Mission: Impossible 2? When Tom Cruise/Ethan is chasing after Thandie Newton's character, Nayah, on the mountain side roads, he clips her tail and starts a small chain reaction that leads to both their cars spinning around (all in slow-mo), all on the edge of the road, until finally her car goes halfway off the edge. The way it's shot and edited together makes the scene really beautiful but also thrilling at the same time.
It would be cool to do something similar, but instead of having one of the cars about to fall off the cliff side, maybe have it crash into the guardrail and start another chain reaction of events leading to some crazy swerves by other cars trying to get around! Or other cars crashing off into each other.
Well, that's about all I can think of at the moment. I hope I was able to help you along the way of making a cool animation. :thumbsup:
elemoum
02-07-2005, 08:03 PM
Nice Project! Very Nice!!!
Tee...hätts mir ruhig bescheid sagen können, dass du hier mitmachst ;)
Könnte meinen murcielago natürlich auch zur Verfügung stellen.
TheShaddix
02-08-2005, 12:45 AM
ace4016: We will build some streets. The placement of the buildings is temporary.
waqar (devil unleashed), ill talk to u on msn.
voluntas: thanks for those flicks. I wanted to have a police car in the scene. Ill prolly make the gallardo a police car. Sure you can help. Ill read all your suggestions again and use some of them. Hit me up on msn so we can discuss this further.
Snoop: all those buildings are simple boxes, some of them have some additional pillars tho.
The animation will be rendered in 2 layers (as ive been rendering it since i started this thing). One layer is the dirtmap (ambient occlusion) layer and the other is the rest.
the thing about using planes for distant shots is that i want to create a 3d city and when i render it from the top view ull see simple planes and stuff. I dont think itll be an issue if i use simple boxes.
mswehli: not sure about the grain. What res r u using ?
The RR is not mine and i cant change the rims, plus i wouldnt do it even if i could. Its your taste, mate. I cant listen to every person's taste and change everything they told me to.
Those ideas are cool, but it's all about hittin one of the race cars, why ? Those cars are not piece of shit civics to have them fly into a lake or smash them with a truck.
I have a nitros button installed, so itll be seen for sure.
Coaster: the problem is that when i use more colors everything looks like a cartoon. That bmw was orange and i changed it to black cuz it spoiled the whole look of the scene.
Ill use fog if it looks good.
3d123: the next update will include what you said. Thanks for the idea.
rockymaru: i appreciate those links. I bookmarked most of them. The biggest problem right now is we want to model a lot but just cant do it that fast because modeling that stuff is not hard, but texturing it is a beatchh. Im not home right now so i have to be brief. Dont think im ignoring the rest of ur ideas, man. Ive read it all.
bugmen0t
02-09-2005, 01:02 AM
Shaddix,
I'm not even sure how I came across this post but I have some experience in modelling, rendering and animation so I thought I throw a few suggestions for you to use or ignore:
First, nice Car models are very good, environs pretty good too (and I'm guessing you are spending more time on those now).
Not sure how you have rendered - I'm a LW man myself and I am not sure if these are HDR renders. Some of them do a look a litte 'flat' suggesting that they aren't. Some over-bright reflections with a little bleed would add to the realism, also there is quite a bit of chrome and rounded corners on these vehicles so there should be some point speculars - glint at certain angles etc.
When cars are stationary, the tyres depress slightly at the bottom under the weight of the car. Once they start rotating, the centripital force pushes them in out so if you could model the tyres seperately for stationary and motion...
I realise this is showcasing the cars first and foremost, but as nice you as want to make them, not even a car fresh from the factory is perfectly clean. Try discolouring the exhause and wheel chrome slightly, have some insects hitting the windscreen, rear window heating element, perhaps the odd chip of paint off the bumper.
Have some small stones on the road kicked up as the cars drive past.
Heat haze rising from the tarmac.
I have other thoughts, but I am acutely aware that I haven't seen your vid or read every single post on here (sorry).
My last thought is only for if you plan to have footage from inside the vehicles (I'm guessing yes though). You have to show engine/road vibration. Better still, the effect of engine and road vibration on the exposure per frame on a real video camera. It looks something like three-five frames blurred to one static. Hard to explain so I'll just say get hold of "Days of Thunder", fast forward through the homoeroticism and Top Gun plagiarism to the parts when he is driving and looks in his rear view mirror - you will see what I mean!
Good work and good luck.
SG
GaNNEl
02-09-2005, 02:05 AM
Yeah, I've been around this thread, (great work so far), but never posted until I realized that: OMG NO "PIMPED" CARS AROUND HERE!!! I mean your benz has Nitro and 21 inches rims whatever ... but what about some crazy, fancy paiting, Neon lights, super Stereo, lcd monitors with play station 2 inside... (well your benz has one but maybe ... an Xbox?)... I mean you can "pimp" a normal car with your skills and that would be great... For example: what about a Mazda 6 or a mazda 3? but really pimped out Yeahhh man ! or a typical Honda Civic... With all those... "things" you know? That a pimped car carries, or maybe even FURO'S H2 pimped out to hell!. Well just an idea... Want to see mazda 6 full pimped out hehehe With neon lights, spoiler, super bumper, audio etc etc... against all those benz, ferraris, etc ... Well I think it will add some touch... just an idea. Oh and btw: If you need some sounds, or remixing musik I can give you a hand... When I have some free time cuz right now university kills me!
Oh another btw: IF someone just talked about what I said... Don't even listen to me, I don´t like to read much!
Sniper™
02-09-2005, 07:38 AM
GaNNEl why would you ruin an animation with some nice classy cars like benz and Ferrari by putting some ricers with neons in there??? The 350z is nice, with a nice body kit. But a mazda 6 or 3??? these arent even performance cars... My mum drives a Mazda 6...
Coming along very well Shaddix. A Gallardo police car would be very nice.
I got Max 7 up and running now and have a bit of spare time so I should be able to get some stuff exported to XSI for you. I think im about due to make another set of wheels.
Luke....
ftorrev
02-09-2005, 08:26 AM
Are u sure that it isn't a PHOTO? :thumbsup:
Really its a fine work. Congratulations.
anthonymcgrath
02-09-2005, 09:14 AM
Hey Shaddix,
Had a read thru this thread from start to finish pretty much (might have skipped a few "niiiice" n "awesomes!!" ) not gonna spit nonsense on yer rendering - you n your team know damn well what your doing! Just gonna chuck a story idea in the air here for you - if its been posted previously then apologies. Its pretty much shorthand as I'm at work too!
-At present it looks like the road surrounded by buildings. Maybe try incorporating a short cut for one of the motors - say through a Mall or something! You could even have a cleaner emptying the bins or picking a piece of trash up off the floor only to have the SL500 blitz by and the backdraft knocks his carefully picked up litter everywhere hehe! you might not even have to incorporate a dude - just a bin full of rubbish or a window shattering from the sound? Give your animators a bit of a fun challenge!
-Obligatory bullet-time shot has to be done!
-More just a quick shot but maybe have a car run over the camera and the camera gets caught up in the tye spinning frantically before being left on the ground as the car blasts away from it.
-Broken road sections to hop
-Like the Stallone film 'Driven' you could have a scene with the car flying underneath a row of trucks parked up or better still blitzing past a cafe and the back draft knocks a heap of parked up Harleys and performance bikes over!
-Police speed camera not even picking them up they're going so fast or picking up nothing but a smudge of colours
just a few idea-ettes dude - keep at it!
ant
newcastle
uk
ps: Awesome! *insert bouncing smiley thingy here and mug of beer smiley*
Hey Shaddix,
-More just a quick shot but maybe have a car run over the camera and the camera gets caught up in the tye spinning frantically before being left on the ground as the car blasts away from it.
I that would be an awesome shot at a really fast paced part of the video, just at the apex of the corner or something :)
ryusen
02-09-2005, 02:11 PM
first off, good job.. i really envy you guys..
secondly, maybe i missed it but, is there a tunnel somewhere..? if there isn't maybe one wouldn't hurt.. and maybe you can make your cars pass in front of a speeding train.. hehehe.. just a suggestion..
and is it me or the sky looks a bit lowres?
rhino23
02-10-2005, 07:27 PM
I've been following this thing for quite awhile and thought I would toss in an idea or two...
Have you thought about adding a bike? I've been watching a lot of underground racing and there is always some guy on a bike with balls bigger than his brains. What if there is a bike minding his business and when the cars roar pass he decides he wants in on the action and to show off too. Maybe he catches up and starts doing some crazy tricks has his few seconds of fame and then bites it. Just a suggestion...
I also like ryusen's tunnel idea, that could make for some sweet visuals.
Maybe I missed it, but what's the proposed run time?
Lastly, I would love to help you guys in anyway I can. I'm not much of a modeler but I can help with the animation, and also with any photoshop or post work that needs done. I have a good deal of free time that I could devote, and while I may not be the most experienced or skilled guy out there yet, I am very reliable for what I commit to. Keep up the inspiring work! http://cgtalk.com/images/smilies/buttrock.gif
xsi-soldier
02-10-2005, 10:15 PM
WOW
Fantastic work guys:eek:
ive only been using xsi a few months and havent had any training with any other app. I'd be very happy if i could produce work of such a high standard.
keep up the good work
shadowkeeper
02-10-2005, 11:35 PM
WOW
Fantastic work guys:eek:
ive only been using xsi a few months and havent had any training with any other app. I'd be very happy if i could produce work of such a high standard.
keep up the good work
I guess you alread should know that TheShaddix hates replies like this one.
If you want post a comment, make sure it will help him to improve the project.
Pasanen
02-10-2005, 11:44 PM
I guess you should already know that Shaddix doesn't own this board, and people are allowed to post comments they want.
And what's the point post any real criticism when he doesn't listen them anyway. He just keeps telling how good he is and how bad everybody else and work are.
So if he doesn't want comments why the hell he is posting his work here. Just keep it in your hard disk so you don't have to afraid that somebody says something "bad" about your model, and you have to start crying.
exidge
02-11-2005, 09:31 AM
Get real , go and play with dolls. Or you still wan't to save tha world?
you ppl are jealous or what? let 'em work on this master piece and if you're trying to bring their work down,just do not post...
anthonymcgrath
02-11-2005, 09:45 AM
guys guys! Look theres a billion and 1 threads on this site all with car WIPs and heaven knows what else - hell - if you wanna post up nonsense like this then just private msg each other but lets try and keep it all off this thread eh as its probably the hottest bit of work on display on this site at present. Hell - for some first posts it doesn't display a huge amount of maturity and its starting to look like a lycos forum with 3d images in places - letting the appeal of this site down in the process.
Shaddix doesn't seem to be too fond of 'awesomes' so thats fine by me and lots of others but lets not start a block war over it all and respect the mans wishes as he's kind enough to share his work with us all. The man is after concepts and ideas as its very clear him and his team know what they're doing with the visual side of it all.
cheers ppl - lets keep ideas comin for him!
ant
newcastle
uk
ps - you can add plenty of awesomes to my car wip if you want hahaha! :p
pps - sorry Furo - just noticed this post came after yours and isn't aimed at your sensible self!
Awsome! Oh you were all thinking it.. :D
TheShaddix
02-11-2005, 07:00 PM
Hello, thanks for all these ideas. Ive read them all, and yes, i do listen to them. It just doesnt take 1-2 days to realize ideas like that. Some people are building a construction site, just like 3d123 mentioned. Me and sunqian also have to get this modena done so we will at least have that part done. I work on the scene every day and i must say that it's not easy to find motivation when you spend about half a day just telling the people who are helping you what to do. You may say "oh, shaddix, wtf, they are helping you and you dont appreciate that?" Yes, i appreciate all the help i get, but ive realized that the more people involved in something the less you are interested in it. I wish there was another "shaddix", for real. You would be seeing a lot more updates that way.
bugmen0t: I dont think you gonna be able to see any bugs on cars when its animated at 500x300 res. Im working on the environment now. These are neither HDR renders nor FG or GI. I used to use FG, but found out that i could get good results without it not having to have 25 min per frame times. Now it's 20 min (at 1024x768). That RR phantom render, it would take about 10-15 min at 500x300 res. About that camera shaking effect - for sure, thatll be there. This idea has been with me since my first animation of the benz.
About the tires: mate, those are low profile tires. You cant really see any depression effect in them in real life. While stock tires (which i should have on some cars) they have that depression thing happenin. Also, if i have to depress the tires, it wont be hard to animate that effect since i use textures for tire treads (for traffic vehicles).
I'm trying to get this highway part somewhat finished so i can animate another test animation (this time it wont be a 5 second bs animation).
GaNNEI: lets say, if you find a mazda 6 all pimped out the way you like, ill take it. But this animation is not about the traffic cars. Judging by your post, looks like you just want to see some fun stuff. My idea is to make this a more realistic, physically correct race + animation.
Sniper: Havent seen you online lately. Hit me up.
ftorrev: i dunno. I think i accidently posted a photo again :(
anthonymcgrath: Thats a nice idea. A lot has to be done to realize that one. The city is going to have streets and stuff, but for one of the cars to meet with a cleaner's trash ill have to build another exit and take that car thru the city, right ? Ill have to think about this.
I dont think those cars are gonna be able to squeeze underneath a row of trucks (maybe the modena will). This idea is good for that harbor area we are working on. There will be trucks and helicopters (hopefully) and ships and stuff.
ryusen: there is a tunnel in the beginning of the scene. There will also be mini tunnels along the way. The sky is kind of hires, but not hires enough. Itll be fixed in the next update.
rhino23: to add a bike ill need a rider for it. I need him rigged too. Since ill have to have a driver for the main cars too, ill have to learn how to rig characters. So...we'll see about bikes. It's a cool idea tho. If anyone want to help on this idea, pls hit me up on msn (must have a character, preferrably a female one).
xsi-soldier: ok, thanks.
el_shadow: that's true. It's not that i hate replies like that tho. It's just that i think they serve no purpose whatsoever. Im glad someone likes it, of course, but id rather hear some ideas (especially on the modeling part).
Pasasen: I dont own this board, and i dont want to own it. That sh*t you said about me not listening to the real criticism: that aint me. If its a good crit, ill always listen to it and fix whatever it says to fix, unless it goes against my ideas. Dude, come on. Why am i even replying to this ? 1 post ??? You just registered, fool. Look, you dont know me, i dunno you. Lets keep it at that. See, if i diss someone's work, in the end i say that ill help them with whatever i can to go past that "noob stage". But you just dissed me with no reason. What is it that you can offer to this board ? Your name ? Haha.
Ill post some updates soon.
I guess you alread should know that TheShaddix hates replies like this one.
If you want post a comment, make sure it will help him to improve the project.
Well, that's means he is not real Artist, Real Artists love to be glorify ;) and if that is not enough, try this: - all this silly "awsomes" and "incredibles" have one major purpose - they shoot Your thread up the list again and again so more and more peoples can read it and thanks to this You will recive more and more silly comments :D
Peace
TeknoMaeg
02-13-2005, 01:22 AM
Well, that's means he is not real Artist, Real Artists love to be glorify ;) and if that is not enough, try this: - all this silly "awsomes" and "incredibles" have one major purpose - they shoot Your thread up the list again and again so more and more peoples can read it and thanks to this You will recive more and more silly comments :D
Peace
Some of the best artists I know can't stand non-intellectual comments on their work... say you work on something for months or even years and some "bubba" comes in off the street as says, "dat dere is a purdy fruit bowl... gud job bub..."
Would you honestly consider that a constructive or even praise worthy comment? I think not... but yes... all those silly "****ING COOL!"s and "AWESOME DOOD!!"s do serve one purpose... popularity... other than that they are a waste of breath... well... finger movement anyways... :cheers:
MDB101
02-13-2005, 01:38 AM
Good modleing :) nice details on the car, My only critt though and its a small one, I dont see a tire valve on those tires, how are you supoosed to put air in there eh ? ;p
other then that its god :) I like it!
ThreeDeityMike
02-13-2005, 02:41 AM
Everything looks incredible, I'm excited to see it animated!
fabianloing
02-13-2005, 08:02 AM
AMAZING WORK!!
I have been following this thread, you made one of the best 3d car i have ever seen. hmm, i wish i can give suggestion, but i am new in here, but i really really love your work! Keep them coming! can't wait to see more!
-Fab
3ddavid
02-13-2005, 10:06 AM
WOWIE (if im alowed to say that!)
Well you mentioned that you are open to ideas so i figured i would contribute to this exelent project. If it has not earlier been mentioned i would like to see a sceen were there is a helicopter (police, or news) following the cars. THe camera coult be placed under the heli or maybe following it behind looking down. In this case though the animation team seem realy competent u could add some heat blur ;). Anyway i think this would look sweet and realistik seeing the cars swirl around zigzagging around cars from the top:)
deadline
02-13-2005, 06:22 PM
Backgrounds looks bad ass and I can't really find anything negative to say about the cars... its done perfect. But ones you start your animation... haha...
I will give you some critiques then!
kaisasose
02-13-2005, 07:16 PM
Been following this thread and I have to say, very nice work indeed.:bounce:
SNap007be
02-14-2005, 12:02 AM
Very nice indeed.
How do you make such a big project fit on one computer. I mean, I have a car with an interior on my computer opened in 3dsMax and everything moves really slow. Having a city like that would crash my computer 100 times. How can you open and work on animating all those polygons without making your PC crash (or move slow)? You have a special computer or something?
Thanks,
TheShaddix
02-14-2005, 12:20 AM
There will be a helicopter, yes, a ka-50. Also, i dont think i need any air valves. Too much on the plate to worry about some simple stuff like that.
modena engine (http://socoon.com/shaddix/146.jpg)
The engine is 95% done (not doing any bottom details). The rest of the car is being done by sunqian. Ill do the wheels too though, and some interior parts like the seats and the steering wheel. The rest is all his.
twisztdauthority
02-14-2005, 01:45 AM
WoW!, ive just read ur whole thread and i am very amazed. The work that goes into this is mind boggling. I wish i had your talent guys! I am a c4d 9 user and ive modeled some so so cars. I would love to help this project but im not sure if there is anything i can do except incourage you people. doing a great job.
ok now to the ideas:
im not sure, some of this stuff might of been mentioned before but ill jsut list out my ideas if its not to late.
-I really like the idea of the cop(s) it would be nice to see some crazy chase action here.
-I think it would be really cool to see some cars crash too, u dont really have to see the cars deform but something to the point to where the car swerves out of control and the camera goes into cockpit mode looking in the rearview window watching the car spin spin.
-A scene, maybe the factory/warehouse scence, it would be cool to have a puddle of water and a have the cars drive through it and have some water splash around. not sure how hard this would be to do
-I liked the idea of a contruction site that someone brought up, some orange barrels and cones woluld look pretty cool, and some bouncing off the fender of a car 2 maybe
--out of ideas for now but i am very interested and will keep an eye on this and post nay ideas i get--
good luck to all!
TeknoMaeg
02-14-2005, 03:25 AM
Very nice work on the engine Shaddix... You captured the detail Ferrari puts into their engines... I do have two questions though... the render is very soft... what program do you use (im sure it's been said somewhere) and what render plugin, if any do you use?
Other than that yu might want to add some shine to the aluminum parts of the intake and steel of the exhaust... Other than that... nothing else to say ATM.
mswehli
02-14-2005, 07:36 PM
TeknoMaeg vbmenu_register("postmenu_1964274", true); : ok, ya. that sort of outlook, is extremly snobish, and in my opinion, pretty much against the point of creating art. The main point of making something beautiful, isn't for you to enjoy, it's for everyone else to enjoy aswell. and it doesn't matter who says it, or how it's said, if someone says "aaaa, my name is bubbbaa. hahahahahahahahaha, and ooo, thats preddy" it's still a complement, and shows that someone enjoys your work, and should be taken as a compliment and that person should still be thanked. and if anyone complains about people appreciating thier work, then they are artistic snobs and alittle big headed, and forgetting that they didn't start off good.
SNap007be: you could just use layers? :) not sure what program you use, but in 3ds max, in the tool bar on the top, there is an icon, that looks like 3 blank white sheets, one ontop the other, with distance between each one (hard to explain). well, click on that. you then put certain objects into the layers you want, and then you can show and hide layers. pretty much the same as in photoshop if you use that.
vbmenu_register("postmenu_1964274", true);
Alles
02-14-2005, 09:23 PM
WOW mate awesome engine!
TeknoMaeg
02-15-2005, 02:28 AM
TeknoMaeg vbmenu_register("postmenu_1964274", true); : ok, ya. that sort of outlook, is extremly snobish, and in my opinion, pretty much against the point of creating art. The main point of making something beautiful, isn't for you to enjoy, it's for everyone else to enjoy aswell. and it doesn't matter who says it, or how it's said, if someone says "aaaa, my name is bubbbaa. hahahahahahahahaha, and ooo, thats preddy" it's still a complement, and shows that someone enjoys your work, and should be taken as a compliment and that person should still be thanked. and if anyone complains about people appreciating thier work, then they are artistic snobs and alittle big headed, and forgetting that they didn't start off good.
SNap007be: you could just use layers? :) not sure what program you use, but in 3ds max, in the tool bar on the top, there is an icon, that looks like 3 blank white sheets, one ontop the other, with distance between each one (hard to explain). well, click on that. you then put certain objects into the layers you want, and then you can show and hide layers. pretty much the same as in photoshop if you use that.
vbmenu_register("postmenu_1964274", true);
I'm not sure what you did her but I think yuo were trying to quote me... anyways yes it is a bit snobbish but although I am not a "great" 3D artist I can design and blueprint with the best of them so yes my views my be a bit "big headed" but keep in mind hearing the same thing over and over and over gets tiresome and although they do deserve a "thanks"... it's more the "wow that is perfect but I see something right here to make it better..." that we enjoy... I may not be at Shaddix and his crew's level but I can understand where he is coming from.
He does great work... I would love to have one of the cars so i can analyze it in detail that way I can reach his level or, dare I say, surpass it... but until then I have to learn by other means.
All i said is I can relate to why he would be aggitated by such comments... that is all.
TheShaddix
02-15-2005, 04:56 AM
TeknoMaeg: i dunno you, but i do appreciate that you are defending me here. Although i don't even know why everybody made it such a big deal when i said i was tired of "wow" and "awesome" comments. All i wanted to say was that i wanted some pro comments. Ill be honest, if there was a better place than cgtalk, id never post here because i just do not get the feedback i really need here. See, i read all those ideas that people wrote and i just dont know what to say. It's like everyone wants to help and contribute, but some of those ideas are just plain nuts. WHen i said "i need some ideas" i was hoping to get some modeling ideas, but instead i got a bunch of animation ideas which in the end will be only words. See, if you give ideas, then make sure you are not just typing that stuff up like an essay for english. I have no choise but to think that these people just up and type whatever comes to mind and expect me to at least do something similar to what they say, and if i dont, then someone comes along and says that i dont listen to ideas and im an irrogant f*k and im not an artist. Well, hell, if you (KDW) think so, dont say it here, because when you say it in here i have no choise but to reply to your bullshit, then you reply back saying something even dumber. So the next day i wake up and i dont even want to open this damn thread nomo. And that's only because i realize that there will surely be another one of those dudes with 1-10 posts who got something to say. All i want to do is post my flicks up in here so that the people who are down and not inspired, who check this forum every hour for some inspiration (like me), will have something to look at. If not this thread, then what else ? This project has gathered together a lot of people and everyone seems to be interested in it (who wouldnt wanna see a CG race?).
Imma say this: i like any compliments i get. It was just so damn many of them that i had to say i needed some ideas. Then i started gettin a lot of ideas- got sick of those pretty fast too. There should be some soft of equilibrium here: ideas + comments + compliments. To be honest, i dont even want any of that. But since it cant be any other way id like you people to keep viewing the stuff i post and enjoying it. And if you dont like it, dont say nuttin. Period.
q_caio
02-15-2005, 05:11 AM
Hey Shaddix, I was woundering how do you do to make the asphalt texture go along the curves of the highway...? =( I always have serious problems doing streets... do you make the texture curved or is there another easyer way to do it??
By the way.... This animation promisses a lot!!! AMAZING WORK on the cars and on the scene too...
Thanks in advance
PS: Really need a help on this =/
Caio
TheShaddix
02-15-2005, 05:40 AM
I must reply asap ! Always glad to help with stuff like this.
I just took that piece of the road, selected the faces, copied it (duplicate polygons), then made it curvy manually, edge by edge (use a cylinder as ur reference to help you do it precisely). But in xsi there is an option called "contour stretch", which would work too, although it distorts the texture a little.
ace4016
02-15-2005, 06:41 AM
I'm not defending or going against anyone here but it's kind of hard to comment on the things you show when most of the time it looks like you can submit it as a final entry as is. If you need ideas about something in particular, then tell us exactly, there are plenty of ideas to put into this project (although i prefer a more simpler, classier project and follow that less is more). It's hard to give meaningful ideas if we don't know exaclty what you need. I think the two racing cars, the police car(s), and a helicopter with traffic and realistic highway conditions/traffic is all you need for a good race. If there is too much in the scene, it could take away from the main focus, which is the race. I wouldn't give animation tips/advice/ideas before the animation was even started since I can't see where you are. Modeling wise I think your jsut about done (maybe the buildings are left and the engine(s) your making). I would only advise on adding more cars if where ever the race starts seems too empty. Other then more buildings, the only structures that should be added is something relavent to the race such as some sort of obstacle; other then that I think your done modeling and should move on to making sure the textures for everything are perfect and finished then start working on the animation. I am sure that as you animate the race you may decide to take some things out that just seem unnnecassary and vice versa with adding things. Well, other then saying you can ignore everything I just said, I hope there are more updates coming soon, and if theres nothing to comment, as usual, even before your post asking for more critizism (sp?), I most likely will not reply.
anthonymcgrath
02-15-2005, 08:41 AM
I must reply asap ! Always glad to help with stuff like this.
I just took that piece of the road, selected the faces, copied it (duplicate polygons), then made it curvy manually, edge by edge (use a cylinder as ur reference to help you do it precisely). But in xsi there is an option called "contour stretch", which would work too, although it distorts the texture a little.
Isn't there also something called 'walking along the mesh' which does this kind of thing too? It might have been renamed in v4.2 tho but its definitely worth checking out Q_caio.
If you doing it in maya a good starting point to get nice laid out UV's is to extrude along a curve - you'll see the nurbs model is tesselated but it carries the UV co-ords from the nurbs
TeknoMaeg
02-15-2005, 12:11 PM
TeknoMaeg: i dunno you, but i do appreciate that you are defending me here. Although i don't even know why everybody made it such a big deal when i said i was tired of "wow" and "awesome" comments. All i wanted to say was that i wanted some pro comments. Ill be honest, if there was a better place than cgtalk, id never post here because i just do not get the feedback i really need here. See, i read all those ideas that people wrote and i just dont know what to say. It's like everyone wants to help and contribute, but some of those ideas are just plain nuts. WHen i said "i need some ideas" i was hoping to get some modeling ideas, but instead i got a bunch of animation ideas which in the end will be only words. See, if you give ideas, then make sure you are not just typing that stuff up like an essay for english. I have no choise but to think that these people just up and type whatever comes to mind and expect me to at least do something similar to what they say, and if i dont, then someone comes along and says that i dont listen to ideas and im an irrogant f*k and im not an artist. Well, hell, if you (KDW) think so, dont say it here, because when you say it in here i have no choise but to reply to your bullshit, then you reply back saying something even dumber. So the next day i wake up and i dont even want to open this damn thread nomo. And that's only because i realize that there will surely be another one of those dudes with 1-10 posts who got something to say. All i want to do is post my flicks up in here so that the people who are down and not inspired, who check this forum every hour for some inspiration (like me), will have something to look at. If not this thread, then what else ? This project has gathered together a lot of people and everyone seems to be interested in it (who wouldnt wanna see a CG race?).
Imma say this: i like any compliments i get. It was just so damn many of them that i had to say i needed some ideas. Then i started gettin a lot of ideas- got sick of those pretty fast too. There should be some soft of equilibrium here: ideas + comments + compliments. To be honest, i dont even want any of that. But since it cant be any other way id like you people to keep viewing the stuff i post and enjoying it. And if you dont like it, dont say nuttin. Period.
I you've seen with my WIP I am not as skilled of a modeller but one thing I can contribute is an eye for the masses (I'll explain later). If you're willing to hear me out send me a email... i'll communicate everything there.
webmaster@teknomaeg.741.com
...and im not an artist. Well, hell, if you (KDW) think so, dont say it here
Shaddix - There is an animal called "irony" but it seems to be at the edge of extincion on this forum. You really take this to seriously, at ease man. I DO think You are an artist, I was ironically commenting el_shadow's post. Sorry my intention wasn't obvious.
Like probably many people at this forum I don't know/care much about making photorealistic cars so I can't give You any usefull input. However I was really impressed by scope and quality of Your project and that's why You get my "awsome" and I can't see a sign -Do not "awsome" me- anywhere. That's it, let's hide the flamethrowers before it will become riddiculus.
TimMehmet
02-15-2005, 03:51 PM
Me and a few other guys attempted something exactly like this some time ago.... it kinda fell trhough though :(
You guys however are SERIOUSLY talented though... Your doing one fine job and I just cant wait to see it "finished"
coffeefery
02-15-2005, 04:39 PM
You know, the work that you guys make are really of very high quality. I really admire you guys for investing so much to make the project work.
However, honestly speaking, I'm also afraid that after all those great models and breathtaking textures are done, your project may (I only say 'may' because I haven't seen any of your animation yet) fall below expectations from your fans. Your project is ambitiously big and I really hope that the final piece is as exhilirating as when I first saw your rendered Benz and Ferrari. Therefore, I would like to make some suggestions that may help with your work:
1. I know that it could be difficult to apply this to your project but... emotion always rank first in a film, and story comes real close to it. If you have them, your project is halfway to success. If you don't have them, then the excellent technical stuff and great editing might help to make your project look good.
2. As your project looks as real as it can get to the real life counterparts, I do hope that the content for your final piece will be of a more serious content. Please do not add in things that may look cheesy or cliche, or contents that looks like it's being ripped off somewhere (not saying this to offend anyone who's offering suggestions that are meant to help the project, therefore, please do not get upset over my comments. We're all here to help and see that this project will be great. Thanks)
3. Have you guys ever seen the rendered intro of Ridge Racer, especially the one with the girl who broke her shoe while walking in a tunnel, and then a car passed by and picked her up? If not, I would suggest taking a look at it cause Namco did a great job with creating the whole scene of car racing on the streets, yet they were able to evoke the feeling of a story and emotion there (somehow, watching the environment images reminds me of the similarity of your work with Namco's Ridge Racer series, which I hope is a complement for you guys)
Lastly, I do hope that you guys will make a killer product that will make us weep. That'll be great. I really look forward to seeing the final piece done :)
GaNNEl
02-15-2005, 04:56 PM
There will be a helicopter, yes, a ka-50. Also, i dont think i need any air valves. Too much on the plate to worry about some simple stuff like that.
I can see you're adding a helicopter to the scene. May I suggest you some other Russian sexier helicopters? Well the Kamov ka-50 is sexy! But maybe consider a ka-52 (heavier, faster, etc)? Or what about the Mi-28 HAVOC, Personally I think it's the sexiest military chopper out there. Compare pictures, if you need some I will post them here.
anthonymcgrath
02-16-2005, 02:30 PM
Hi Shaddix, I was wondering if you could put some crit up on my skyline thread (located beneath anything I post up in that signature section). I've just restarted modelling it and I'd really appreciate your thoughts around some troubling areas such as the windshield pillars and how to approach the area where the rear clusters will be which need massive amounts of division to get a smooth round circle shape.
I see some people separate bits and other modellers keep them in the same mesh so just all round comments on what I've done and the new start I've made would be really appreciated.
thanks alot
ant
newcastle
uk
ps: any new animations to put up yet? itchin to see more!
TheShaddix
02-17-2005, 04:04 AM
ace4016: true. I think imma do that- finish it all up and start animatin.
Things are kind of slow because most of my free time i spend modeling the modena. Me and Sunqian are trying to make it as good as the benz, or better (even more detailed, like the seats and the engine and stuff, not just makin it to get it done, but to make it so we can just up and have 2 min of the animation just showing off those 2 cars, and then have them race-it's more interesting). As soon as i get good pics of the car, ill post them(i dont even have the actual car in my hands right now, just doing random parts).
anthonymcgrath: there is such a thing, but when i try it the texture gets distorted where the mesh is curvy. Whichever way works, all that matters is the result, right ?
coffeefery: for sure. You are right. But, how can i create a sense of emotion, mate? I wanted to collab with one dude and create a chick to drive the benz, but that dindt happen. I may find some time and model my own chick though, but that's not for sure because i want to finish this project as soon as possible and start animating it. I want to spend a lot of time animating it so that it'll be interesting to watch, not just cool. We will see.
If you could, id appreciate if u contacted me via msn and maybe we could work on the animation part together, cuz i agree with that u said. I want to hurry up and finish the modeling + texturing parts of the project:
GaNNEI: I think ka-52 is the best. Id model it but i only have the blueprints for ka-50 (if you can help me find them, ill model a ka-52). I hope uncle Dux will model the heli tho because there is a lot on the plate for me to just drop it and work on a helicopter.
anthonymcgrath: Ill give you some crits in a second.
New animations ? Yep ! murcielago vs. gallardo. It's another animation i did for fun. It's kind of short, but once again, it's just a test animation Numba 3 !.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>ANIMATION #3 (http://socoon.com/shaddix/lambo1.rar)<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Details :
The bridge was originally sketched by Dux, but then, based on his sketches, redesigned by Pyke to meet the requirements. I also added some details to it, and textured it. Those two lamborgini's are traffic cars, but i still wanted to animate them. Even though the race itself is sh*t, i wanted to work on the rendering itself. I did some posteffects in AE (specular light glow, blur). The main pass takes about 7-10 min to render, while the dirtmap pass (ambient occlusion) takes 3-7 min. The whole thing took 2 days to render (400 frames originally). The creators of those cars are Exidge (gallardo) and elemenT (murcielago). The music was added by elemenT later on (great job, man, it really adds a lot to it).
Id like you to watch it and not comment on anything yet, because i changed a few things in there that you might mention.
Ok, there is like 11+ pages and I dont' have time to read it ALL, and i scrubbed through most of the last 6 pages or so, and all I see are stills. Where is the link to the animation you have so far?
I would give you an honest critique (as requested), but can't find the video to critique.
Hey shads. Sorry i've been 'unreachable', just been rather snowed under here @ work. Ill try catch you on MSN tonight.
Downloading the anim now-all excited like. ;)
flam00
02-17-2005, 06:44 AM
Hey TheShaddix, verry nice job, only one thing, still don't get it with the camera movement, a bit to fast, i only hope you will fix it for your final animation...
ReXTR04
02-17-2005, 07:00 AM
great work, great render and music. camera was perfect until the cars move.when cars start to move ,they become umm.. how can i say... let's just say first part (when cars dont move) is better :).
second thing i will say is that i dont like the rims on the black car , but murcielago is perfect.
pls keep up with work.
Really nice. I like how the bridge looks. Any chance of getting some hi-res images?
anthonymcgrath
02-17-2005, 08:42 AM
anthonymcgrath: there is such a thing, but when i try it the texture gets distorted where the mesh is curvy. Whichever way works, all that matters is the result, right ?
amen to that - wish more people would think that way! :D
Id like you to watch it and not comment on anything yet, because i changed a few things in there that you might mention.
hmmm.. somehow I dont think this is gonna sink in with most bods hehehe! its that ol 'you missed a spot' whilst washing the car thing :p
FSGFX
02-17-2005, 10:02 AM
Hey Shaddix!
I have sent you a private message, but you didn't reply - maybe you just didn't get it.
Anyway, I have a finished VW Passat for you - if you are interested.
I think some "normal" street cars would make it look more realistic.
The only thing is - it's in MAX.
And a question:
You mentioned you don't use FG nor GI.
So you use a AO Pass - but how do you light your Normal Pass?
Voluntas
02-18-2005, 09:13 PM
The only thing is - it's in MAX.
You can convert it with the dotxsi plugin.
Download it (from http://sourceforge.net/projects/dotxsi4max/ for example) and put it in the plugin file of 3d max. After that, just open 3d max and the file (car) and export it in to a(n) .xsi file.
And when you send it to shaddix with msn or mail make sure you pack it. Pack it to a(n) .rar and it is like 4 times smaller (or something like that).
I hope this message was of any help.
uberIMAGE
02-19-2005, 01:47 AM
I haverecently started using Max. I have been doing any and all tutorials I can find. YOUR work is what I am striving for. Everything you have posted is absolutely amazing!!! I can't wait to see more.
twisztdauthority
02-19-2005, 02:17 AM
so how bout an update guys.. i wanna know how far you guys are... i wanna see some more beautiful cars!!! btw my audi A4 is coming long ill let ya know when im done and if ya want it.. its urs for the project.(c4d file)
Chhecker
02-19-2005, 11:08 AM
wow, very nice project. It´s really fantastic so far. I´m waiting for the final version of the movie.
shadowkeeper
02-19-2005, 01:03 PM
Hey! I'm not gonna lose my time answearing to what you said. I'm not like some of you that likes to mess with other guys thread. I said that because I noticed and read something that theshaddix wrote. If you guys didn't read it, your problem.
Let's just forget about this and keep this thread clean and alive.
TheShaddix: sorry for this little problem. seems to me that you had to answear some of their critics.
Keep up the good work. I have been very busy lately you know, school stuff,... etc.
I just whish to have more time to help you on the modeling.
I'll do my best :thumbsup:
GaNNEl
02-19-2005, 09:29 PM
Ok dude here you have, I know they look weird but you can mix the both blueprints and get something cool:
http://servicioinformativodocumental.com/AlejoIMG/ka-52b.jpg
Oh, and and are you going to model it with weapons? If so then you must add this little bird two AA-11 Archer missiles, and a pack of 20mm Rockets. Here is a pic of the missile because its impossible to find the blueprints. (I will have to go to Vikyr factory in Russia and steal the missile prints):
http://servicioinformativodocumental.com/AlejoIMG/aa-11.jpg
Ok and man can I make you change ur mind? MODEL the havoc!!! Here, if you change your mind here are the blueprints and some pics.
http://servicioinformativodocumental.com/AlejoIMG/havocb.gif
Here some pics, that show this heli is the sexiest out there:
http://servicioinformativodocumental.com/AlejoIMG/mi-28.jpg
Another one fully armed:
http://servicioinformativodocumental.com/AlejoIMG/havoc3.jpg
Flying...
http://servicioinformativodocumental.com/AlejoIMG/havoc4.jpg
And about the tuned cars, man here take a look at this pic and maybe you can model this car, or another car but you have to add at least one car tuned like this:
http://servicioinformativodocumental.com/AlejoIMG/skyline.jpg
Hope this helps you, and sorry for posting so many pics.
twisztdauthority
02-20-2005, 01:05 AM
ok i think GaNNEl is pushing it just a little to far....lets not focus to much on the helicopter, this is a car animation remember. Just wondering, why are you making a military helicopter, wouldnt it be better to have some type of police chopper(news chopper??) or something. sry i jsut dont see how the military chopper fits into this except for the wow factor. anyways animation#3 looks pretty cool. keep up the good work !
TheShaddix
02-20-2005, 08:43 AM
ganNei, man, as much as ppl think you went a lil overboard here, i actually do like this. You want me to model missiles? I might do that. But i wanted to put cameras instead of weapons tho. We will see. If someone wants to model that skyline for the scene, let me know.
Those helis are pure sex :P Im not sure about that one with one rotor tho. I like the ka-50 or 52 cuz they got 2 rotors = the sexiest , haha. Whats up with that word ? Are those helicopters really sexy or i just cant see it ??? Youve got crazy and interesting ideas, and the fact that u speak russian too (ur signature says : "look") i cant say u are crazy. By the way, do steal some blueprints :)
The rest of the ppl who replied: dont think im ignoring ur comments / crits / compliments - it's just that if i answer to more than 1 post then ill have to answer to all, and if i dont then ull consider me a prick or something, wont u ?
here is some progress: THe seats are completed. The engine is too (every visible part at least). Also, i got some progress from sunqian ! you will now have a chance to peep his work on this car.
MODENA
http://teknomaeg.741.com/174.jpg
ENGINE
http://teknomaeg.741.com/173.jpg
SEATS
http://teknomaeg.741.com/169.jpg
WHEEL (new rims - made by EXIDGE specifically for da benz)
http://teknomaeg.741.com/172.jpg
BENZ WITH RIMZ
http://teknomaeg.741.com/170.jpg
legolaz
02-20-2005, 10:32 AM
just cant't say anything!! You're , guys, freaks :D
shadowkeeper
02-20-2005, 11:20 AM
If someone wants to model that skyline for the scene, let me know.
I can make it if you want. I can hold on my curent concept to model this one and try to reach the other level (where I model everything I see), like you said on my thread.
Can I start?
and oh! I prefer the other rims you put on da Benz. they are more stylish :thumbsup:
The rims are sooo cool!!i like them very much!! :thumbsup:
The steering wheel is in a strange position if u look at the front wheel,they dont match ;)
illmatic
02-20-2005, 12:28 PM
Shaddix do you happen to have aim? Don't worry im not going to annoy the hell out of you because i like to learn on my own, but i have only been modling for like 4 days and Im building a car, got the blue prints and stuff just need help now
exidge
02-20-2005, 02:22 PM
I can make it if you want. I can hold on my curent concept to model this one and try to reach the other level (where I model everything I see), like you said on my thread.
Can I start?
I'm not shad but I think i can say that for him ... You don't have to ask .. if you want to help just do it , but model it stock at first.
ace4016
02-20-2005, 02:32 PM
Shaddix do you happen to have aim? Don't worry im not going to annoy the hell out of you because i like to learn on my own, but i have only been modling for like 4 days and Im building a car, got the blue prints and stuff just need help now
Just for a speedier response, if you've only been modeling for 4 days and need help, I think LionTR's tutorial is for you. Even though it is max based, I am sure it can apply to other applications.
Here's the link if you decided to do the tutorial:
http://www.cgtalk.com/showthread.php?t=156460
magnumx2
02-20-2005, 03:53 PM
LOL at ace, soz but yeah, nice rims and everything itz jusr puuuuuuuuuurfect
btw:wise: the demon mazda is in the making:twisted:, c yaaaaaaaa:scream:
coffeefery
02-20-2005, 04:07 PM
Hi, Shaddix, sorry for the late reply. I'd be willing to help do some brainstorming on how to make your project evoke a story or emotion.
By the way, here's a link to show you what I mean:
http://www.gametrailers.com/player.php?id=4656&type=mov
It's Gran Turismo 4's intro opening. Hope you like it :)
dodoman
02-20-2005, 05:53 PM
The modena's coming along pretty good, how soon is it rolling out :)
btw, the vw beetles ready, msg me when u can import it, more buildings coming soon...
TheShaddix
02-20-2005, 08:21 PM
el_shadow: for sure , of course you can model it. But only if you are up to it and will finish it for sure. Also, do not model those rims and model a different body kit cuz if you can (or model that one if u want). Since it's expected to be "SUPER-TUNED and pimp" youll have to model some stuff like an audio system and all that.
LiOn: the wheel is correct. It's linked to the wheels so i turned the wheel to turn the wheels.
If you look at real cars and stuff (or if u drive), ull see it takes a lot of rotations to turn the wheels. So the wheel did about 3/4 rotations.
illmatic: you are better off with LionTR's tutorial. I cant help you since you just started 3d, man. Ima have to teach you the basics ? Why? There is LionTR with his great tutorial. He wrote it for ppl like u. I wouldnt doubt it.
coffeefery: thanks for that. Ive seen the clip but ill watch it again to make sure i get ur point 100%. Hit me up on msn so we can discuss these things.
The modena will be rolling out as soon as it's makers make it happen. The next part imma do is probably wheels or the steering wheel.
GaNNEl
02-21-2005, 02:26 AM
Since it's expected to be "SUPER-TUNED and pimp" youll have to model some stuff like an audio system and all that.
Oh, god .... Someone just paid attention ... COOL! el_shadow, now you have to show what you have... Super pimped ahaa :argh: ?
Btw: Shaddix, I hate the new rims... Old ones and a little bit chrommy rule :D .
ReXTR04
02-21-2005, 06:21 AM
i think the old benz was superb.
where is the old rims,that nice color,great render ,and where is that nice spoiler?
here is what im talkin about.
http://img13.exs.cx/img13/837/qqw5jk.jpg (http://www.imageshack.us)
Voluntas
02-21-2005, 09:02 AM
I think there are some mistakes in the mercedes benz. No hard feelings. And please correct me if im wrong.
http://home.wanadoo.nl/h.gaastra/plaatjes/mistakes01.jpg
(the lowest is pic scanned)
thearchitect
02-21-2005, 09:06 AM
Ive been watching this progress for awhile and its very impressive. Keep those new rims they are sweet, they look like they belong on a benz, big and bold rims. Nice job Exidge. The 360 is coming along nice, too bad it isnt the new F430 the replacement for the 360. Anyway keep up the good work.
anthonymcgrath
02-21-2005, 10:34 AM
Just a thought but whoever is modelling the skyline it might be a bit more varied to model the older R32 GTR instead of the R34 which everyone has had a pop at making - hell - I'm on my second version at present hehehe! Not too sure where to get hold of reference for it tho sorry :/ The R32 is still a bloody good car and it might be a bit more of a challenge to try and get it to look a little older (slightly more faded paintwork etc..) possibly?
TheShaddix:I drive but even though it looks a bit strange maybe its the angle :) I didnt knew it was rigged.. :P
Voluntas: Why the big OMG on the pic.? Why dont u try and model the car like that... I think those mistakes can be repaired quickly.
Voluntas
02-21-2005, 08:17 PM
Yeah srry I made mistake... Im still learning and so you can call me a noob. And sorry shaddix wont happen again.
Good luck with the project.
GaNNEl
02-22-2005, 07:49 PM
Why the big OMG on the pic.? Why dont u try and model the car like that... I think those mistakes can be repaired quickly.
You will never get something close to perfection if you do not critic those kindda things... well I guess so....
BTW: Shaddix: How the hell did you made to translate that? Must have a very good software translation or a russian speak nearby... Cuz that word was given to me by a russian friend :twisted: ... hehehe And about the sexier chopers... I don't know what's up with the word but every time I see one of those little boys in action I just have an orgasm :argh: !!
Oh and, man, I'm diying over here, I need to know if you are going to model the missiles or the cameras, cuz my Rusky friend can get a hand on those blueprints ya know :D?
TheShaddix
02-22-2005, 08:10 PM
yo, haha. I speak russian thats how i translated it. For sure, i wanna model a little area in the harbor (ye, got the scene imported today from impulseone) and i asked some kats to model some army stuff like planes and tanks and helis. That Havoc has to be done tho. I just dunno who would wanna model it since i dont think a lot of ppl have orgasms from seeing it. Get thos blues, yo. Ill model the missiles myself if i have to.
marni
02-22-2005, 08:45 PM
the best car project on the net i would say - amazing work - ur slk look real - great work - cant wait for the animation, just how many cars will be in this animation?
and when is this animation due? i know its a long process and stuff - but i cant wait to see it
I am following this for a while, it really rocks! very good job on that.
I think you guys have a long road to go, for modeling, and rendering ofcourse, rendering the animation will take alot of time. but you guys can do it! keep on going, you are all doing an amazing job.
TheShaddix
02-24-2005, 09:01 AM
http://img148.exs.cx/img148/3526/1883gi.th.jpg (http://img148.exs.cx/my.php?loc=img148&image=1883gi.jpg)
http://img148.exs.cx/img148/2489/1870ex.th.jpg (http://img148.exs.cx/my.php?loc=img148&image=1870ex.jpg)
http://img148.exs.cx/img148/8116/1868qg.th.jpg (http://img148.exs.cx/my.php?loc=img148&image=1868qg.jpg)
The harbor models were done by impulseone
Lambo by elemenT
Nissan by Dux
Lexus by ChesterLM
Doing a little military airport now in this area (helis, airplanes, tanks-whatever comes to mind). For those who want to help and model some military stuff, contact me.
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