View Full Version : O_o Ideas...
say-g 08-31-2002, 03:17 AM Would anyone out there have any ideas on how to recreate this smoke and/or grass
http://www.jeremyw.com/C4D_Stuff/smoke2.html
http://www.jeremyw.com/C4D_Stuff/alliegrass.mov
also if someone could give me a description on wat Falloff is generally used for...
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BrandonS
08-31-2002, 04:12 AM
Right below the movie is a link to download the project file. The grass link doesn't work for some reason.
say-g
08-31-2002, 11:49 AM
k, i didnt see it.
but i dont think the grass one has a c4d file
could u give me a description on wat Falloff is generally used for...
BrandonS
08-31-2002, 07:02 PM
Falloff for what? Lights? As falloff applies to lights it would be like this. A light at its source(the bulb) is the brightest, as you move farther away from the source the intensity light gets lower, eventually to the point where none of the emmited light is visible. Is that what you meant by falloff, as it applies to lights?
say-g
08-31-2002, 07:13 PM
i dont know O_o? thats the thing, ive heard ppl talk of it, ive seen it in SLA, and i was just wondering what ppl use it for/wat its good for.
BrandonS
08-31-2002, 08:08 PM
It is basically the same idea with SLA as with the lights. Falloff is the point where the color or what ever attribute you are dealing with becomes non exsistent. Think of it this way like a gradient from black to white(or any other colors you want), the black fallsoff as it approaches the white end of the gradient. Now this doesn't have to always be color, it could be specularity that falls off from really specular to really dull. I hope I'm not adding to your confusion.
say-g
09-01-2002, 04:54 AM
nup no confussion, thanks for your insite, im gonna go experiment
just get the free hair-department at http://www.bgs-group.de/seiten/text_us/us_service_plugins.html
LucentDreams
09-01-2002, 04:01 PM
Fall off the shader bassically works like this:
Fall off looks at the object in relation to the camera. all polys angles are taken into consideration according to their smoothing from phong smoothing. Depending on how your gradient works you can use it in alhpa so that only the the line say 85 to 90 degress from the camera are visible, this creates a sort of outline useful in Cel shading. It is most often used in Reflection and Transperency channels to control the faloff of the reflection and such as something is more reflective from the side (parallel) and less reflective straight on (perpendiular)
Hope that helps. to understande better place it in the alpha channel, and then place the material on various objects, straight ones, smooth ones perfectly round ones.
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