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shserge
12-06-2004, 02:52 PM
I want to ask, how to do one uv for color channel and another uv for bump channel, so the model would have 2 diffrent uv map?

mart1jn
12-06-2004, 05:01 PM
You can mix textures by enabling "Mix textures" in the texture tag. Don't enable this for the first texture.
You can have more UV-tags on one object. A texture(tag) will use the first UV-tag to the right of it. (If there is no UV tag to the right it will use the left-most one)

So in your case it could be:
color-texture(Mix Textures off), UV-tag for the color, bump-texture(Mix Textures on), UV-tag for the bump.

Hope this helps

cheers
Martijn

shserge
12-06-2004, 05:36 PM
Thanks! I did tags and two materials, one for color and one for bump. I checking export to OBJ, but when i import OBJ to 3dsmax and see there UV channels, i see only first UV map. How to store model with 2 UV maps?

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