sirius
08-31-2002, 12:43 PM
Hi,
i had like to animate footprints in the snow.
In distance these could be bumpmaps, but nearer i need some actually deforming geometry.
1. How to deform and refine the geometry locally with another animated object (a foot)?
2. Is there a way to automatically create the distant footprint bumpmaps where a creature passes?
Would be very kind if someone could explain me a good workflow, or any other idea than mentioned above.
Also i had like to know if renderman is the only renderer which caculates only the geometry in view, with refinement based on distance and is able to create objects at rendertime?
For example, is max able to use a geometry creating grass shader? Where do i find good documentation?
sirius
:insane:
i had like to animate footprints in the snow.
In distance these could be bumpmaps, but nearer i need some actually deforming geometry.
1. How to deform and refine the geometry locally with another animated object (a foot)?
2. Is there a way to automatically create the distant footprint bumpmaps where a creature passes?
Would be very kind if someone could explain me a good workflow, or any other idea than mentioned above.
Also i had like to know if renderman is the only renderer which caculates only the geometry in view, with refinement based on distance and is able to create objects at rendertime?
For example, is max able to use a geometry creating grass shader? Where do i find good documentation?
sirius
:insane:
