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im.evildude
12-06-2004, 01:58 PM
This is my first attempt at a car for the game I am working on. I havent been modelling for very a long time, and I know there will be flaws due to my inexperience. Please tell me what I could improve, and how I could do it as well. The car is roughly 10000 polys and ive been told to keep it under 15000 by the programmer. Im still need to do the bottom(probably just a box textured) and some little things plus the texturing. The car is not intended to be way or extra new, its just somewhat different so i dont infringe any copyrights. :) Below is the clay and a wireframe.

http://www.free.prohosting.com/imevil/car2.jpg

http://www.free.prohosting.com/imevil/clayofcar.jpg

PreatORiAn
12-06-2004, 06:50 PM
how about you actually post 'em :]

Phasmatis
12-06-2004, 07:13 PM
I would say that's a lot more than 10000 polys. The polycount should be triangles not quads. Have you applied meshsmooth (or equivalent) to the mesh?

It would be a bit more helpful if you could post closer shots of the mesh too, it's a bit too dense to see anything at that distance.

The wheels look very good although you could make them with less than a quarter of that polycount. I know that all sounds discouraging but keep at it you’ll get there. :)

im.evildude
12-07-2004, 03:07 AM
Sorry about that last picture screw up, my host seems to take them down. Heres a slight update and these links should work.If they dont ill be rather peeved. Btw the car is 10000 polys with a meshsmooth modifier on, this decreases to 1500 without. The pictures are roughly 900kb each I dont know if thats excessive on these forums, I apologize if it is, but please be patient. :D

Pic1 (http://www.beach-holiday.com.au/yetiart/carftp.bmp)
Pic2 (http://www.beach-holiday.com.au/yetiart/carmewire.bmp)
Pic3 (http://www.beach-holiday.com.au/yetiart/carftp.bmp)
Pic4 (http://www.beach-holiday.com.au/yetiart/carwire.bmp)

Hatred
12-07-2004, 11:02 AM
jpg would be better i think :banghead: :banghead: :banghead:

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