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View Full Version : Test render with fake GL


yk3d
08-30-2002, 01:26 AM
I posted this already as a reply to gake GL thread but no one replied :( so here is a repost:


using HDRDome plugin, I was able to get this kind of ligtning with almost unidirection shadows (lotsa tweaking)
I wanted to similuate a sunny day with bright sun up in the sky, so default smooth multidirectional shadows just did not work, I needed strong unidirectional ones, so I was about to similate them with a separate DirectLight, shadow on the ground was good but the boat was missing it, looking flat - not GL looking, so I trashed the idea of having a seprate caster and went deeply into the seting trying to get the same shadow out of the dome.

there is always some place for improvement, sails do not have same color and spec value as the rest so they look kinda darker (I was lazy to change it to the same color)

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