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leigh
08-30-2002, 12:22 AM
Umm... is there any way besides using the BRDF shader that allows you specify which lights affect a surface?
I can't use the object light exclusion properties because I cannot put this particular surface on it's own layer.
Help!

DigitalDeuce
08-31-2002, 02:00 PM
Maybe there is a way other than straightforward exclusion --

What are you trying to accomplish?

~~Deuce

kithng
08-31-2002, 04:01 PM
just a thought, may or may not work.

copy the same object to another layer, now you have 2 layers of the same object, in layer 1 set all the surface except the one you want to exclude from light 100% transparent. In layer 2 do the opposite.

now just exlude layer one from light.

as I said, this may or may not work as you have 2 overlapping object, and sometime transperency still show up in render.

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