View Full Version : New Product/Affordable Price-> messiah:studio workstation ($299)
lmilton 12-10-2004, 06:37 PM By very popular demand, pmG proudly announces messiah:studio workstation edition!
There has been considerable interest in messiah:studio's very strong character animation tools and high rendering quality. However, for many artists, messiah:studio fell well outside of their price range. Addressing this need, messiah:studio workstation is a new solution with all the powerful core animation & rendering features of messiah:studio professional, at a more affordable price.
Here's a rundown of what's included:
http://www.projectmessiah.com/forum_stuff/messiah_versions.jpg
Now everyone can take advantage of the power of messiah:studio! Go to the pmG website (www.projectmessiah.com (http://www.projectmessiah.com/)) and click Shop (http://www.projectmessiah.com/x2/shop.htm) to order.
Note to current messiah:animate/studio users: check this link for update info:
http://www.cgtalk.com/showthread.php?t=193626
************QUICK FAQ************
We've been getting many email inquiries about messiah:studio workstation from people that have recieved the news from this site. I've included a small FAQ to address the most common questions.
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Q: Can "workstation" connect to other apps?
A: messiah:studio workstation has no animation host API, this means that it can not be connected to any other application. If you're only interested in the character animation system to connect to other apps, messiah:animate may be a better fit for you. Alternatively, if you're interested in the renderer/shading system AND animation connectivity to other apps, you'll need messiah:studio professional.
Q: Since "workstation" won't have messiah:develop, can I write plugins for it?
A: Yes, you can write plugins for workstation. While messiah:develop will provide a great environment for development, it is not required for writing plugins.
Q: Will existing plugins be compatible with "workstation"?
A: Yes. Any standard 3rd-party plugin written for messiah:animate and m:s professional (up to 2.1a)will definately work with workstation. If there are plugins that take advantage of certain features not included in workstation in the future, those specific plugins may not be fully compatible.
Q: "workstation" is single node, but will it take advantage of dual processors?
A: Yes, the renderer is multithreaded and will allow you to use both processors on a single machine.
Q: Is "workstation" upgradable?
A: Yes, workstation will be upgradable to professional, but no pricing has been set at this time.
-lyle
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Adam-Han
12-10-2004, 06:44 PM
This is really cool Lyle http://cgtalk.com/images/smilies/grin.gif It just solved a lot of back and forth issues with a friend. Now he can just pick up a copy. You guys rule.
-Adam
Leebre
12-10-2004, 07:35 PM
Hmm...how are the development tools going to be different from using the APIs? I just ordered workstation but now it looks like I might have to upgrade to pro anyway!
ColinCohen
12-10-2004, 08:09 PM
Will PointOven work with this version?
tjnyc
12-10-2004, 08:13 PM
That is a good question. If I remember correctly, the develop feature will provide I believe an IDE(Intergrated Development Environment) within messiah, while the API is just the necessary class files and headers which you use in your C/C++ development software. It has been a while since the last time I heard about the develop section in messiah, so I could be very much off base.
Cheers,
lmilton
12-10-2004, 08:46 PM
Will PointOven work with this version?
workstation supports all standard messiah:studio/animate plugins (non-host connections). In other words, yes, PointOven works with workstation;)
-lyle
lmilton
12-10-2004, 08:54 PM
That is a good question. If I remember correctly, the develop feature will provide I believe an IDE(Intergrated Development Environment) within messiah, while the API is just the necessary class files and headers which you use in your C/C++ development software. It has been a while since the last time I heard about the develop section in messiah, so I could be very much off base.
Cheers,
You're on point, tjnyc. messiah:develop creates/manages your skeleton code. This means that there will be less work in creating your plugins, and interface creation is a snap. There are other benefits, but I'll wait until we're close to releasing develop before going into any detail. You're an m:s professional user, so you'll get develop as soon as it's ready. I think you'll be very pleased:D
-lyle
ScottC
12-10-2004, 10:02 PM
Heh, this is good news, but cosmically bad timing for me, as I just paid someone $600 for the studio software to check out the rendering engine. That purpose would have been much better served by this version and upgrading to the full software at some point in the future if I needed the functionality.
My luck runs true to form =)
Heh, this is good news, but cosmically bad timing for me, as I just paid someone $600 for the studio software to check out the rendering engine. That purpose would have been much better served by this version and upgrading to the full software at some point in the future if I needed the functionality.
My luck runs true to form =)
NO better for current users that do want to upgrade but find the upgrade pricing scheme not on par with NEW prices. Get a special going for current users wishing to upgrade to m:a 5 or Studio. Level the playing field, please.
Will it be possible for M:S Workstation users to upgrade later on to M:S Pro?
marchermann
12-11-2004, 03:18 PM
this is good news! regarding the single render node i was wondering whether it makes use of both processors on a dual cpu-system. i mean, it *is* called "workstation"-version after all ;)
Marc
Thalaxis
12-13-2004, 03:57 PM
Will it be possible for M:S Workstation users to upgrade later on to M:S Pro?
Q: Is "workstation" upgradable?
A: Yes, workstation will be upgradable to professional, but no pricing has been set at this time.
-lyle
flingster
12-15-2004, 05:57 PM
oooohh this looking interesting.
if i'm a c4d user would the api's be needed for me anyways?
i was looking into messiah renderer part of studio really rather than the animate part...
does this seem feasible...anything i need to consider as a c4d user and getting my models/textures into renderer from either c4d or zb2?
tips/advice/watch outs always useful...i know most of ya have probably seen my earlier posts on using the renderer so you'll know where i'm coming from....seems like a nice deal and a good way to test the water for me.
also does it work with the
FireGL™ X2-256t or are there any known issues?
Thalaxis
12-15-2004, 06:10 PM
if i'm a c4d user would the api's be needed for me anyways?
If you don't plan to write plugins or your own shaders, you're not going to miss them... but you actually
DO get the API's with the Workstation version; what you don't get is the messiah:Develop module.
That's from pmG, but I don't remember whether it was here or on the mailing list.
i was looking into messiah renderer part of studio really rather than the animate part...
does this seem feasible...anything i need to consider as a c4d user and getting my models/textures into renderer from either c4d or zb2?
Yes, there are several tutorials for this. I haven't tried going from Cinema -> Messiah without the
connection plugin, but several people have reported good results with WaveFront imports using
Riptide. (Assuming memory serves regarding the name of the plugin.)
If you want to port animation back to Cinema, it seems like the PointOven plugin is the way to go.
also does it work with the
FireGL™ X2-256t or are there any known issues?
I think so. It usually works very well on my Radeon, though occassionally I get some graphical glitches,
the most common being the text and text field colors matching. In general, the nVidia cards have put
in a better showing, as usual for OpenGL-intensive applications.
tjnyc
12-15-2004, 06:13 PM
You can buy PointOven Pro and download the MDD plugin for C4D to move animation back and forth from m:S and C4D. This is a great alternative, especially if you want to send baked cloth animation from C4D to m:S for rendering.
Models in C4D need to be scaled either in C4D to messiah. I do it in messiah myself, at a scale of 0.001, but I place all my models in a NULL grouping so I scale just the null and affect all models that I import in. You also have to reverse the normals in C4D before exporting it out as an obj.
You need to re-assign any textures you had in C4D. You can also bake to a texture map from C4D, so you could get some stuff into messiah.
Cheers,
flingster
12-15-2004, 06:20 PM
as usual i don't know how i'd survive without you guys...cheers..thanks a lot.
:thumbsup:
marchermann
12-15-2004, 08:26 PM
Lyle (or anyone in the know),
does M:S:W use both CPUs in a dual system for rendering? Can I continue to work in M:S:W while that single render node renders? Does the render node work outside the main application or do I have to have M:S:W always open?
Cheers,
Marc
csven
12-16-2004, 03:12 PM
what are the import/export options with this product. i couldn't find anything on the product website. it'd be nice to have this as an option for rendering CAD files.
icedeyes
12-17-2004, 12:06 PM
Ok... I am thinking of either buying XSI foundation, upgrade my Lightwave to version 8 or buy silo and messiah studio workstation as a gight to myself for XMAS... I am inclined to do the last but i am not sure... What's your opinion?
Suricate
12-18-2004, 01:03 AM
Good question, icedeyes !
I guess the answer depends on what you want to do with the software you intend to buy. Since you already own an older version of LightWave (and thus already own a reasonable modeling app), I would like to suggest another alternative: Buy messiah workstation and spend the remaining bucks on the AoN shaders, rather than on Silo. :)
chikega
12-18-2004, 03:10 PM
So, you didn't upgrade to LW8 afterall. :D Well, most of the newer choices you've enumerated essentially have some of the same shortcomings (no hair/fur, rigid body dynamics, etc...). LW 8 is essentially LW 7.5 except mainly for a Dope sheet, Rigid body dynamics and formerly-free modeling plugins. But, LW 8.2 which is due out shortly is supposedly addressing the long-standing UV distortion issue on subpatch models. I'm really looking forward to that.
I use Silo, myself, and save for a few features that it's lacking, it's a great way to crank out organic models. My latest work-in-progress using Silo is Scorpius from the Farscape (http://www.farscape.com/) Series. If you do the Silo route, remember that it doesn't have a UV editor at this time and LW 7.5's UV editor is really outdated by today's standards (unweld and weld!). I would definitely consider using Wings3d (http://www.wings3d.com/) or Blender (http://www.blender3d.org/) (free) to edit the UV's or perhaps an external UV editor such as UV Mapper Pro (http://www.uvmapper.com/index.html) or UV Edit Pro(formerly free). (http://www.newtek.com/partners/uv-edit-pro/index.php)
http://www.3ddmd.com/images/Silo/Scorpius1.jpg
ThomasHelzle
12-18-2004, 04:00 PM
Ok... I am thinking of either buying XSI foundation, upgrade my Lightwave to version 8 or buy silo and messiah studio workstation as a gight to myself for XMAS... I am inclined to do the last but i am not sure... What's your opinion?What is it you want to do is the main question here? What do you miss most in what you have already?
Lightwave[8] is rather lame IMO, 8.2 sounds a bit better but it doesn't add any "killers". It is rather expensive compared to what you get. One user on the 8.2 thread said something like "8.2 sounds cool but we are living in a 12.6 world" - I found that a very good picture ;)
XSI is very cool too, I use it as my main modeller instead of LW currently, but also it is very complex in some areas - if you love that - cool - otherwise you may be a bit "overwhelmed"...
messiah is a fantastic, fast and flexible animation package and has a very cool renderer that I personally prefer mostly over XSIs Mental Ray (if used together with my AoN:Studio and coming TLHPro tools that is ;) Shameless self promotion, isn't it...).
And I am sure we will see some very cool stuff comming from pmG in the future...
I don't use Silo, but if you are into organics, you may think about ZBrush2 too. It is one of the rare really "new" 3D apps out there that changes how we think about polygons and modelling...
Good luck with your decission! :thumbsup:
Cheers,
pnoland
12-18-2004, 04:27 PM
Hey, nice model Gary. :)
I'm a Silo user also so and I would recommend it to anybody as a great poly modeling tool. I've used Modo also but to me Silo is just easier to use and "feels" smoother for some reason. :P Zbrush2 is a whoop ass program that I'm thinking about getting before I get Messiah Studio...I mean, unless you guys can convince me otherwise. ;) I think having Zbrush first might be the route to take because for now I can use Cinema 4D XL (just got it, might as well use it) for rendering while I save up a bit for Messiah... Also, for those who've used Motion Builder and Messiah:Animate how do they compare? I know it's silly asking users of one program to compare it to another, usually ends up with everybody saying to use their program of choice BUT, anybody care to give an honest opinion? I'm a complete newby to animation so I havn't really touched MB yet so I'd be learning from scratch either way I go. Any info would be much appreciated. :D
chikega
12-18-2004, 05:39 PM
Thanks, pnoland, I'm still working on his head gear.
I'd have to agree with Thomas about the current state of LW, it's been relatively stagnant for quite a while. XSI "feels like LW 15" as someone else has mentioned. It really is a deep program with lot's of power - for a complete modeling/rendering solution, it's the bomb. I was a former Softimage 3d user back in the mid 90's. :D But, I couldn't ever afford it until very recently.
Motion Builder is great at "automation" as where messiah leads the way in "innovation". Essentially, MB is great at motion capture and has some great "canned" biped and quad rigs that work great. But to create a custom rig is technically very difficult, if not impossible. But on the plus side, C4d supports FBX. MB, essentially, allows you to get to the animation quicker with limited time spent on rigging.
messiah, on the other hand, allows you go to "under the hood" to tinker and create all types rigs for winged creatures, six/four legged animals, fish, octupus, etc... so, there's really no limit with it's rigging possiblities - unfortunately, messiah's connection to C4d has been a bit tenuous until recently. Fortunately, there's a MDD reader for C4d (http://www.zoogono.com/plugindetail.cfm?pid=34) now.
pnoland
12-18-2004, 06:04 PM
Hmmm, thanks for the reply Gary. I'm definatly leaning towards Messiah:studio now since MB is mostly used for mocap...which is still usefull so I'm glad to have that in case I need it. :) Now my other option is using C4D'S MOCCA for riggin, posing, and animating but Messiah's auto rigger seems to be pretty sweet looking...I definatly would like to have that feautre. Argh, decisions decisions... ;)
SpikeWorx
12-18-2004, 06:45 PM
What is it you want to do is the main question here? What do you miss most in what you have already?
Lightwave[8] is rather lame IMO, 8.2 sounds a bit better but it doesn't add any "killers". It is rather expensive compared to what you get. One user on the 8.2 thread said something like "8.2 sounds cool but we are living in a 12.6 world" - I found that a very good picture ;)
Thomas is right. I´m a LW8 user myself, and was disappointed.
Fascinating that the small pmg team is way beyond NT regarding innovation and even features. As Taron mentioned, good for them pmg isn´t going to develop a modeling toolset ;)
It´s good to see that the attitude of the team has changed since the 8 disaster.
8.2 looks promising, but unfortunatelyit´sa little late and still behind the rest of the pack.
I´m not whining. Alternatives are cheap nowadays.
The future is already there, LW just needs a single new feature to be part of it.
A time machine ;)
Just to clarify a bit here... MB is NOT just a mocap tool. It has excellent keyframe animation and editing tools... perhaps even more evolved in some ways than messiah. Where messiah really kicks ass is in its custom rigging and its rendering. I know because I own both. I use MB in video game production simply because it ties in with bone systems and weight maps in a host app much better than messiah (a necessity for game pipelines). For automated human rigs, MB's are far superior to messiah's. But as has been mentioned, messiah is a better rigging tool when you need anything else. This isn't to say you can't rig in MB, because I have and it's not all that difficult. MB has some great constraints and such for doing custom rigs, but all of its cool character controls for its default rigs can't be accessed for a custom rig, which is disappointing. There's not comparison for rendered output though. Messiah rocks.
icedeyes
12-19-2004, 11:38 AM
Thanks for the repplies guys... Ok... I have used lw since 1999, xsi (from the school i work for) since 2001 but i was intrigued by the rendering/animation tools of messiah studio since i show some tutorial vids about it... I was also impressed by the features of silo (especially the topology brush)... Since i freelance along with my normal work i want some software (that has modelling, rendering and animation capabilities) that can give me a good quality/price rating... The problem is that all of the mentioned solutions have a very good rating in this... I am really tending towards xsi now because it kind of works "with" me but i am always intrigued to new stuff and can make a quick switch through applications and the silo + messiah:studio 2 seemed like a realy nice alternative (i kind of got disapointed with lw's animation tools so i rule that one out).. So, what do you think would be the best for me considering the affore mentioned?
pnoland
12-19-2004, 04:32 PM
Just to clarify a bit here... MB is NOT just a mocap tool. It has excellent keyframe animation and editing tools... perhaps even more evolved in some ways than messiah. Where messiah really kicks ass is in its custom rigging and its rendering. I know because I own both. I use MB in video game production simply because it ties in with bone systems and weight maps in a host app much better than messiah (a necessity for game pipelines). For automated human rigs, MB's are far superior to messiah's. But as has been mentioned, messiah is a better rigging tool when you need anything else. This isn't to say you can't rig in MB, because I have and it's not all that difficult. MB has some great constraints and such for doing custom rigs, but all of its cool character controls for its default rigs can't be accessed for a custom rig, which is disappointing. There's not comparison for rendered output though. Messiah rocks.
Awesome James, thanks for clarifying that for us. I was under the impression that MB was best suited for mocap since the only training I have in it so far is creating a rig with Cinema 4D's Mocca then loading that into MB to use some premade mocaps with...then back to c4d yada yada...
icedeyes, that's a tough one. :) Silo with Messiah seems like it will be a great combo and for the price hard to beat. On the other hand XSI is a rock solid program also at a very affordable price...erm, so I'm probably not helping here am I? ;)
marchermann
12-19-2004, 04:42 PM
icedeyes,
if you have already found a package that works for you and offers most of the features you want (no software offers all, I guess), then go for it! Buy it and then stop looking at other software for a while, save yourself the doubt and worries and produce art instead. Don't let being "intrigued" distract you. Easier said than done, I know.
Marc
Carpenter
12-19-2004, 05:17 PM
Having the Messiah Studio Pro/Silo and XSI Foundation packages, there really isn't a clear cut winner, both animate great, both can build very nice rigs, both render top notch... neither one has hair (except in shaders) or have hard bodies... each has cloth simulation and soft bodies... both can do great fascial animations...
Pretty even for features, you just have to look at the demos and decide which one feels better to you. XSI has a larger and more active user base here and XSIBase, there are lots of plugins available, there is small rumblings of hardbodies and hair plugins... so it's a personal thing from that point.
You choose :)
My 2 cents
Rich
Taron333
12-20-2004, 12:55 AM
Well, some of the great ideas of Messiah is, once you've come around to realize how comfortable and powerful it is after having bought the workstation version, it only costs you a quarter of the price of XSI to join into the ever growing professional version, which is filling up great features by the month. With it's growing pool of interest and it's beautiful internal architecture more and more 3rd party developers are joining in as well. So right now it is one of them perfect moments to get into it and join this exploding community.
Considering the investment all by itself, I think there's very little question as to what to go for. And then realizing the little it takes to go fully into it with no restrictions should finally trigger the most reasonable impulse to join in.
marchermann
12-20-2004, 07:33 AM
the ever growing professional version, which is filling up great features by the month. Does this mean the workstation version won't grow at the same rate as the pro version? Will updates or upgrades only available for the pro version at some times?
Marc
PS: And what about my still unanswered dual CPU-question (see above)? ;)
Taron333
12-20-2004, 10:26 AM
NO! Workstation will get all the optimizations and a lot of the improvements as well. There are only a select number of really super special additions that will go to professional and we are doing our best to make them so special, that you are willing to reward us at least a little bit by upgrading then! We are actually living by your approval and not some other investor that would give us any chance to rest. Instead, we are constantly working hard and actually very passionate to make this thing worthy of your support, as weired as this may sound. Very ancient concept of trade! I personally like this a lot better in a philosophical way. Practically it just means a lot more damn hard work. SO come and get it! You're getting far more than just a piece of software with it! I constantly put all my research into it, which usually was good to make companies richer....now it may just do that for you! :)
As for your dual CPU question...a little bit strange question. You can choose to use one or two threads, which will use either one or two of your cpus or threads in case of hyperthreading, which works beautifully. You actually can still make changes while it is rendering, but I can't recommend it much. You may have two messiah's open with prioritizing cpus accordingly. So i hope that kind of answered your question.
pnoland
12-21-2004, 12:55 AM
Okay, I sat down and watched all of the videos on the pmG site and ....DAMN! :D The animation tools look slick and easy to use which seems like it would be a nice starting point for me. I've been trying to learn MOCCA the past couple days but M:S:W just seems like it's leaps and bounds easier to use. The fact studio supports sub pixel displacment and fast GI is the icing on the cake. My question now is does messiah studio workstation come as a boxed product or is it a download? Also, I didn't see any info on the site but is it hardware locked so I'll have to have a dongle or software locked? Just curious cause I believe I'm putting in my order this friday (nice getting paid on Christmas eve ;)) ...also, be prepared to answer some questions when I get it. The material editor screen shots I"ve seen floating about seem baffeling. I'm too used to Cinema 4D I guess. :)
tjnyc
12-21-2004, 01:21 AM
Okay, I sat down and watched all of the videos on the pmG site and ....DAMN! :D The animation tools look slick and easy to use which seems like it would be a nice starting point for me. I've been trying to learn MOCCA the past couple days but M:S:W just seems like it's leaps and bounds easier to use. The fact studio supports sub pixel displacment and fast GI is the icing on the cake. My question now is does messiah studio workstation come as a boxed product or is it a download? Also, I didn't see any info on the site but is it hardware locked so I'll have to have a dongle or software locked? Just curious cause I believe I'm putting in my order this friday (nice getting paid on Christmas eve ;)) ...also, be prepared to answer some questions when I get it. The material editor screen shots I"ve seen floating about seem baffeling. I'm too used to Cinema 4D I guess. :)I pretty much gave up on MOCCA, but I'll keep it around because of Cloth. I am looking forward to C4D support in PointOven, so I can get the cloth animation in messiah when I need to. The displacement in messiah is not sub-pixel, it is sub-poly and other than PRMAN, there probably isn't any other renderer that has such fast displacement. And messiah is dongle based.
Cheers,
pnoland
12-21-2004, 01:27 AM
Yeah, sub poly...that's what I meant. ;) I have C4D 8.5 so I don't have the clothide that 9 has but I don't really see myself needing that for a little while at least. I guess I won't mind a dongle on here, never used a program that needed one yet. Thanks for all the info, I'll be looking forward to using Messiah soon. :)
Modollor
12-21-2004, 03:27 AM
Sorry being Interrupt.I just feel that the messiah avi or quicktime tutorial not enough.i hope pmg can add more bout the tutorial so that user can get the benefit .oh.i am new user of messiah.did u all agree that?motion builder had lot of tutorial free for download.not to said pmg website no tutorial.just hope that they add in more .like put in some bginner,intermedia &advanced avi.for user to go in.may be this way easy to get in more n more user use it.this is just my own opinion.may b i am wrong.that all.
webhead
12-26-2004, 05:32 AM
I just saw the demos. Looks really nice for character animation! Man, I sure wish there was a Mac version! :banghead:
Leebre
12-26-2004, 06:28 AM
Sorry being Interrupt.I just feel that the messiah avi or quicktime tutorial not enough.i hope pmg can add more bout the tutorial so that user can get the benefit .oh.i am new user of messiah.did u all agree that?motion builder had lot of tutorial free for download.not to said pmg website no tutorial.just hope that they add in more .like put in some bginner,intermedia &advanced avi.for user to go in.may be this way easy to get in more n more user use it.this is just my own opinion.may b i am wrong.that all. Modollor, check out the documentation...that's exactly what they have: Tutorials covering just about every feature and ranging from beginner to advanced in difficulty level.
I've been trying to learn MOCCA the past couple days but M:S:W just seems like it's leaps and bounds easier to use. MOCCA is pretty cool, but quite frankly, C4D's CA abilities are abysmal. In Mirai I can bone, skin, and animate a character in literally one-tenth of the time it takes to get a decent rig in C4D (you have to jump through so many damned hoops and apply so many custom tweaks it is rediculous). Now that I'm a proud m:S2 owner I'm finding the same thing with it. I'm not bashing C4D, it is a superb 3D app in just about every respect but CA. However, since CA is my are of interest it just didn't work for me.
Thalaxis
12-30-2004, 02:21 AM
MOCCA is pretty cool, but quite frankly, C4D's CA abilities are abysmal.
I don't agree, at least not entirely. Mocca has some excellent CA tools, and the new
hard IK solver is excellent, but there is a HUGE disconnect in Cinema between the
modelling and animation.
It's not that you can't build solid and reliable rigs in Cinema, it's just that Cinema doesn't
offer much to help the process along unless you buy a plugin like Cactus Dan's.
orion 77
01-02-2005, 06:55 PM
im considering the workstation version next month too, with the exchange rate i got off the web it said it was 155 gbp - is that the case?
i quite fancy xsi foundation too but its deepness means im still trying to find my way to the top with the old experience version.
my only concern is my computer is an old PIII with 256 ram and i cant afford a whole new comp until i start doing freelance work hence the purchase of the workstation version.
whats the workflow like compared to lw?
is the renderer as stable as lw's (it has never crashed) as you could always leave it to render overnight and its done when you wake up
lmilton
01-07-2005, 07:28 PM
im considering the workstation version next month too, with the exchange rate i got off the web it said it was 155 gbp - is that the case?
i quite fancy xsi foundation too but its deepness means im still trying to find my way to the top with the old experience version.
my only concern is my computer is an old PIII with 256 ram and i cant afford a whole new comp until i start doing freelance work hence the purchase of the workstation version.
whats the workflow like compared to lw?
is the renderer as stable as lw's (it has never crashed) as you could always leave it to render overnight and its done when you wake up
Whatever the exchange reported should be accurate.
Your PIII should do nicely (that's what I'm using), but the amount of RAM required will depend greatly on what you're trying to render.
As far as workflow, I'll leave others to reply on that. I am a bit biased;)
-lyle
orion 77
01-08-2005, 01:04 PM
how stable is the messiah renderer then?
Julez4001
01-10-2005, 12:44 PM
The only repeatable crash that happens in messiah 2.1 is texture imagemaps in the translucency penetration channel. 2.1 Solved a lot of old problems that cropped up in 2 but wasn't there in 1.5c.
SpikeWorx
01-10-2005, 01:36 PM
The only repeatable crash that happens in messiah 2.1 is texture imagemaps in the translucency penetration channel. 2.1 Solved a lot of old problems that cropped up in 2 but wasn't there in 1.5c. Soft Antialias doesn´t work(no major problem) and sometimes Photon Mapping Calculation crashes Messiah (not enough memory?!).
Messiah renderer has a lot of features but actually it´s not as stable for me as Lightwave´s or Cinema´s rock solid native render engines.
Nonetheless I like Messiah and its incredible shader flow.
orion 77
01-23-2005, 09:43 PM
at last i should be making my purchase of messiah next week, if any pmg staff could inform me if there will be an upgrade from workstation to pro i would be grateful. since pro is out my price range at present but i would be looking to get the extra features available to me later on.
otherwise its cheaper to buy animate and upgrade to pro.
Thalaxis
01-23-2005, 11:13 PM
at last i should be making my purchase of messiah next week, if any pmg staff could inform me if there will be an upgrade from workstation to pro i would be grateful.
I don't remember where they said it, but I'm pretty sure that they did say that such an
upgrade would be an option.
lmilton
01-28-2005, 01:45 AM
I don't remember where they said it, but I'm pretty sure that they did say that such an
upgrade would be an option.
You're right. And it's on the very first page of this thread;) :
http://www.cgtalk.com/showthread.php?t=193631&page=1&pp=15
Thanx for the assist, Thalaxis:)
-lyle
Thalaxis
01-28-2005, 05:12 AM
You're right. And it's on the very first page of this thread;) :
http://www.cgtalk.com/showthread.php?t=193631&page=1&pp=15
Thanx for the assist, Thalaxis:)
I should have known it would be somewhere easy to find :) I'm sufficiently frazzled
right now that my absent-mindedness is a bit higher than usual. :D
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