PDA

View Full Version : GPUTech announce availibility of RTSquare 1.0


GPUTech
12-08-2004, 01:20 PM
GPUTECH is a french company created during 2004, specialized in software edition in the field of synthesized imagery and intensive scientific computation. All the development team is since many years in the fields of research in 3D, and high quality rendering and modeling tools. The recent evolution of graphics boards equipped with a GPU for real time rendering in three dimensions, and the huge possibilities offered by the appearance of programmable pipelines, made it possible to develop applications exploiting the computing power of these processors, and to obtain computing times worthy of the most powerful workstations of the market.

RTSquare is a 3D rendering software, designed with a new architecture to accelerate rendering. It takes advantage of the programmability, performance, and quality of your GPU to render imagery of uncompromising quality at unheard-of speeds.

It enables users to browse in real time, in 3D scenes with all rendering features, soft shadows, reflections, refractions, global illumination, caustics. Special effects like Depth of field, fog, Lens flare, halo are available.

A tree, that describes the current scene, allows the user to edit all rendering parameters like Camera, Lights, Meshes, Materials, Shadows, Reflection, Refraction, Caustics, Global Illumination and Special Effects, in Real Time.

The Hybrid Ray-Tracing Algorithm, compute images in real time, with :


http://www.gputech.com/content/images/RT2/ThumbFruits.jpghttp://www.gputech.com/content/images/RT2/ThumbChess2.jpg



- Materials with Diffuse, Bump, Specular, Gloss textures,

- Soft shadows (Up to 128 Pass for a light),

- Reflection (Recursive Reflection Max Level 4 and shadows),

- Refraction,

- Caustics ( for reflective objects),

- Global illumination (Up to 256 Samples per Pixel),

- Special Effects ( Cartoon rendering,Layered Fog, Depth of field, Lens Flare, Halo, Light Cone),

- Animation (Lights, Camera, Objects Key Frame and Morphing, Motion blur),

- Saves image or animation in BMP Format up to 4K antialias.





This software requires a graphics board with 64 Mo Min and compatible with pixel shader 2.0 and DirectX 9.0. You will find an exporter plugin for 3DS Max, to export scenes and animations in RTSquare Format. Coming soon exporters for Lightwave, Maya, Cinema 4D, Softimage.
For more information http://www.gputech.com

Mike Pauza
12-08-2004, 08:38 PM
Looks like your product will be amazing for realtime rendering applications, but can users crank up the rendering quality even more if they don't need "instant images"?

Also, are you only working on imaging applications, or are you going to try and speed up dynamics calculations (like collision detection) as well?



-Mike Pauza

CGTalk Moderation
01-20-2006, 03:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.