View Full Version : how to make an .avi turnaround of my model?
adventchild 12-07-2004, 02:54 PM 'sup dudes! im soo new to maya and its a requirement in our class to make an .avi turnaround of our modeled character. i know its something to do with da camera in maya. and btw, my instructor told us to make it in 100 frames ONLY? can anybody help me out? thanks
|
|
AndreasMartin
12-08-2004, 09:02 AM
this is something we shouldn't answer because it can be easily found out by ourself but anyway ...
create a camera
look through this camera
change the view to your model
select the model
make shure your timeslider is set to frame 0
go to attributes (attribute spread sheet) on the right side and keyframe the rotate values
go to frame 100 in your timeline
rotate your object 360° by using the attribute spread sheet
keyframe the rotate attribute
play your animation for testing and look through your new camera
change the rendercam in your renderglobals
mimo8
12-08-2004, 09:10 AM
maya bonustools 6.01 has it integrated
adventchild
12-08-2004, 05:14 PM
hey thanks. yeah yer right. i made it right after i posted my question. hehe. but anyway, what about, if i wanna still make a turnaround but this time, i want my character rendered in wireframes? please? thanks again
mimo8
12-08-2004, 06:19 PM
do a search on wireframe rendering
CGTalk Moderation
01-20-2006, 02:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.