View Full Version : Exclude certain lights from surface?
08-30-2002, 01:22 AM
Umm... is there any way besides using the BRDF shader that allows you specify which lights affect a surface?
I can't use the object light exclusion properties because I cannot put this particular surface on it's own layer.
08-31-2002, 03:00 PM
Maybe there is a way other than straightforward exclusion --
What are you trying to accomplish?
08-31-2002, 05:01 PM
just a thought, may or may not work.
copy the same object to another layer, now you have 2 layers of the same object, in layer 1 set all the surface except the one you want to exclude from light 100% transparent. In layer 2 do the opposite.
now just exlude layer one from light.
as I said, this may or may not work as you have 2 overlapping object, and sometime transperency still show up in render.
01-13-2006, 04:00 PM
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