FaNuM
08-31-2002, 10:34 AM
Guess this thread got deleted due to the server fail so here it is again..
It may be very easy but to me its rather tricky... putting a logo on a glass. The glass is using a near black diffuse color so I tried creating a big near black bitmap with the logo in the middle and putting this in the diffuse slot. It worked but the logo inherits the reflection and refraction of the glass material. The logo has to be solid.. So ok I tried using a mask. I used a multi/submaterial with one submaterial for the logo and one for the rest of the glass. I selected the part of the glass where i want the logo and applied the logo submaterial:
-logo bitmap
-mask bitmap
-underlying material which has to be glass
However, for the underlying material to be glass I have to use reflection and refraction. But again the logo inherits them.
Is there a way around?! :hmm:
It may be very easy but to me its rather tricky... putting a logo on a glass. The glass is using a near black diffuse color so I tried creating a big near black bitmap with the logo in the middle and putting this in the diffuse slot. It worked but the logo inherits the reflection and refraction of the glass material. The logo has to be solid.. So ok I tried using a mask. I used a multi/submaterial with one submaterial for the logo and one for the rest of the glass. I selected the part of the glass where i want the logo and applied the logo submaterial:
-logo bitmap
-mask bitmap
-underlying material which has to be glass
However, for the underlying material to be glass I have to use reflection and refraction. But again the logo inherits them.
Is there a way around?! :hmm:
