View Full Version : Ak-47
rockyj123 12-08-2004, 02:37 PM hi.. im making a low poly ak-47 for personal project.... doin it in maya.... havent textured it yet....its 915 poly... C n c pls..
http://cc.1asphost.com/rockyj123/maya%20stuff/ak-47(wireframe).JPG
http://cc.1asphost.com/rockyj123/maya%20stuff/ak-47.jpg
http://cc.1asphost.com/rockyj123/maya%20stuff/ak-47(1).jpg
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Tumerboy
12-08-2004, 03:10 PM
It's looking good, you've definitely got the right shape which is a big step. However I think you need to reconsider where you put your polys. You've got a lot of polys in areas that you don't need them, and details that you've put in, which would be better to make in the texture.
The Barrel needs to be thicker. RIght now, it looks like it's shooting 22's rather than 7.62s
Anyay, down to it. On the gas return tube, you've got a bunch of little polys for the details there. You also have a TON at the back of the foregrip, and more on the handgrip. All of those could be sacrificed, to give you enough polys to round out the grips, and stock. And add more details youre going to see more.
http://world.guns.ru/assault/as01-e.htm
Look at the grips.
The Foregrip, and the stock are rounded on top and bottom. The handgrip is striaght going down, and only curves at the top and bottom.
Your magazine looks alright, but it shouldn't squeeze at the top. It's one dimension all the way along.
Just do some research and figure out what details you need to model, versus, which ones you can put in the texture. Good start, keep going though.
nattnewman
12-08-2004, 06:16 PM
Pointers,
Yep, i certainly agree - you are on the right track here. The weapon model is fairly accurate and the shape is good, although a few things could do with being tweaked a little :)
At the moment the best thing to do is to gather some more references (that arent just side views) and take a look at the way the gun is enrgonomically designed so that the grips fit a hands and curve in such a manner thats pleasing to touch - and, after all, making an effective grip. If that makes sense *-) hehe.
Take care to not use too many polys on details that can be taken care of with texturing and you'll more than likely have a nice portfolio piece. :) Keep up the good work, and dont be shy to probe for more comments on your texturing: we are only here to help.
Hope ive given some worthwhile advice,
Cheers,
Nathan.
franklyn
12-08-2004, 11:57 PM
some areas of this are extremely wrong theres a lot rong in the shape and form ..
theres too much for me to crit but if u look at this u will get it
http://www.the3dstudio.com/forum/files/2414/Ak103.jpg
http://www.the3dstudio.com/forum/files/2414/Ak1032.jpg
Tumerboy
12-09-2004, 12:22 AM
Franklyn, there's no need to be an ass about it.
and with all due respect, the model you posted has flaws too, and it looks to be much higher poly.
Air.Borne
12-09-2004, 01:41 AM
Good start Rock ... heed the advice about where to best utilize your poly's. A few alterations here and there will make your model shine!
The AK is a fairly difficult design ... contains quite a few odd shapes, but you seem to have managed the difficult aspects of it well thus far.
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