kennez
12-07-2004, 09:59 PM
I am currently rigging a human character for a short I am working on, and I cannot decide if I need IK for certain parts of the body.
I have IK on the legs and arms - so far so good. The problem is, I don't know whether I need it on the spine and hands.
For the scene I am rigging the character for at the moment, she wil just be walking down an alleyway, possibly holding something (I haven't quite decided about that yet).
The rig is a fairly straightforward one, featuring a leg setup similar to the one in the tutorials, and a simple IK arm setup similar to one of the sample rigs included in the content. The spine has 6 bones, plus three in the neck (I like a fair bit of control for the back and neck).
This rig may be reused in future scenes, but for more complex motion.
Any dvice would be greatly appreciated!
I have IK on the legs and arms - so far so good. The problem is, I don't know whether I need it on the spine and hands.
For the scene I am rigging the character for at the moment, she wil just be walking down an alleyway, possibly holding something (I haven't quite decided about that yet).
The rig is a fairly straightforward one, featuring a leg setup similar to the one in the tutorials, and a simple IK arm setup similar to one of the sample rigs included in the content. The spine has 6 bones, plus three in the neck (I like a fair bit of control for the back and neck).
This rig may be reused in future scenes, but for more complex motion.
Any dvice would be greatly appreciated!
