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View Full Version : about the plugin RealFakeGI-Plugin for Maya 4.0


lastlogin
08-31-2002, 12:24 PM
i have download the plugin in highend3d,but i dont know how to illumination the object using a hdr image or a environment map ,
i read the readme file, it is said that
What it does:
The diffuse illumination of a HDR-image or an environment map can be represented
by 27 coefficients, so no extra lights are needed. Those 27 coefficients provide
a diffuse environment map which is mapped on the objects in a special way.

:bounce:

lastlogin
08-31-2002, 12:30 PM
http://www.highend3d.com/files/readme.3d?group=mayaplugins&file_loc=RealFakeGI-0-v0.3-.3.zip

Sanctuary
09-12-2002, 12:20 PM
i don`t understand what is ur problem, but when u install the plugin a new shader will be available in hypershade default shaders list. all u need to do is to create a new RFGI shader and apply it to ur obj (p.s. this is the most simple procedure)


good luck

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